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occt/src/VrmlData/VrmlData_Group.cxx
abv 92efcf78a6 0026936: Drawbacks of inlining in new type system in OCCT 7.0 -- automatic
Automatic restore of IMPLEMENT_STANDARD_RTTIEXT macro (upgrade -rtti)
2015-12-04 14:15:06 +03:00

539 lines
19 KiB
C++

// Created on: 2006-11-06
// Created by: Alexander GRIGORIEV
// Copyright (c) 2006-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <VrmlData_Group.hxx>
#include <VrmlData_Geometry.hxx>
#include <VrmlData_Scene.hxx>
#include <VrmlData_WorldInfo.hxx>
#include <VrmlData_InBuffer.hxx>
#include <VrmlData_ListOfNode.hxx>
#include <VrmlData_UnknownNode.hxx>
#include <Precision.hxx>
#include <gp_Ax1.hxx>
IMPLEMENT_STANDARD_RTTIEXT(VrmlData_Group,VrmlData_Node)
#ifdef _MSC_VER
#define _CRT_SECURE_NO_DEPRECATE
#pragma warning (disable:4996)
#endif
//=======================================================================
//function : VrmlData_Group
//purpose : Constructor
//=======================================================================
VrmlData_Group::VrmlData_Group (const VrmlData_Scene& theScene,
const char * theName,
const Standard_Boolean isTransform)
: VrmlData_Node (theScene, theName),
myIsTransform (isTransform),
myNodes (theScene.Allocator())
{}
//=======================================================================
//function : RemoveNode
//purpose :
//=======================================================================
Standard_Boolean VrmlData_Group::RemoveNode
(const Handle(VrmlData_Node)& theNode)
{
Standard_Boolean aResult (Standard_False);
for (Iterator anIter = NodeIterator(); anIter.More(); anIter.Next())
if (anIter.Value() == theNode) {
aResult = Standard_True;
myNodes.Remove (anIter);
break;
}
return aResult;
}
//=======================================================================
//function : SetTransform
//purpose :
//=======================================================================
Standard_Boolean VrmlData_Group::SetTransform (const gp_Trsf& theTrsf)
{
Standard_Boolean aResult (Standard_False);
if (myIsTransform) {
myTrsf = theTrsf;
aResult = Standard_True;
}
return aResult;
}
//=======================================================================
//function : VrmlData_Group::Clone
//purpose :
//=======================================================================
Handle(VrmlData_Node) VrmlData_Group::Clone
(const Handle(VrmlData_Node)& theOther) const
{
Handle(VrmlData_Group) aResult =
Handle(VrmlData_Group)::DownCast (VrmlData_Node::Clone(theOther));
if (aResult.IsNull())
aResult =
new VrmlData_Group (theOther.IsNull() ? Scene() : theOther->Scene(),
Name(), myIsTransform);
aResult->myIsTransform = myIsTransform;
if (&aResult->Scene() == &Scene())
aResult->myNodes = myNodes;
else {
// Create a dummy node to pass the different Scene instance to methods Clone
const Handle(VrmlData_UnknownNode) aDummyNode =
new VrmlData_UnknownNode (aResult->Scene());
Iterator anIter (myNodes);
for (; anIter.More(); anIter.Next()) {
const Handle(VrmlData_Node)& aNode = anIter.Value();
if (aNode.IsNull() == Standard_False)
aResult->myNodes.Append(aNode->Clone (aDummyNode));
}
}
if (myIsTransform)
aResult->SetTransform (myTrsf);
