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Update empty method guards to new style with regex (see PR). Used clang-format 18.1.8. New actions to validate code formatting is added. Update .clang-format with disabling of include sorting. It is temporary changes, then include will be sorted. Apply formatting for /src and /tools folder. The files with .hxx,.cxx,.lxx,.h,.pxx,.hpp,*.cpp extensions.
133 lines
5.2 KiB
C++
133 lines
5.2 KiB
C++
// Created on: 2014-10-20
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// Created by: Denis BOGOLEPOV
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// Copyright (c) 2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _BRepExtrema_TriangleSet_HeaderFile
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#define _BRepExtrema_TriangleSet_HeaderFile
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#include <BVH_PrimitiveSet3d.hxx>
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#include <TColgp_Array1OfPnt.hxx>
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#include <TColStd_DataMapOfIntegerInteger.hxx>
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#include <TopoDS_Edge.hxx>
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#include <TopoDS_Face.hxx>
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//! List of shapes and their IDs for collision detection.
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typedef NCollection_Vector<TopoDS_Shape> BRepExtrema_ShapeList;
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//! Triangle set corresponding to specific face.
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class BRepExtrema_TriangleSet : public BVH_PrimitiveSet3d
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{
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public:
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//! Creates empty triangle set.
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Standard_EXPORT BRepExtrema_TriangleSet();
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//! Creates triangle set from the given face.
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Standard_EXPORT BRepExtrema_TriangleSet(const BRepExtrema_ShapeList& theFaces);
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//! Releases resources of triangle set.
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Standard_EXPORT ~BRepExtrema_TriangleSet();
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public: //! @name methods implementing BVH set interface
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//! Returns total number of triangles.
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Standard_EXPORT Standard_Integer Size() const Standard_OVERRIDE;
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//! Returns AABB of the given triangle.
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Standard_EXPORT BVH_Box<Standard_Real, 3> Box(const Standard_Integer theIndex) const
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Standard_OVERRIDE;
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//! Make inherited method Box() visible to avoid CLang warning
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using BVH_PrimitiveSet3d::Box;
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//! Returns centroid position along specified axis.
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Standard_EXPORT Standard_Real Center(const Standard_Integer theIndex,
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const Standard_Integer theAxis) const Standard_OVERRIDE;
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//! Swaps indices of two specified triangles.
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Standard_EXPORT void Swap(const Standard_Integer theIndex1,
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const Standard_Integer theIndex2) Standard_OVERRIDE;
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public:
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//! Clears triangle set data.
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Standard_EXPORT void Clear();
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//! Initializes triangle set.
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Standard_EXPORT Standard_Boolean Init(const BRepExtrema_ShapeList& theShapes);
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//! Returns all vertices.
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Standard_EXPORT const BVH_Array3d& GetVertices() const { return myVertexArray; }
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//! Returns vertices of the given triangle.
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Standard_EXPORT void GetVertices(const Standard_Integer theIndex,
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BVH_Vec3d& theVertex1,
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BVH_Vec3d& theVertex2,
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BVH_Vec3d& theVertex3) const;
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//! Returns vertex indices of the given triangle.
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Standard_EXPORT void GetVtxIndices(const Standard_Integer theIndex,
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NCollection_Array1<Standard_Integer>& theVtxIndices) const;
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//! Returns face ID of the given triangle.
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Standard_EXPORT Standard_Integer GetFaceID(const Standard_Integer theIndex) const;
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//! Returns shape ID of the given vertex index.
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Standard_EXPORT Standard_Integer GetShapeIDOfVtx(const Standard_Integer theIndex) const;
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//! Returns vertex index in tringulation of the shape, which vertex belongs,
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//! with the given vtx ID in whole set.
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Standard_EXPORT Standard_Integer GetVtxIdxInShape(const Standard_Integer theIndex) const;
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//! Returns triangle index (before swapping) in tringulation of the shape, which triangle belongs,
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//! with the given trg ID in whole set (after swapping).
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Standard_EXPORT Standard_Integer GetTrgIdxInShape(const Standard_Integer theIndex) const;
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private:
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//! Initializes triangle set from the face
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Standard_Boolean initFace(const TopoDS_Face& theFace, const Standard_Integer theIndex);
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//! Initializes polygon from the edge
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Standard_Boolean initEdge(const TopoDS_Edge& theEdge, const Standard_Integer theIndex);
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//! Initializes nodes
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void initNodes(const TColgp_Array1OfPnt& theNodes,
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const gp_Trsf& theTrsf,
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const Standard_Integer theIndex);
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protected:
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//! Array of vertex indices.
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BVH_Array4i myTriangles;
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//! Array of vertex coordinates.
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BVH_Array3d myVertexArray;
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//! Vector of shapes' indices where index of item corresponds to index of vertex,
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//! belonging to this shape.
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NCollection_Vector<Standard_Integer> myShapeIdxOfVtxVec;
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//! Vector of vertexes' number belonging to shape which index corresponds item's index.
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NCollection_Vector<Standard_Integer> myNumVtxInShapeVec;
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//! Vector of triangles' number belonging to shape which index corresponds item's index.
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NCollection_Vector<Standard_Integer> myNumTrgInShapeVec;
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//! Map of triangles' indices after (key) and before (value) swapping.
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TColStd_DataMapOfIntegerInteger myTrgIdxMap;
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public:
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DEFINE_STANDARD_RTTIEXT(BRepExtrema_TriangleSet, BVH_PrimitiveSet3d)
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};
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DEFINE_STANDARD_HANDLE(BRepExtrema_TriangleSet, BVH_PrimitiveSet3d)
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#endif // _BRepExtrema_TriangleSet_HeaderFile
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