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Removed unused methods AIS_InteractiveContext::DomainOfMainViewer(), V3d_Viewer::NextName(), V3d_Viewer::Domain(). NCollection_List - added methods Contains() and Remove() taking item value. V3d_Viewer now uses V3d_ListOfLight, V3d_ListOfView instead of V3d_ListOfTransient. Removed obsolete ZFit workaround from command XShow.
329 lines
9.1 KiB
C++
329 lines
9.1 KiB
C++
// Created on: 2002-04-17
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// Created by: Alexander Kartomin (akm)
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// Copyright (c) 2002-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef NCollection_List_HeaderFile
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#define NCollection_List_HeaderFile
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#include <NCollection_TListIterator.hxx>
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#include <NCollection_StlIterator.hxx>
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#include <Standard_NoSuchObject.hxx>
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/**
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* Purpose: Simple list to link items together keeping the first
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* and the last one.
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* Inherits BaseList, adding the data item to each node.
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*/
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template <class TheItemType>
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class NCollection_List : public NCollection_BaseList
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{
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public:
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//! STL-compliant typedef for value type
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typedef TheItemType value_type;
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public:
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typedef NCollection_TListNode<TheItemType> ListNode;
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typedef NCollection_TListIterator<TheItemType> Iterator;
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//! Shorthand for a regular iterator type.
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typedef NCollection_StlIterator<std::forward_iterator_tag, Iterator, TheItemType, false> iterator;
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//! Shorthand for a constant iterator type.
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typedef NCollection_StlIterator<std::forward_iterator_tag, Iterator, TheItemType, true> const_iterator;
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//! Returns an iterator pointing to the first element in the list.
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iterator begin() const { return Iterator (*this); }
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//! Returns an iterator referring to the past-the-end element in the list.
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iterator end() const { return Iterator(); }
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//! Returns a const iterator pointing to the first element in the list.
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const_iterator cbegin() const { return Iterator (*this); }
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//! Returns a const iterator referring to the past-the-end element in the list.
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const_iterator cend() const { return Iterator(); }
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public:
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// ---------- PUBLIC METHODS ------------
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//! Constructor
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NCollection_List(const Handle(NCollection_BaseAllocator)& theAllocator=0L) :
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NCollection_BaseList(theAllocator) {}
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//! Copy constructor
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NCollection_List (const NCollection_List& theOther) :
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NCollection_BaseList(theOther.myAllocator)
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{
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Assign (theOther);
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}
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//! Size - Number of items
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Standard_Integer Size (void) const
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{ return Extent(); }
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//! Replace this list by the items of another list (theOther parameter).
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//! This method does not change the internal allocator.
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NCollection_List& Assign (const NCollection_List& theOther)
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{
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if (this != &theOther) {
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Clear();
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appendList(theOther.PFirst());
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}
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return *this;
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}
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//! Replacement operator
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NCollection_List& operator= (const NCollection_List& theOther)
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{
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return Assign (theOther);
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}
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//! Clear this list
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void Clear (const Handle(NCollection_BaseAllocator)& theAllocator=0L)
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{
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PClear (ListNode::delNode);
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if (!theAllocator.IsNull())
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this->myAllocator = theAllocator;
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}
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//! First item
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const TheItemType& First (void) const
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{
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Standard_NoSuchObject_Raise_if (IsEmpty(), "NCollection_List::First");
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return ((const ListNode *) PFirst())->Value();
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}
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//! First item (non-const)
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TheItemType& First (void)
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{
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Standard_NoSuchObject_Raise_if (IsEmpty(), "NCollection_List::First");
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return ((ListNode *) PFirst())->ChangeValue();
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}
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//! Last item
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const TheItemType& Last (void) const
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{
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Standard_NoSuchObject_Raise_if (IsEmpty(), "NCollection_List::Last");
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return ((const ListNode *) PLast())->Value();
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}
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//! Last item (non-const)
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TheItemType& Last (void)
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{
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Standard_NoSuchObject_Raise_if (IsEmpty(), "NCollection_List::Last");
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return ((ListNode *) PLast())->ChangeValue();
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}
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//! Append one item at the end
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TheItemType& Append (const TheItemType& theItem)
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{
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ListNode * pNew = new (this->myAllocator) ListNode(theItem);
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PAppend(pNew);
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return ((ListNode *) PLast())->ChangeValue();
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}
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//! Append one item at the end and output iterator
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//! pointing at the appended item
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void Append (const TheItemType& theItem, Iterator& theIter)
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{
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ListNode * pNew = new (this->myAllocator) ListNode(theItem);
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PAppend(pNew, theIter);
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}
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//! Append another list at the end
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void Append (NCollection_List& theOther)
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{
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if (this == &theOther || theOther.Extent()<1)
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return;
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if (this->myAllocator == theOther.myAllocator)
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{
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// Then we take the list and glue it to our end -
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// deallocation will bring no problem
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PAppend(theOther);
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}
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else
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{
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// No - this list has different memory scope
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appendList(theOther.myFirst);
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theOther.Clear();
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}
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}
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//! Prepend one item at the beginning
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TheItemType& Prepend (const TheItemType& theItem)
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{
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ListNode * pNew = new (this->myAllocator) ListNode(theItem);
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PPrepend(pNew);
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return ((ListNode *) PFirst())->ChangeValue();
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}
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//! Prepend another list at the beginning
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void Prepend (NCollection_List& theOther)
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{
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if (this == &theOther || theOther.Extent()<1)
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return;
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if (this->myAllocator == theOther.myAllocator)
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{
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// Then we take the list and glue it to our head -
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// deallocation will bring no problem
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PPrepend(theOther);
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}
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else
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{
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// No - this list has different memory scope
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Iterator it(*this);
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prependList(theOther.PFirst(), it);
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theOther.Clear();
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}
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}
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//! RemoveFirst item
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void RemoveFirst (void)
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{ PRemoveFirst (ListNode::delNode); }
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//! Remove item
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void Remove (Iterator& theIter)
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{
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PRemove (theIter, ListNode::delNode);
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}
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//! Remove the first occurrence of the object.
