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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-05-21 10:55:33 +03:00
aba 4716247158 0025284: Problems with standard MFC samples
- OCAF sample Save Document option: corrected conversion from LPCTSTR to Standard_CString
 - HLR sample: corrected mouse move event handling for HLR 2D view; Corrected CSelectionDialog view displaying and updating
 - Geometry sample: CGeometryDoc correction to avoid code duplication
 - OCC_3dBaseDoc: corrected DragEvent() handler for proper emulation of rectangle selection.
 - Viewer3d sample: moved resource files (resource.h; resource.hm; AISToolbar.bmp) from /src to /res

Code style changes

Fixed "About" dialog error in release.

Corrected dimension dialogs

Workaround for dimensions sample: AIS_LocalContext::SelectedShape() doesn't take into account TopoDS shape local transformation, and operates with selected interactive transformation.
2014-10-09 16:02:12 +04:00

65 lines
2.3 KiB
C++
Executable File

// HLRView.h : interface of the CHLRView2D class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_HLRVIEW2D_H__376C7013_0B3D_11D2_8E0A_0800369C8A03_2D_INCLUDED_)
#define AFX_HLRVIEW2D_H__376C7013_0B3D_11D2_8E0A_0800369C8A03_2D_INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#include "HLRDoc.h"
#include <OCC_2dView.h>
#include "Resource2d/RectangularGrid.h"
#include "Resource2d/CircularGrid.h"
class CHLRView2D : public OCC_2dView
{
protected: // create from serialization only
CHLRView2D();
DECLARE_DYNCREATE(CHLRView2D)
// Override MouseMove event to exclude rectangle selection emulation as
// no selection is supported in DragEvent2D for this view.
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
DECLARE_MESSAGE_MAP()
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CHLRView2D)
protected:
virtual void OnInitialUpdate(); // called first time after construct
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CHLRView2D();
CHLRDoc* GetDocument();
virtual void DragEvent2D (const Standard_Integer x,
const Standard_Integer y,
const Standard_Integer TheState);
virtual void InputEvent2D (const Standard_Integer x,
const Standard_Integer y);
virtual void MoveEvent2D (const Standard_Integer x,
const Standard_Integer y );
virtual void MultiMoveEvent2D (const Standard_Integer x,
const Standard_Integer y );
virtual void MultiDragEvent2D (const Standard_Integer x,
const Standard_Integer y ,
const Standard_Integer TheState);
virtual void MultiInputEvent2D (const Standard_Integer x,
const Standard_Integer y );
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_HLRVIEW2D_H__376C7013_0B3D_11D2_8E0A_0800369C8A03_2D_INCLUDED_)