aResult->SetBox (myBox);
return aResult;
}
//=======================================================================
//function : FindNode
//purpose :
//=======================================================================
Handle(VrmlData_Node) VrmlData_Group::FindNode
(const char * theName,
gp_Trsf& theLocation) const
{
Handle(VrmlData_Node) aResult;
Iterator anIter (myNodes);
for (; anIter.More(); anIter.Next()) {
const Handle(VrmlData_Node)& aNode = anIter.Value();
if (aNode.IsNull() == Standard_False) {
if (strcmp(aNode->Name(), theName) == 0)
{
aResult = aNode;
theLocation = myTrsf;
break;
}
// Try a Group type of node
if (aNode->IsKind(STANDARD_TYPE(VrmlData_Group)))
{
const Handle(VrmlData_Group) aGroup =
Handle(VrmlData_Group)::DownCast (aNode);
if (aGroup.IsNull() == Standard_False) {
aResult = aGroup->FindNode(theName, theLocation);
if (aResult.IsNull() == Standard_False) {
//theLocation *= myTrsf;
theLocation.PreMultiply(myTrsf);
break;
}
}
}
}
}
return aResult;
}
//=======================================================================
//function : VrmlData_Group::Read
//purpose :
//=======================================================================
VrmlData_ErrorStatus VrmlData_Group::Read (VrmlData_InBuffer& theBuffer)
{
VrmlData_ErrorStatus aStatus;
gp_XYZ aBoxCenter(0., 0., 0.), aBoxSize(-1., -1., -1.);
gp_XYZ aCenter (0., 0., 0.), aScale (1., 1., 1.), aTrans (0., 0., 0.);
gp_XYZ aRotAxis (0., 0., 1.), aScaleAxis (0., 0., 1.);
Standard_Real aRotAngle (0.), aScaleAngle(0.);
while (OK(aStatus, VrmlData_Scene::ReadLine(theBuffer)))
{
if (VRMLDATA_LCOMPARE (theBuffer.LinePtr, "bboxCenter"))
aStatus = Scene().ReadXYZ (theBuffer, aBoxCenter,
Standard_True, Standard_False);
else if (VRMLDATA_LCOMPARE (theBuffer.LinePtr, "bboxSize"))
aStatus = Scene().ReadXYZ (theBuffer, aBoxSize,
Standard_True, Standard_False);
else if (VRMLDATA_LCOMPARE (theBuffer.LinePtr, "children")) {
Standard_Boolean isBracketed (Standard_False);
// Read the opening bracket for the list of children
if (!OK(aStatus, VrmlData_Scene::ReadLine(theBuffer)))
break;
if (theBuffer.LinePtr[0] == '[') {
theBuffer.LinePtr++;
if (!OK(aStatus, VrmlData_Scene::ReadLine(theBuffer)))
break;
isBracketed = Standard_True;
}
// Read the child nodes
Handle(VrmlData_Node) aChildNode;
while (OK(aStatus, VrmlData_Scene::ReadLine(theBuffer))) {
// read the end-of-list bracket
if (isBracketed && theBuffer.LinePtr[0] == ']') {
theBuffer.LinePtr++;
break;
}
// otherwise read a node
if (!OK(aStatus, ReadNode (theBuffer, aChildNode)))
break;
AddNode (aChildNode);
if (isBracketed == Standard_False)
break;
}
}
else if (VRMLDATA_LCOMPARE (theBuffer.LinePtr, "Separator") ||
VRMLDATA_LCOMPARE (theBuffer.LinePtr, "Switch")) {
Standard_Boolean isBracketed (Standard_False);
// Read the opening bracket for the list of children
if (!OK(aStatus, VrmlData_Scene::ReadLine(theBuffer)))
break;
if (theBuffer.LinePtr[0] == '{') {
theBuffer.LinePtr++;
if (!OK(aStatus, VrmlData_Scene::ReadLine(theBuffer)))
break;
isBracketed = Standard_True;
}
// Read the child nodes
Handle(VrmlData_Node) aChildNode;
while (OK(aStatus, VrmlData_Scene::ReadLine(theBuffer))) {
// read the end-of-list bracket
