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https://git.dev.opencascade.org/repos/occt.git
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1. Bug fix in reading old persistent data using FSD_File storage driver 2. Persistence compatible with legacy format was restored for shapes a. Implemented a storage read / write wrapper for legacy persistence b. Added DRAW commands to read / write files in legacy format c. Added test cases for reading / writing operations with checking number of sub-shapes and physical properties d. Updated related sections of the development guide
162 lines
3.8 KiB
C++
162 lines
3.8 KiB
C++
// Copyright (c) 2015 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _StdObject_gp_Vectors_HeaderFile
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#define _StdObject_gp_Vectors_HeaderFile
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#include <StdObjMgt_ReadData.hxx>
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#include <StdObjMgt_WriteData.hxx>
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#include <gp_Pnt2d.hxx>
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#include <gp_Vec2d.hxx>
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#include <gp_Dir2d.hxx>
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#include <gp_Pnt.hxx>
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#include <gp_Vec.hxx>
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#include <gp_Dir.hxx>
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inline StdObjMgt_ReadData& operator >>
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(StdObjMgt_ReadData::Object theReadData, gp_XY& theXY)
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{
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Standard_Real aX, aY;
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theReadData >> aX >> aY;
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theXY.SetCoord (aX, aY);
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return theReadData;
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}
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inline StdObjMgt_WriteData& operator <<
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(StdObjMgt_WriteData::Object theWriteData, const gp_XY& theXY)
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{
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Standard_Real aX = theXY.X(), aY = theXY.Y();
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theWriteData << aX << aY;
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return theWriteData;
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}
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inline StdObjMgt_ReadData& operator >>
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(StdObjMgt_ReadData::Object theReadData, gp_Pnt2d& thePnt)
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{
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gp_XY aXY;
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theReadData >> aXY;
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thePnt.SetXY (aXY);
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return theReadData;
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}
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inline StdObjMgt_WriteData& operator <<
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(StdObjMgt_WriteData::Object theWriteData, const gp_Pnt2d& thePnt)
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{
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theWriteData << thePnt.XY();
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return theWriteData;
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}
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inline StdObjMgt_ReadData& operator >>
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(StdObjMgt_ReadData::Object theReadData, gp_Vec2d& theVec)
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{
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gp_XY aXY;
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theReadData >> aXY;
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theVec.SetXY (aXY);
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return theReadData;
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}
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inline StdObjMgt_WriteData& operator <<
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(StdObjMgt_WriteData::Object theWriteData, const gp_Vec2d& theVec)
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{
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theWriteData << theVec.XY();
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return theWriteData;
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}
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inline StdObjMgt_ReadData& operator >>
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(StdObjMgt_ReadData::Object theReadData, gp_Dir2d& theDir)
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{
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gp_XY aXY;
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theReadData >> aXY;
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theDir.SetXY (aXY);
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return theReadData;
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}
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inline StdObjMgt_WriteData& operator <<
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(StdObjMgt_WriteData::Object theWriteData, const gp_Dir2d& theDir)
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{
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theWriteData << theDir.XY();
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return theWriteData;
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}
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inline StdObjMgt_ReadData& operator >>
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(StdObjMgt_ReadData::Object theReadData, gp_XYZ& theXYZ)
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{
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Standard_Real aX, aY, aZ;
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theReadData >> aX >> aY >> aZ;
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theXYZ.SetCoord(aX, aY, aZ);
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return theReadData;
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}
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inline StdObjMgt_WriteData& operator <<
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(StdObjMgt_WriteData::Object theWriteData, const gp_XYZ& theXYZ)
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{
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Standard_Real aX = theXYZ.X(), aY = theXYZ.Y(), aZ = theXYZ.Z();
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theWriteData << aX << aY << aZ;
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return theWriteData;
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}
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inline StdObjMgt_ReadData& operator >>
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(StdObjMgt_ReadData::Object theReadData, gp_Pnt& thePnt)
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{
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gp_XYZ aXYZ;
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theReadData >> aXYZ;
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thePnt.SetXYZ (aXYZ);
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return theReadData;
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}
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inline StdObjMgt_WriteData& operator <<
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(StdObjMgt_WriteData::Object theWriteData, const gp_Pnt& thePnt)
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{
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theWriteData << thePnt.XYZ();
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return theWriteData;
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}
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inline StdObjMgt_ReadData& operator >>
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(StdObjMgt_ReadData::Object theReadData, gp_Vec& theVec)
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{
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gp_XYZ aXYZ;
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theReadData >> aXYZ;
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theVec.SetXYZ (aXYZ);
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return theReadData;
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}
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inline StdObjMgt_WriteData& operator <<
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(StdObjMgt_WriteData::Object theWriteData, const gp_Vec& theVec)
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{
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theWriteData << theVec.XYZ();
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return theWriteData;
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}
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inline StdObjMgt_ReadData& operator >>
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(StdObjMgt_ReadData::Object theReadData, gp_Dir& theDir)
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{
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gp_XYZ aXYZ;
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theReadData >> aXYZ;
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theDir.SetXYZ(aXYZ);
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return theReadData;
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}
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inline StdObjMgt_WriteData& operator <<
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(StdObjMgt_WriteData::Object theWriteData, const gp_Dir& theDir)
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{
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theWriteData << theDir.XYZ();
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return theWriteData;
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}
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#endif
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