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occt/src/StdPrs/StdPrs_ToolTriangulatedShape.cxx
kgv 67441d0ca3 0031424: Visualization - stop using Prs3d_Drawer::HLRAngle() parameter
Prs3d_Drawer, AIS_Shape, AIS_InteractiveContext - removed properties HLRDeviationCoefficient() and HLRAngle().
Prs3d_Drawer::HLRAngle() is kept as alias to Prs3d_Drawer::DeviationAngle() with deprecated flag.
Prs3d_Drawer::DeviationAngle() default value is changed from 12 to 20 degrees
to match Prs3d_Drawer::HLRAngle() which has been previously used in majority of cases.
Removed unused property HLRBRep_PolyAlgo::Angle().
2020-03-16 16:56:30 +03:00

308 lines
11 KiB
C++

// Created on: 1993-10-27
// Created by: Jean-LOuis FRENKEL
// Copyright (c) 1993-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <StdPrs_ToolTriangulatedShape.hxx>
#include <BRepMesh_DiscretFactory.hxx>
#include <BRepMesh_DiscretRoot.hxx>
#include <BRepTools.hxx>
#include <BRep_Tool.hxx>
#include <GeomAbs_SurfaceType.hxx>
#include <GeomLib.hxx>
#include <gp_XYZ.hxx>
#include <Poly.hxx>
#include <Poly_Connect.hxx>
#include <Poly_Triangulation.hxx>
#include <Precision.hxx>
#include <Prs3d.hxx>
#include <Prs3d_Drawer.hxx>
#include <TColgp_Array1OfPnt.hxx>
#include <TColgp_Array1OfPnt2d.hxx>
#include <TopAbs_Orientation.hxx>
#include <TopLoc_Location.hxx>
#include <TShort_HArray1OfShortReal.hxx>
#include <TShort_Array1OfShortReal.hxx>
#include <TopExp_Explorer.hxx>
#include <TopoDS.hxx>
#include <TopoDS_Face.hxx>
//=======================================================================
//function : IsTriangulated
//purpose :
//=======================================================================
Standard_Boolean StdPrs_ToolTriangulatedShape::IsTriangulated (const TopoDS_Shape& theShape)
{
TopLoc_Location aLocDummy;
for (TopExp_Explorer aFaceIter (theShape, TopAbs_FACE); aFaceIter.More(); aFaceIter.Next())
{
const TopoDS_Face& aFace = TopoDS::Face (aFaceIter.Current());
const Handle(Poly_Triangulation)& aTri = BRep_Tool::Triangulation (aFace, aLocDummy);
if (aTri.IsNull())
{
return Standard_False;
}
}
return Standard_True;
}
//=======================================================================
//function : IsClosed
//purpose :
//=======================================================================
Standard_Boolean StdPrs_ToolTriangulatedShape::IsClosed (const TopoDS_Shape& theShape)
{
if (theShape.IsNull())
{
return Standard_True;
}
switch (theShape.ShapeType())
{
case TopAbs_COMPOUND:
case TopAbs_COMPSOLID:
default:
{
// check that compound consists of closed solids
for (TopoDS_Iterator anIter (theShape); anIter.More(); anIter.Next())
{
const TopoDS_Shape& aShape = anIter.Value();
if (!IsClosed (aShape))
{
return Standard_False;
}
}
return Standard_True;
}
case TopAbs_SOLID:
{
// Check for non-manifold topology first of all:
// have to use BRep_Tool::IsClosed() because it checks the face connectivity
// inside the shape
if (!BRep_Tool::IsClosed (theShape))
return Standard_False;
for (TopoDS_Iterator anIter (theShape); anIter.More(); anIter.Next())
{
const TopoDS_Shape& aShape = anIter.Value();
if (aShape.IsNull())
{
continue;
}
if (aShape.ShapeType() == TopAbs_FACE)
{
// invalid solid
return Standard_False;
}
else if (!IsTriangulated (aShape))
{
// mesh contains holes
return Standard_False;
}
}
return Standard_True;
}
case TopAbs_SHELL:
case TopAbs_FACE:
{
// free faces / shell are not allowed
return Standard_False;
}
case TopAbs_WIRE:
case TopAbs_EDGE:
case TopAbs_VERTEX:
{
// ignore
return Standard_True;
}
}
}
//=======================================================================
//function : ComputeNormals
//purpose :
//=======================================================================
void StdPrs_ToolTriangulatedShape::ComputeNormals (const TopoDS_Face& theFace,
const Handle(Poly_Triangulation)& theTris,
Poly_Connect& thePolyConnect)
{
if (theTris.IsNull()
|| theTris->HasNormals())
{
return;
}
// take in face the surface location
const TopoDS_Face aZeroFace = TopoDS::Face (theFace.Located (TopLoc_Location()));
Handle(Geom_Surface) aSurf = BRep_Tool::Surface (aZeroFace);
const Poly_Array1OfTriangle& aTriangles = theTris->Triangles();
if (!theTris->HasUVNodes() || aSurf.IsNull())
{
// compute normals by averaging triangulation normals sharing the same vertex
Poly::ComputeNormals (theTris);
return;
}
const Standard_Real aTol = Precision::Confusion();
Handle(TShort_HArray1OfShortReal) aNormals = new TShort_HArray1OfShortReal (1, theTris->NbNodes() * 3);
const TColgp_Array1OfPnt2d& aNodesUV = theTris->UVNodes();
Standard_Integer aTri[3];
const TColgp_Array1OfPnt& aNodes = theTris->Nodes();
gp_Dir aNorm;
for (Standard_Integer aNodeIter = aNodes.Lower(); aNodeIter <= aNodes.Upper(); ++aNodeIter)