if (isBracketed && theBuffer.LinePtr[0] == '}') {
theBuffer.LinePtr++;
break;
}
// otherwise read a node
if (!OK(aStatus, ReadNode (theBuffer, aChildNode)))
break;
AddNode (aChildNode);
if (isBracketed == Standard_False)
break;
}
}
else if (VRMLDATA_LCOMPARE (theBuffer.LinePtr, "ShapeHints")) {
// Skip this tag
if (!OK(aStatus, VrmlData_Scene::ReadLine(theBuffer)))
break;
if (theBuffer.LinePtr[0] == '{') {
theBuffer.LinePtr++;
if (!OK(aStatus, VrmlData_Scene::ReadLine(theBuffer)))
break;
while (OK(aStatus, VrmlData_Scene::ReadLine(theBuffer))) {
// read the end-of-list bracket
if (theBuffer.LinePtr[0] == '}') {
theBuffer.LinePtr++;
break;
}
theBuffer.LinePtr++;
}
}
} else if (VRMLDATA_LCOMPARE (theBuffer.LinePtr, "center"))
if (myIsTransform)
aStatus = Scene().ReadXYZ (theBuffer, aCenter,
Standard_True, Standard_False);
else {
aStatus = VrmlData_VrmlFormatError;
break;
}
else if (VRMLDATA_LCOMPARE (theBuffer.LinePtr, "rotation"))
if (myIsTransform) {
if (OK(aStatus, Scene().ReadXYZ (theBuffer, aRotAxis,
Standard_False, Standard_False)))
{
if (aRotAxis.SquareModulus() < Precision::Confusion())
aRotAxis.SetZ (1.0);
aStatus = Scene().ReadReal (theBuffer, aRotAngle,
Standard_False, Standard_False);
}
} else {
aStatus = VrmlData_VrmlFormatError;
break;
}
else if (VRMLDATA_LCOMPARE (theBuffer.LinePtr, "scaleOrientation"))
if (myIsTransform) {
if (OK(aStatus, Scene().ReadXYZ (theBuffer, aScaleAxis,
Standard_False, Standard_False)))
aStatus = Scene().ReadReal (theBuffer, aScaleAngle,
Standard_False, Standard_False);
} else {
aStatus = VrmlData_VrmlFormatError;
break;
}
else if (VRMLDATA_LCOMPARE (theBuffer.LinePtr, "scale"))
if (myIsTransform)
aStatus = Scene().ReadXYZ (theBuffer, aScale,
Standard_False, Standard_True);
else {
aStatus = VrmlData_VrmlFormatError;
break;
}
else if (VRMLDATA_LCOMPARE (theBuffer.LinePtr, "translation"))
if (myIsTransform)
aStatus = Scene().ReadXYZ (theBuffer, aTrans,
Standard_True, Standard_False);
else {
aStatus = VrmlData_VrmlFormatError;
break;
}
else if (VRMLDATA_LCOMPARE (theBuffer.LinePtr, "url")) {
NCollection_List<TCollection_AsciiString> lstURL;
if (OK(aStatus, ReadMultiString (theBuffer, lstURL))) {
NCollection_List<TCollection_AsciiString>::Iterator anIter (lstURL);
for (; anIter.More(); anIter.Next()) {
ifstream aStream;
const TCollection_AsciiString& aFileName = anIter.Value();
if (!OK(aStatus, openFile (aStream, aFileName)))
break;
VrmlData_Scene aScene (Scene().Allocator());
aScene.myLinearScale = Scene().myLinearScale;
aScene.myVrmlDir = Scene().myVrmlDir;
aScene << aStream;
if (!OK(aStatus, aScene.Status()))
break;
VrmlData_Scene::Iterator anIterN = aScene.GetIterator();
for (; anIterN.More(); anIterN.Next())
if (!anIterN.Value()->IsKind(STANDARD_TYPE(VrmlData_WorldInfo)))
AddNode (anIterN.Value());
VrmlData_Scene::Iterator anAllIter(aScene.myAllNodes);
for (; anAllIter.More(); anAllIter.Next()) {
const Handle(VrmlData_Node)& aNode = anAllIter.Value();
if (aNode->IsKind(STANDARD_TYPE(VrmlData_WorldInfo)))
continue;
const_cast <VrmlData_Scene&> (Scene()).myAllNodes.Append (aNode);
aNode->myScene = &Scene();
// The name of the imported node should be prefixed by the URL
// because each name must remain unique in the global scene.
