mirror of
https://git.dev.opencascade.org/repos/occt.git
synced 2025-04-08 18:40:55 +03:00
176 lines
4.3 KiB
C++
Executable File
176 lines
4.3 KiB
C++
Executable File
// Created on: 2011-07-13
|
|
// Created by: Sergey ZERCHANINOV
|
|
// Copyright (c) 2011-2013 OPEN CASCADE SAS
|
|
//
|
|
// This file is part of Open CASCADE Technology software library.
|
|
//
|
|
// This library is free software; you can redistribute it and/or modify it under
|
|
// the terms of the GNU Lesser General Public License version 2.1 as published
|
|
// by the Free Software Foundation, with special exception defined in the file
|
|
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
|
|
// distribution for complete text of the license and disclaimer of any warranty.
|
|
//
|
|
// Alternatively, this file may be used under the terms of Open CASCADE
|
|
// commercial license or contractual agreement.
|
|
|
|
#ifndef OpenGl_AspectText_Header
|
|
#define OpenGl_AspectText_Header
|
|
|
|
#include <InterfaceGraphic_Graphic3d.hxx>
|
|
#include <Font_FontAspect.hxx>
|
|
#include <Aspect_TypeOfStyleText.hxx>
|
|
#include <Aspect_TypeOfDisplayText.hxx>
|
|
|
|
#include <TCollection_AsciiString.hxx>
|
|
|
|
#include <OpenGl_Element.hxx>
|
|
#include <Handle_OpenGl_ShaderProgram.hxx>
|
|
|
|
//! Text representation parameters
|
|
class OpenGl_AspectText : public OpenGl_Element
|
|
{
|
|
|
|
public:
|
|
|
|
Standard_EXPORT OpenGl_AspectText();
|
|
Standard_EXPORT virtual ~OpenGl_AspectText();
|
|
|
|
//! Copy parameters
|
|
Standard_EXPORT void SetAspect (const CALL_DEF_CONTEXTTEXT& theAspect);
|
|
|
|
//! @return font family name
|
|
const TCollection_AsciiString& FontName() const
|
|
{
|
|
return myFont;
|
|
}
|
|
|
|
//! @return font family name
|
|
TCollection_AsciiString& ChangeFontName()
|
|
{
|
|
return myFont;
|
|
}
|
|
|
|
//! @return is zoomable flag
|
|
bool IsZoomable() const
|
|
{
|
|
return myZoomable;
|
|
}
|
|
|
|
//! @return rotation angle
|
|
float Angle() const
|
|
{
|
|
return myAngle;
|
|
}
|
|
|
|
//! @return font aspect (regular/bold/italic)
|
|
Font_FontAspect FontAspect() const
|
|
{
|
|
return myFontAspect;
|
|
}
|
|
|
|
//! @param theValue font aspect (regular/bold/italic)
|
|
void SetFontAspect (const Font_FontAspect theValue)
|
|
{
|
|
myFontAspect = theValue;
|
|
}
|
|
|
|
//! @return text color
|
|
const TEL_COLOUR& Color() const
|
|
{
|
|
return myColor;
|
|
}
|
|
|
|
//! @return text color
|
|
TEL_COLOUR& ChangeColor()
|
|
{
|
|
return myColor;
|
|
}
|
|
|
|
//! @return annotation style
|
|
Aspect_TypeOfStyleText StyleType() const
|
|
{
|
|
return myStyleType;
|
|
}
|
|
|
|
//! @return subtitle style (none/blend/decale/subtitle)
|
|
Aspect_TypeOfDisplayText DisplayType() const
|
|
{
|
|
return myDisplayType;
|
|
}
|
|
|
|
void SetDisplayType (const Aspect_TypeOfDisplayText theType)
|
|
{
|
|
myDisplayType = theType;
|
|
}
|
|
|
|
//! @return subtitle color
|
|
const TEL_COLOUR& SubtitleColor() const
|
|
{
|
|
return mySubtitleColor;
|
|
}
|
|
|
|
//! @return subtitle color
|
|
TEL_COLOUR& ChangeSubtitleColor()
|
|
{
|
|
return mySubtitleColor;
|
|
}
|
|
|
|
//! Init and return OpenGl shader program resource.
|
|
//! @return shader program resource.
|
|
const Handle(OpenGl_ShaderProgram)& ShaderProgramRes (const Handle(OpenGl_Workspace)& theWorkspace) const
|
|
{
|
|
if (!myResources.IsShaderReady())
|
|
{
|
|
myResources.BuildShader (theWorkspace, myShaderProgram);
|
|
myResources.SetShaderReady();
|
|
}
|
|
|
|
return myResources.ShaderProgram;
|
|
}
|
|
|
|
Standard_EXPORT virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const;
|
|
Standard_EXPORT virtual void Release (const Handle(OpenGl_Context)& theContext);
|
|
|
|
protected:
|
|
|
|
TCollection_AsciiString myFont;
|
|
TEL_COLOUR myColor;
|
|
TEL_COLOUR mySubtitleColor;
|
|
float myAngle;
|
|
Aspect_TypeOfStyleText myStyleType;
|
|
Aspect_TypeOfDisplayText myDisplayType;
|
|
Font_FontAspect myFontAspect;
|
|
bool myZoomable;
|
|
Handle(Graphic3d_ShaderProgram) myShaderProgram;
|
|
|
|
protected:
|
|
|
|
//! OpenGl resources
|
|
mutable struct Resources
|
|
{
|
|
public:
|
|
Resources() : myIsShaderReady (Standard_False) {}
|
|
|
|
Standard_Boolean IsShaderReady() const { return myIsShaderReady; }
|
|
void SetShaderReady() { myIsShaderReady = Standard_True; }
|
|
void ResetShaderReadiness() { myIsShaderReady = Standard_False; }
|
|
|
|
void BuildShader (const Handle(OpenGl_Workspace)& theWS, const Handle(Graphic3d_ShaderProgram)& theShader);
|
|
|
|
Handle(OpenGl_ShaderProgram) ShaderProgram;
|
|
TCollection_AsciiString ShaderProgramId;
|
|
|
|
private:
|
|
|
|
Standard_Boolean myIsShaderReady;
|
|
|
|
} myResources;
|
|
|
|
public:
|
|
|
|
DEFINE_STANDARD_ALLOC
|
|
|
|
};
|
|
|
|
#endif // OpenGl_AspectText_Header
|