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223 lines
6.4 KiB
C++
223 lines
6.4 KiB
C++
// Created on: 2004-06-10
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// Created by: Alexander SOLOVYOV
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// Copyright (c) 2004-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <Standard_Type.hxx>
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#include <StlMesh_Mesh.hxx>
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#include <StlMesh_MeshTriangle.hxx>
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#include <StlMesh_SequenceOfMeshTriangle.hxx>
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#include <TColgp_SequenceOfXYZ.hxx>
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#include <TColStd_DataMapOfIntegerInteger.hxx>
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#include <TColStd_DataMapOfIntegerReal.hxx>
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#include <XSDRAWSTLVRML_DataSource.hxx>
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IMPLEMENT_STANDARD_RTTIEXT(XSDRAWSTLVRML_DataSource,MeshVS_DataSource)
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//================================================================
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// Function : Constructor
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// Purpose :
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//================================================================
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XSDRAWSTLVRML_DataSource::XSDRAWSTLVRML_DataSource( const Handle( StlMesh_Mesh )& aMesh )
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{
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myMesh = aMesh;
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if( !myMesh.IsNull() )
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{
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const TColgp_SequenceOfXYZ& aCoords = myMesh->Vertices();
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Standard_Integer len = aCoords.Length(), i, j;
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myNodeCoords = new TColStd_HArray2OfReal(1, len, 1, 3);
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cout << "Nodes : " << len << endl;
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gp_XYZ xyz;
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for( i = 1; i <= len; i++ )
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{
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myNodes.Add( i );
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xyz = aCoords(i);
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myNodeCoords->SetValue(i, 1, xyz.X());
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myNodeCoords->SetValue(i, 2, xyz.Y());
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myNodeCoords->SetValue(i, 3, xyz.Z());
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}
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const StlMesh_SequenceOfMeshTriangle& aSeq = myMesh->Triangles();
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len = aSeq.Length();
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myElemNormals = new TColStd_HArray2OfReal(1, len, 1, 3);
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myElemNodes = new TColStd_HArray2OfInteger(1, len, 1, 3);
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cout << "Elements : " << len << endl;
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for( i = 1; i <= len; i++ )
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{
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myElements.Add( i );
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Handle( StlMesh_MeshTriangle ) aTriangle = aSeq.Value( i );
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Standard_Integer V[3]; Standard_Real nx, ny, nz;
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aTriangle->GetVertexAndOrientation( V[0], V[1], V[2], nx, ny, nz );
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for( j = 0; j < 3; j++ )
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{
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myElemNodes->SetValue(i, j+1, V[j]);
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}
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myElemNormals->SetValue(i, 1, nx);
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myElemNormals->SetValue(i, 2, ny);
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myElemNormals->SetValue(i, 3, nz);
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}
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}
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cout << "Construction is finished" << endl;
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}
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//================================================================
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// Function : GetGeom
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// Purpose :
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//================================================================
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Standard_Boolean XSDRAWSTLVRML_DataSource::GetGeom
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( const Standard_Integer ID, const Standard_Boolean IsElement,
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TColStd_Array1OfReal& Coords, Standard_Integer& NbNodes,
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MeshVS_EntityType& Type ) const
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{
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if( myMesh.IsNull() )
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return Standard_False;
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if( IsElement )
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{
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if( ID>=1 && ID<=myElements.Extent() )
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{
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Type = MeshVS_ET_Face;
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NbNodes = 3;
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for( Standard_Integer i = 1, k = 1; i <= 3; i++ )
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{
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Standard_Integer IdxNode = myElemNodes->Value(ID, i);
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for(Standard_Integer j = 1; j <= 3; j++, k++ )
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Coords(k) = myNodeCoords->Value(IdxNode, j);
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}
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return Standard_True;
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}
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else
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return Standard_False;
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}
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else
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if( ID>=1 && ID<=myNodes.Extent() )
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{
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Type = MeshVS_ET_Node;
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NbNodes = 1;
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Coords( 1 ) = myNodeCoords->Value(ID, 1);
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Coords( 2 ) = myNodeCoords->Value(ID, 2);
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Coords( 3 ) = myNodeCoords->Value(ID, 3);
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return Standard_True;
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}
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else
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return Standard_False;
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}
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//================================================================
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// Function : GetGeomType
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// Purpose :
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//================================================================
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Standard_Boolean XSDRAWSTLVRML_DataSource::GetGeomType
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( const Standard_Integer,
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const Standard_Boolean IsElement,
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MeshVS_EntityType& Type ) const
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{
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if( IsElement )
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{
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Type = MeshVS_ET_Face;
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return Standard_True;
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}
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else
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{
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Type = MeshVS_ET_Node;
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return Standard_True;
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}
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}
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//================================================================
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// Function : GetAddr
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// Purpose :
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//================================================================
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Standard_Address XSDRAWSTLVRML_DataSource::GetAddr
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( const Standard_Integer, const Standard_Boolean ) const
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{
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return NULL;
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}
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//================================================================
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// Function : GetNodesByElement
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// Purpose :
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//================================================================
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Standard_Boolean XSDRAWSTLVRML_DataSource::GetNodesByElement
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( const Standard_Integer ID,
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TColStd_Array1OfInteger& theNodeIDs,
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Standard_Integer& /*theNbNodes*/ ) const
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{
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if( myMesh.IsNull() )
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return Standard_False;
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if( ID>=1 && ID<=myElements.Extent() && theNodeIDs.Length() >= 3 )
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{
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Standard_Integer aLow = theNodeIDs.Lower();
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theNodeIDs (aLow) = myElemNodes->Value(ID, 1 );
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theNodeIDs (aLow + 1) = myElemNodes->Value(ID, 2 );
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theNodeIDs (aLow + 2) = myElemNodes->Value(ID, 3 );
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return Standard_True;
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}
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return Standard_False;
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}
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//================================================================
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// Function : GetAllNodes
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// Purpose :
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//================================================================
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const TColStd_PackedMapOfInteger& XSDRAWSTLVRML_DataSource::GetAllNodes() const
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{
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return myNodes;
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}
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//================================================================
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// Function : GetAllElements
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// Purpose :
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//================================================================
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const TColStd_PackedMapOfInteger& XSDRAWSTLVRML_DataSource::GetAllElements() const
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{
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return myElements;
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}
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//================================================================
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// Function : GetNormal
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// Purpose :
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//================================================================
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Standard_Boolean XSDRAWSTLVRML_DataSource::GetNormal
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( const Standard_Integer Id, const Standard_Integer Max,
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Standard_Real& nx, Standard_Real& ny,Standard_Real& nz ) const
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{
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if( myMesh.IsNull() )
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return Standard_False;
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if( Id>=1 && Id<=myElements.Extent() && Max>=3 )
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{
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nx = myElemNormals->Value(Id, 1);
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ny = myElemNormals->Value(Id, 2);
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nz = myElemNormals->Value(Id, 3);
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return Standard_True;
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}
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else
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return Standard_False;
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}
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