if (aNode->Name())
if (* aNode->Name() != '\0') {
TCollection_AsciiString buf;
buf += aFileName;
Standard_Integer aCharLocation = buf.Location (1, '.', 1, buf.Length());
if (aCharLocation != 0)
{
buf.Remove (aCharLocation, buf.Length() - aCharLocation + 1);
}
buf += '_';
buf += aNode->Name();
const size_t len = buf.Length();
char * aNewName =
static_cast<char *> (Scene().Allocator()->Allocate (len));
if (aNewName) {
aNode->myName = aNewName;
memcpy (aNewName, buf.ToCString(), len);
}
}
}
}
}
} else
break;
if (!OK(aStatus))
break;
}
// Read the terminating (closing) brace
if (OK(aStatus))
aStatus = readBrace (theBuffer);
if (OK(aStatus)) {
// Check if the Bounding Box has been imported
if (aBoxSize.X() > -Precision::Confusion() &&
aBoxSize.Y() > -Precision::Confusion() &&
aBoxSize.Z() > -Precision::Confusion())
{
myBox.SetCenter (aBoxCenter);
myBox.SetHSize (aBoxSize*0.5);
}
if (myIsTransform) {
// Create the corresponding transformation.
gp_Trsf tRot, tCentInv;
myTrsf.SetTranslation(aTrans+aCenter);
gp_Ax1 aRotation (gp::Origin(), aRotAxis);
tRot.SetRotation(gp_Ax1 (gp::Origin(), aRotAxis), aRotAngle);
myTrsf.Multiply (tRot);
// Check that the scale is uniform (the same value in all 3 directions.
// Only in this case the scaling is applied.
const Standard_Real aScaleDiff[2] = {
aScale.X()-aScale.Y(),
aScale.X()-aScale.Z()
};
if (aScaleDiff[0]*aScaleDiff[0] + aScaleDiff[1]*aScaleDiff[1]
< Precision::Confusion())
{
gp_Trsf tScale;
tScale.SetScale (gp::Origin(), (aScale.X()+aScale.Y()+aScale.Z())/3.);
myTrsf.Multiply (tScale);
}
tCentInv.SetTranslation (aCenter.Reversed());
myTrsf.Multiply (tCentInv);
}
}
return aStatus;
}
//=======================================================================
//function : Shape
//purpose :
//=======================================================================
void VrmlData_Group::Shape (TopoDS_Shape& theShape,
VrmlData_DataMapOfShapeAppearance * pMapApp)
{
VrmlData_Scene::createShape (theShape, myNodes, pMapApp);
theShape.Location(myTrsf);
}
//=======================================================================
//function : openFile
//purpose :
//=======================================================================
VrmlData_ErrorStatus VrmlData_Group::openFile
(Standard_IStream& theStream,
const TCollection_AsciiString& theFilename)
{
ifstream& aStream = static_cast<ifstream&> (theStream);
VrmlData_ErrorStatus aStatus (VrmlData_EmptyData);
NCollection_List<TCollection_ExtendedString>::Iterator aDirIter =
Scene().VrmlDirIterator();
for (; aDirIter.More(); aDirIter.Next()) {
if (!aDirIter.Value().IsAscii())
continue;
const TCollection_AsciiString aFullName =
TCollection_AsciiString (aDirIter.Value()) + theFilename;
aStream.open (aFullName.ToCString(), ios::in);
if (aStream.fail())
aStream.clear();
else {
aStatus = VrmlData_StatusOK;
break;
}
}
