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148 lines
4.9 KiB
C++
Executable File
148 lines
4.9 KiB
C++
Executable File
// Created on: 2000-05-10
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// Created by: Andrey BETENEV
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// Copyright (c) 2000-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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// Generator: ExpToCas (EXPRESS -> CASCADE/XSTEP Translator) V1.1
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#include <StepBasic_GroupRelationship.ixx>
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//=======================================================================
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//function : StepBasic_GroupRelationship
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//purpose :
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//=======================================================================
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StepBasic_GroupRelationship::StepBasic_GroupRelationship ()
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{
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defDescription = Standard_False;
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}
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//=======================================================================
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//function : Init
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//purpose :
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//=======================================================================
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void StepBasic_GroupRelationship::Init (const Handle(TCollection_HAsciiString) &aName,
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const Standard_Boolean hasDescription,
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const Handle(TCollection_HAsciiString) &aDescription,
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const Handle(StepBasic_Group) &aRelatingGroup,
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const Handle(StepBasic_Group) &aRelatedGroup)
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{
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theName = aName;
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defDescription = hasDescription;
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if (defDescription) {
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theDescription = aDescription;
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}
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else theDescription.Nullify();
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theRelatingGroup = aRelatingGroup;
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theRelatedGroup = aRelatedGroup;
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}
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//=======================================================================
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//function : Name
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//purpose :
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//=======================================================================
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Handle(TCollection_HAsciiString) StepBasic_GroupRelationship::Name () const
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{
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return theName;
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}
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//=======================================================================
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//function : SetName
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//purpose :
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//=======================================================================
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void StepBasic_GroupRelationship::SetName (const Handle(TCollection_HAsciiString) &aName)
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{
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theName = aName;
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}
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//=======================================================================
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//function : Description
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//purpose :
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//=======================================================================
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Handle(TCollection_HAsciiString) StepBasic_GroupRelationship::Description () const
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{
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return theDescription;
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}
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//=======================================================================
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//function : SetDescription
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//purpose :
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//=======================================================================
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void StepBasic_GroupRelationship::SetDescription (const Handle(TCollection_HAsciiString) &aDescription)
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{
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theDescription = aDescription;
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}
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//=======================================================================
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//function : HasDescription
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//purpose :
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//=======================================================================
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Standard_Boolean StepBasic_GroupRelationship::HasDescription () const
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{
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return defDescription;
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}
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//=======================================================================
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//function : RelatingGroup
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//purpose :
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//=======================================================================
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Handle(StepBasic_Group) StepBasic_GroupRelationship::RelatingGroup () const
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{
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return theRelatingGroup;
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}
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//=======================================================================
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//function : SetRelatingGroup
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//purpose :
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//=======================================================================
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void StepBasic_GroupRelationship::SetRelatingGroup (const Handle(StepBasic_Group) &aRelatingGroup)
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{
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theRelatingGroup = aRelatingGroup;
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}
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//=======================================================================
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//function : RelatedGroup
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//purpose :
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//=======================================================================
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Handle(StepBasic_Group) StepBasic_GroupRelationship::RelatedGroup () const
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{
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return theRelatedGroup;
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}
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//=======================================================================
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//function : SetRelatedGroup
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//purpose :
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//=======================================================================
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void StepBasic_GroupRelationship::SetRelatedGroup (const Handle(StepBasic_Group) &aRelatedGroup)
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{
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theRelatedGroup = aRelatedGroup;
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}
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