{
// try to retrieve normal from real surface first, when UV coordinates are available
if (GeomLib::NormEstim (aSurf, aNodesUV.Value (aNodeIter), aTol, aNorm) > 1)
{
if (thePolyConnect.Triangulation() != theTris)
{
thePolyConnect.Load (theTris);
}
// compute flat normals
gp_XYZ eqPlan (0.0, 0.0, 0.0);
for (thePolyConnect.Initialize (aNodeIter); thePolyConnect.More(); thePolyConnect.Next())
{
aTriangles (thePolyConnect.Value()).Get (aTri[0], aTri[1], aTri[2]);
const gp_XYZ v1 (aNodes (aTri[1]).Coord() - aNodes (aTri[0]).Coord());
const gp_XYZ v2 (aNodes (aTri[2]).Coord() - aNodes (aTri[1]).Coord());
const gp_XYZ vv = v1 ^ v2;
const Standard_Real aMod = vv.Modulus();
if (aMod >= aTol)
{
eqPlan += vv / aMod;
}
}
const Standard_Real aModMax = eqPlan.Modulus();
aNorm = (aModMax > aTol) ? gp_Dir (eqPlan) : gp::DZ();
}
const Standard_Integer anId = (aNodeIter - aNodes.Lower()) * 3;
aNormals->SetValue (anId + 1, (Standard_ShortReal )aNorm.X());
aNormals->SetValue (anId + 2, (Standard_ShortReal )aNorm.Y());
aNormals->SetValue (anId + 3, (Standard_ShortReal )aNorm.Z());
}
theTris->SetNormals (aNormals);
}
//=======================================================================
//function : Normal
//purpose :
//=======================================================================
void StdPrs_ToolTriangulatedShape::Normal (const TopoDS_Face& theFace,
Poly_Connect& thePolyConnect,
TColgp_Array1OfDir& theNormals)
{
const Handle(Poly_Triangulation)& aPolyTri = thePolyConnect.Triangulation();
if (!aPolyTri->HasNormals())
{
ComputeNormals (theFace, aPolyTri, thePolyConnect);
}
const TColgp_Array1OfPnt& aNodes = aPolyTri->Nodes();
const TShort_Array1OfShortReal& aNormals = aPolyTri->Normals();
const Standard_ShortReal* aNormArr = &aNormals.First();
for (Standard_Integer aNodeIter = aNodes.Lower(); aNodeIter <= aNodes.Upper(); ++aNodeIter)
{
const Standard_Integer anId = 3 * (aNodeIter - aNodes.Lower());
const gp_Dir aNorm (aNormArr[anId + 0],
aNormArr[anId + 1],
aNormArr[anId + 2]);
theNormals (aNodeIter) = aNorm;
}
if (theFace.Orientation() == TopAbs_REVERSED)
{
for (Standard_Integer aNodeIter = aNodes.Lower(); aNodeIter <= aNodes.Upper(); ++aNodeIter)
{
theNormals.ChangeValue (aNodeIter).Reverse();
}
}
}
//=======================================================================
//function : IsTessellated
//purpose :
//=======================================================================
Standard_Boolean StdPrs_ToolTriangulatedShape::IsTessellated (const TopoDS_Shape& theShape,
const Handle(Prs3d_Drawer)& theDrawer)
{
return BRepTools::Triangulation (theShape, Prs3d::GetDeflection (theShape, theDrawer), true);
}
// =======================================================================
// function : Tessellate
// purpose :
// =======================================================================
Standard_Boolean StdPrs_ToolTriangulatedShape::Tessellate (const TopoDS_Shape& theShape,
const Handle(Prs3d_Drawer)& theDrawer)
{
Standard_Boolean wasRecomputed = Standard_False;
// Check if it is possible to avoid unnecessary recomputation of shape triangulation
if (IsTessellated (theShape, theDrawer))
{
return wasRecomputed;
}
Standard_Real aDeflection = Prs3d::GetDeflection (theShape, theDrawer);
// retrieve meshing tool from Factory
Handle(BRepMesh_DiscretRoot) aMeshAlgo = BRepMesh_DiscretFactory::Get().Discret (theShape,
aDeflection,
theDrawer->DeviationAngle());
if (!aMeshAlgo.IsNull())
{
aMeshAlgo->Perform();
wasRecomputed = Standard_True;
}
return wasRecomputed;
}
// =======================================================================
// function : ClearOnOwnDeflectionChange
// purpose :
// =======================================================================
void StdPrs_ToolTriangulatedShape::ClearOnOwnDeflectionChange (const TopoDS_Shape& theShape,
const Handle(Prs3d_Drawer)& theDrawer,
const Standard_Boolean theToResetCoeff)
{
if (!theDrawer->IsAutoTriangulation()
|| theShape.IsNull())
{
return;
}
const Standard_Boolean isOwnDeviationAngle = theDrawer->HasOwnDeviationAngle();
const Standard_Boolean isOwnDeviationCoefficient = theDrawer->HasOwnDeviationCoefficient();
const Standard_Real anAngleNew = theDrawer->DeviationAngle();
const Standard_Real anAnglePrev = theDrawer->PreviousDeviationAngle();
const Standard_Real aCoeffNew = theDrawer->DeviationCoefficient();
const Standard_Real aCoeffPrev = theDrawer->PreviousDeviationCoefficient();
if ((!isOwnDeviationAngle || Abs (anAngleNew - anAnglePrev) <= Precision::Angular())
&& (!isOwnDeviationCoefficient || Abs (aCoeffNew - aCoeffPrev) <= Precision::Confusion()))
{
return;
}
BRepTools::Clean (theShape);
if (theToResetCoeff)
{
theDrawer->UpdatePreviousDeviationAngle();
theDrawer->UpdatePreviousDeviationCoefficient();
}
}