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Standard_Boolean Remove (const TheItemType& theObject)
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{
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for (Iterator anIter (*this); anIter.More(); anIter.Next())
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{
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if (anIter.Value() == theObject)
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{
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Remove (anIter);
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return Standard_True;
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}
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}
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return Standard_False;
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}
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//! InsertBefore
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TheItemType& InsertBefore (const TheItemType& theItem,
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Iterator& theIter)
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{
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ListNode * pNew = new (this->myAllocator) ListNode(theItem);
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PInsertBefore (pNew, theIter);
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return pNew -> ChangeValue();
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}
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//! InsertBefore
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void InsertBefore (NCollection_List& theOther,
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Iterator& theIter)
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{
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if (this == &theOther)
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return;
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if (this->myAllocator == theOther.myAllocator)
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{
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// Then we take the list and glue it to our head -
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// deallocation will bring no problem
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PInsertBefore (theOther, theIter);
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}
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else
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{
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// No - this list has different memory scope
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prependList(theOther.myFirst, theIter);
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theOther.Clear();
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}
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}
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//! InsertAfter
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TheItemType& InsertAfter (const TheItemType& theItem,
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Iterator& theIter)
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{
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ListNode * pNew = new (this->myAllocator) ListNode(theItem);
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PInsertAfter (pNew, theIter);
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return pNew -> ChangeValue();
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}
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//! InsertAfter
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void InsertAfter (NCollection_List& theOther,
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Iterator& theIter)
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{
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if (!theIter.More())
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{
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Append(theOther);
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return;
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}
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if (this->myAllocator == theOther.myAllocator)
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{
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// Then we take the list and glue it to our head -
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// deallocation will bring no problem
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PInsertAfter (theOther, theIter);
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}
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else
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{
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// No - this list has different memory scope
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Standard_NoSuchObject_Raise_if (!theIter.More(), "NCollection_List::InsertAfter");
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Iterator anIter;
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anIter.myPrevious = theIter.myCurrent;
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anIter.myCurrent = theIter.myCurrent->Next();
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prependList(theOther.PFirst(), anIter);
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theOther.Clear();
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}
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}
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//! Reverse the list
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void Reverse ()
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{ PReverse(); }
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//! Return true if object is stored in the list.
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Standard_Boolean Contains (const TheItemType& theObject) const
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{
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for (Iterator anIter (*this); anIter.More(); anIter.Next())
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{
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if (anIter.Value() == theObject)
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{
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return Standard_True;
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}
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}
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return Standard_False;
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}
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//! Destructor - clears the List
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virtual ~NCollection_List (void)
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{ Clear(); }
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private:
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// ----------- PRIVATE METHODS -----------
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//! append the list headed by the given ListNode
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void appendList(const NCollection_ListNode * pCur) {
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while (pCur) {
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NCollection_ListNode * pNew =
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new (this->myAllocator) ListNode(((const ListNode *)(pCur))->Value());
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PAppend(pNew);
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pCur = pCur->Next();
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}
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}
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//! insert the list headed by the given ListNode before the given iterator
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void prependList(const NCollection_ListNode * pCur, Iterator& theIter) {
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while (pCur) {
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NCollection_ListNode * pNew =
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new (this->myAllocator) ListNode (((const ListNode *)(pCur))->Value());
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PInsertBefore(pNew, theIter);
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pCur = pCur->Next();
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}
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}
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};
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#endif
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