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occt/src/gp/gp_Ax2d.lxx
bugmaster b311480ed5 0023024: Update headers of OCCT files
Added appropriate copyright and license information in source files
2012-03-21 19:43:04 +04:00

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// Copyright (c) 1995-1999 Matra Datavision
// Copyright (c) 1999-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
// Modif jcv 08/01/1991
// JCV, LPA 07/92
#include <gp_Ax2d.hxx>
inline gp_Ax2d::gp_Ax2d() : loc(0.,0.), vdir(1.,0.)
{ }
inline gp_Ax2d::gp_Ax2d (const gp_Pnt2d& P,
const gp_Dir2d& V) : loc(P), vdir(V)
{ }
inline void gp_Ax2d::SetLocation(const gp_Pnt2d& P)
{ loc = P; }
inline void gp_Ax2d::SetDirection(const gp_Dir2d& V)
{ vdir = V; }
inline const gp_Pnt2d& gp_Ax2d::Location () const
{ return loc; }
inline const gp_Dir2d& gp_Ax2d::Direction () const
{ return vdir; }
inline Standard_Boolean gp_Ax2d::IsNormal
(const gp_Ax2d& Other,
const Standard_Real AngularTolerance) const
{ return vdir.IsNormal(Other.vdir, AngularTolerance); }
inline Standard_Boolean gp_Ax2d::IsOpposite
(const gp_Ax2d& Other,
const Standard_Real AngularTolerance) const
{ return vdir.IsOpposite (Other.vdir, AngularTolerance); }
inline Standard_Boolean gp_Ax2d::IsParallel
(const gp_Ax2d& Other,
const Standard_Real AngularTolerance) const
{ return vdir.IsParallel(Other.vdir, AngularTolerance); }
inline Standard_Real gp_Ax2d::Angle (const gp_Ax2d& Other) const
{ return vdir.Angle (Other.vdir); }
inline void gp_Ax2d::Reverse()
{ vdir.Reverse(); }
inline gp_Ax2d gp_Ax2d::Reversed() const
{
gp_Ax2d Temp = *this;
Temp.Reverse ();
return Temp;
}
inline void gp_Ax2d::Rotate (const gp_Pnt2d& P,
const Standard_Real Ang)
{
loc.Rotate (P, Ang);
vdir.Rotate (Ang);
}
inline gp_Ax2d gp_Ax2d::Rotated (const gp_Pnt2d& P,
const Standard_Real Ang) const
{
gp_Ax2d A = *this;
A.Rotate (P, Ang);
return A;
}
inline gp_Ax2d gp_Ax2d::Scaled (const gp_Pnt2d& P,
const Standard_Real S) const
{
gp_Ax2d A = *this;
A.Scale (P, S);
return A;
}
inline void gp_Ax2d::Transform (const gp_Trsf2d& T)
{
loc.Transform (T);
vdir.Transform (T);
}
inline gp_Ax2d gp_Ax2d::Transformed (const gp_Trsf2d& T) const
{
gp_Ax2d A = *this;
A.Transform (T);
return A;
}
inline void gp_Ax2d::Translate (const gp_Vec2d& V)
{ loc.Translate (V); }
inline gp_Ax2d gp_Ax2d::Translated (const gp_Vec2d& V) const
{
gp_Ax2d A = *this;
(A.loc).Translate (V);
return A;
}
inline void gp_Ax2d::Translate (const gp_Pnt2d& P1,
const gp_Pnt2d& P2)
{ loc.Translate (P1,P2); }
inline gp_Ax2d gp_Ax2d::Translated (const gp_Pnt2d& P1,
const gp_Pnt2d& P2) const
{
gp_Ax2d A = *this;
(A.loc).Translate( gp_Vec2d (P1, P2));
return A;
}