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The empty copy constructor, assignemnts operator, default constructors added to the following classes: The following classes use “new” function without Handles: - Select3D_PointData - BSB_T3Bits - IntPatch_InfoPD - LDOM_StringElem - BinomAllocator - ProjLib_OnSurface - Standard_MMgrFactory Useless declaration of default constructor have been deleted.
121 lines
4.0 KiB
C++
121 lines
4.0 KiB
C++
// Created on: 2001-10-01
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// Created by: Julia DOROVSKIKH
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// Copyright (c) 2001-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef LDOM_OSStream_HeaderFile
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#define LDOM_OSStream_HeaderFile
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// This implementation allows to increase performance
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// of outputting data into a string
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// avoiding reallocation of buffer.
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// class LDOM_OSStream implements output into a sequence of
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// strings and getting the result as a string.
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// It inherits Standard_OStream (ostream).
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// Beside methods of ostream, it also has additional
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// useful methods: str(), Length() and Clear().
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// struct LDOM_StringElem is one element of internal sequence
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// class LDOM_SBuffer inherits streambuf and
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// redefines some virtual methods of it
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// (overflow() and xsputn())
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// This class contains pointers on first
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// and current element of sequence,
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// also it has methods for the sequence management.
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#include <NCollection_DefineAlloc.hxx>
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#include <NCollection_BaseAllocator.hxx>
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#include <Standard_OStream.hxx>
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#include <Standard_Boolean.hxx>
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#include <stdlib.h>
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#include <stdio.h> /* EOF */
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class LDOM_SBuffer : public streambuf
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{
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// One element of sequence.
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// Can only be allocated by the allocator and assumes
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// it is IncAllocator, so destructor isn't required.
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struct LDOM_StringElem
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{
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char* buf; //!< pointer on data string
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int len; //!< quantity of really written data
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LDOM_StringElem* next; //!< pointer on the next element of a sequence
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DEFINE_NCOLLECTION_ALLOC
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LDOM_StringElem(const int, const Handle_NCollection_BaseAllocator&);
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~LDOM_StringElem();
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private:
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LDOM_StringElem (const LDOM_StringElem&);
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LDOM_StringElem& operator= (const LDOM_StringElem&);
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};
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public:
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Standard_EXPORT LDOM_SBuffer (const Standard_Integer theMaxBuf);
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// Constructor. Sets a default value for the
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// length of each sequence element.
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Standard_EXPORT Standard_CString str () const;
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// Concatenates strings of all sequence elements
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// into one string. Space for output string is allocated
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// with operator new.
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// Caller of this function is responsible
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// for memory release after the string usage.
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Standard_Integer Length () const {return myLength;}
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// Returns full length of data contained
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Standard_EXPORT void Clear ();
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// Clears first element of sequence and removes all others
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// Methods of streambuf
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Standard_EXPORT virtual int overflow(int c = EOF);
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Standard_EXPORT virtual int underflow();
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//virtual int uflow();
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Standard_EXPORT virtual int xsputn(const char* s, int n);
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//virtual int xsgetn(char* s, int n);
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//virtual int sync();
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Standard_EXPORT ~LDOM_SBuffer ();
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// Destructor
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private:
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Standard_Integer myMaxBuf; // default length of one element
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Standard_Integer myLength; // full length of contained data
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LDOM_StringElem* myFirstString; // the head of the sequence
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LDOM_StringElem* myCurString; // current element of the sequence
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Handle(NCollection_BaseAllocator) myAlloc; //allocator for chunks
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};
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class LDOM_OSStream : public Standard_OStream
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{
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public:
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Standard_EXPORT LDOM_OSStream (const Standard_Integer theMaxBuf);
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// Constructor
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Standard_CString str () const {return myBuffer.str();}
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Standard_Integer Length () const {return myBuffer.Length();}
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void Clear () { myBuffer.Clear(); }
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private:
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LDOM_SBuffer myBuffer;
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};
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#endif
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