if (aStatus == VrmlData_EmptyData) {
aStream.open (theFilename.ToCString(), ios::in);
if (!aStream.fail())
aStatus = VrmlData_StatusOK;
}
if (aStatus == VrmlData_EmptyData)
aStatus = VrmlData_CannotOpenFile;
return aStatus;
}
//=======================================================================
//function : Write
//purpose :
//=======================================================================
VrmlData_ErrorStatus VrmlData_Group::Write (const char * thePrefix) const
{
VrmlData_ErrorStatus aStatus (VrmlData_StatusOK);
if (myNodes.IsEmpty() == Standard_False) {
const VrmlData_Scene& aScene = Scene();
Standard_Boolean isTransform = myIsTransform;
if (isTransform && myTrsf.Form() == gp_Identity)
isTransform = Standard_False;
static const char * header[2] = { "Group {" , "Transform {" };
if (OK (aStatus, aScene.WriteLine (thePrefix, header[isTransform ? 1 : 0],
GlobalIndent())))
{
char buf[240];
if (OK(aStatus) && aScene.IsDummyWrite() == Standard_False)
{
const gp_XYZ aBoxCorner[2] = {
myBox.CornerMin(),
myBox.CornerMax()
};
// Check that the box is not void
if (aBoxCorner[0].X() < aBoxCorner[1].X() + Precision::Confusion()) {
Sprintf (buf, "bboxCenter %.9g %.9g %.9g",
0.5 * (aBoxCorner[0].X() + aBoxCorner[1].X()),
0.5 * (aBoxCorner[0].Y() + aBoxCorner[1].Y()),
0.5 * (aBoxCorner[0].Z() + aBoxCorner[1].Z()));
aStatus = aScene.WriteLine (buf);
if (OK(aStatus)) {
Sprintf (buf, "bboxSize %.9g %.9g %.9g",
aBoxCorner[1].X() - aBoxCorner[0].X(),
aBoxCorner[1].Y() - aBoxCorner[0].Y(),
aBoxCorner[1].Z() - aBoxCorner[0].Z());
aStatus = aScene.WriteLine (buf);
}
}
}
if (OK(aStatus) && isTransform && aScene.IsDummyWrite() == Standard_False)
{
// Output the Scale
const Standard_Real aScaleFactor = myTrsf.ScaleFactor();
if ((aScaleFactor - 1.)*(aScaleFactor - 1.) >
0.0001*Precision::Confusion())
{
Sprintf (buf, "scale %.12g %.12g %.12g",
aScaleFactor, aScaleFactor, aScaleFactor);
aStatus = aScene.WriteLine (buf);
}
// Output the Translation
const gp_XYZ& aTrans = myTrsf.TranslationPart();
if (aTrans.SquareModulus() > 0.0001*Precision::Confusion()) {
Sprintf (buf, "translation %.12g %.12g %.12g",
aTrans.X(), aTrans.Y(), aTrans.Z());
aStatus = aScene.WriteLine (buf);
}
// Output the Rotation
gp_XYZ anAxis;
Standard_Real anAngle;
if (myTrsf.GetRotation (anAxis, anAngle)) {
// output the Rotation
Sprintf (buf, "rotation %.12g %.12g %.12g %.9g",
anAxis.X(), anAxis.Y(), anAxis.Z(), anAngle);
aStatus = aScene.WriteLine (buf);
}
}
if (OK(aStatus)) {
aStatus = aScene.WriteLine ("children [", 0L, GlobalIndent());
VrmlData_ListOfNode::Iterator anIterChild (myNodes);
for (; anIterChild.More() && OK(aStatus); anIterChild.Next()) {
const Handle(VrmlData_Node)& aNode = anIterChild.Value();
aScene.WriteNode (0L, aNode);
}
if (OK(aStatus)) {
aStatus = aScene.WriteLine ("]", 0L, -GlobalIndent());
}
}
aStatus = WriteClosing();
}
}
return aStatus;
}