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77 lines
2.3 KiB
C++
Executable File
77 lines
2.3 KiB
C++
Executable File
// Copyright (c) 1995-1999 Matra Datavision
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// Copyright (c) 1999-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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// JCV 08/01/91 modif introduction des classes XY et Mat dans le package
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// LPA, JCV 07/92 passage sur C1.
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// JCV 07/92 Introduction de la method Dump
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#define No_Standard_OutOfRange
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#include <gp_Ax2d.ixx>
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#include <gp_XY.hxx>
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Standard_Boolean gp_Ax2d::IsCoaxial (const gp_Ax2d& Other,
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const Standard_Real AngularTolerance,
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const Standard_Real LinearTolerance) const
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{
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gp_XY XY1 = loc.XY();
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XY1.Subtract (Other.loc.XY());
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Standard_Real D1 = XY1.Crossed (Other.vdir.XY());
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if (D1 < 0) D1 = - D1;
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gp_XY XY2 = Other.loc.XY();
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XY2.Subtract (loc.XY());
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Standard_Real D2 = XY2.Crossed (vdir.XY());
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if (D2 < 0) D2 = - D2;
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return (vdir.IsParallel (Other.vdir, AngularTolerance) &&
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D1 <= LinearTolerance && D2 <= LinearTolerance);
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}
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void gp_Ax2d::Scale (const gp_Pnt2d& P,
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const Standard_Real S)
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{
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loc.Scale(P, S);
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if (S < 0.0) vdir.Reverse();
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}
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void gp_Ax2d::Mirror (const gp_Pnt2d& P)
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{
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loc.Mirror(P);
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vdir.Reverse();
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}
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gp_Ax2d gp_Ax2d::Mirrored (const gp_Pnt2d& P) const
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{
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gp_Ax2d A = *this;
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A.Mirror (P);
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return A;
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}
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void gp_Ax2d::Mirror (const gp_Ax2d& A)
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{
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loc.Mirror (A);
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vdir.Mirror (A.vdir);
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}
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gp_Ax2d gp_Ax2d::Mirrored (const gp_Ax2d& A) const
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{
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gp_Ax2d AA = *this;
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AA.Mirror (A);
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return AA;
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}
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