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All library-specific macros for defining export / import properties of symbols on Windows (like Standard_API, __Draw_API, _math_API etc.) are eliminated. Common macro Standard_EXPORT is used in all places where it is necessary. New macro OCCT_STATIC_BUILD is defined for disabling Standard_EXPORT, to be used instead of HAVE_NO_DLL, though the latter is still supported as well (for compatibility). To allow building OCCT in static mode on Windows after these changes: - Files OSD_WNT_1.hxx and OSD_WNT_BREAK.hxx are removed; useful declarations are moved to OSD_WNT.hxx - In the class IVtkVTK_ShapeData, static fields ARRNAME_MESH_TYPES and ARRNAME_SUBSHAPE_IDS are converted to static inline functions - Global array ChoixRef defined in IntImp_ComputeTangence.cxx is converted to static function returning element of the array by index - Unused class Quantity_Convert is removed (it had static field accessed by inline method) - Struct Approx_Data defined in the same way in BRepApprox_Approx.hxx and GeomInt_WLApprox.hxx is made private member of these classes to avoid name clash - Some C++ files producing no object code are removed - In NCollection_EBTree.hxx and StdLPersistent_Collectio.hxx, definition of template virtual method is moved to class definition to avoid MSVC linker warnings on unused symbols
151 lines
5.8 KiB
C++
151 lines
5.8 KiB
C++
// Created on: 2011-10-14
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// Created by: Roman KOZLOV
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// Copyright (c) 2011-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <IVtkVTK_ShapeData.hxx>
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// prevent disabling some MSVC warning messages by VTK headers
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#ifdef _MSC_VER
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#pragma warning(push)
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#endif
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#include <vtkCellData.h>
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#include <vtkDoubleArray.h>
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#include <vtkIdList.h>
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#include <vtkIdTypeArray.h>
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#include <vtkPoints.h>
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#include <vtkPolyData.h>
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#ifdef _MSC_VER
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#pragma warning(pop)
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#endif
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IMPLEMENT_STANDARD_RTTIEXT(IVtkVTK_ShapeData,IVtk_IShapeData)
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//================================================================
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// Function : Constructor
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// Purpose :
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//================================================================
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IVtkVTK_ShapeData::IVtkVTK_ShapeData()
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{
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myPolyData = vtkSmartPointer<vtkPolyData>::New();
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myPolyData->Allocate();
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myPolyData->SetPoints (vtkSmartPointer<vtkPoints>::New());
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mySubShapeIDs = vtkSmartPointer<vtkIdTypeArray>::New();
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mySubShapeIDs->SetName (IVtkVTK_ShapeData::ARRNAME_SUBSHAPE_IDS());
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mySubShapeIDs->SetNumberOfComponents (1);
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myPolyData->GetCellData()->AddArray (mySubShapeIDs);
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myMeshTypes = vtkSmartPointer<vtkIdTypeArray>::New();
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myMeshTypes->SetName (IVtkVTK_ShapeData::ARRNAME_MESH_TYPES());
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myMeshTypes->SetNumberOfComponents (1);
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myPolyData->GetCellData()->AddArray (myMeshTypes);
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}
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//================================================================
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// Function : Destructor
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// Purpose :
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//================================================================
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IVtkVTK_ShapeData::~IVtkVTK_ShapeData()
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{ }
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//================================================================
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// Function : InsertCoordinate
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// Purpose :
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//================================================================
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IVtk_PointId IVtkVTK_ShapeData::InsertCoordinate (double theX,
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double theY,
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double theZ)
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{
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return myPolyData->GetPoints()->InsertNextPoint (theX, theY, theZ);
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}
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//================================================================
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// Function : InsertVertex
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// Purpose :
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//================================================================
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void IVtkVTK_ShapeData::InsertVertex (const IVtk_IdType theShapeID,
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const IVtk_PointId thePointId,
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const IVtk_MeshType theMeshType)
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{
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vtkIdType aPointIdVTK = thePointId;
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myPolyData->InsertNextCell (VTK_VERTEX, 1, &aPointIdVTK);
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const vtkIdType aShapeIDVTK = theShapeID;
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mySubShapeIDs->InsertNextTupleValue (&aShapeIDVTK);
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const vtkIdType aType = theMeshType;
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myMeshTypes->InsertNextTupleValue (&aType);
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}
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//================================================================
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// Function : InsertLine
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// Purpose :
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//================================================================
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void IVtkVTK_ShapeData::InsertLine (const IVtk_IdType theShapeID,
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const IVtk_PointId thePointId1,
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const IVtk_PointId thePointId2,
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const IVtk_MeshType theMeshType)
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{
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vtkIdType aPoints[2] = { thePointId1, thePointId2 };
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myPolyData->InsertNextCell (VTK_LINE, 2, aPoints);
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const vtkIdType aShapeIDVTK = theShapeID;
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mySubShapeIDs->InsertNextTupleValue (&aShapeIDVTK);
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const vtkIdType aType = theMeshType;
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myMeshTypes->InsertNextTupleValue (&aType);
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}
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//================================================================
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// Function : InsertLine
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// Purpose :
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//================================================================
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void IVtkVTK_ShapeData::InsertLine (const IVtk_IdType theShapeID,
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const IVtk_PointIdList* thePointIds,
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const IVtk_MeshType theMeshType)
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{
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if (!thePointIds->IsEmpty())
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{
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vtkSmartPointer<vtkIdList> anIdList = vtkSmartPointer<vtkIdList>::New();
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// Fill the vtk id list by ids from IVtk_PointIdList.
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IVtk_PointIdList::Iterator anIterOfIds =
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IVtk_PointIdList::Iterator(*thePointIds);
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anIdList->Allocate(thePointIds->Extent());
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for(; anIterOfIds.More(); anIterOfIds.Next())
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{
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anIdList->InsertNextId (anIterOfIds.Value());
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}
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myPolyData->InsertNextCell (VTK_POLY_LINE, anIdList);
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const vtkIdType aShapeIDVTK = theShapeID;
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mySubShapeIDs->InsertNextTupleValue (&aShapeIDVTK);
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const vtkIdType aType = theMeshType;
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myMeshTypes->InsertNextTupleValue (&aType);
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}
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}
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//================================================================
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// Function : InsertTriangle
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// Purpose :
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//================================================================
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void IVtkVTK_ShapeData::InsertTriangle (const IVtk_IdType theShapeID,
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const IVtk_PointId thePointId1,
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const IVtk_PointId thePointId2,
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const IVtk_PointId thePointId3,
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const IVtk_MeshType theMeshType)
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{
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vtkIdType aPoints[3] = { thePointId1, thePointId2, thePointId3 };
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myPolyData->InsertNextCell (VTK_TRIANGLE, 3, aPoints);
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const vtkIdType aShapeIDVTK = theShapeID;
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mySubShapeIDs->InsertNextTupleValue (&aShapeIDVTK);
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const vtkIdType aType = theMeshType;
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myMeshTypes->InsertNextTupleValue (&aType);
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}
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