1
0
mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-04 18:06:22 +03:00
occt/src/OpenGl/OpenGl_GraphicDriver.cxx
iko 67312b7991 0030700: Visualization, TKOpenGl - support PBR Metallic-Roughness shading model
Metallic-Roughness shading model Graphic3d_TOSM_PBR has been implemented.
New materials descriptors Graphic3d_PBRMaterial have been added to Graphic3d_MaterialAspect.
PBR shading model requires OpenGL 3.0+ or OpenGL ES 3.0+ hardware.
Environment cubemap is expected to be provided for realistic look of metallic materials.

occLight_IsHeadlight() now returns bool instead of int.
Avoid using lowp for enumerations to workaround occLight_IsHeadlight()
ignorance on Adreno 308 caused by some GLSL optimizator bugs.

OpenGl_Texture::EstimatedDataSize() - fixed estimation for Cubemap textures.
OpenGl_Sampler::applySamplerParams() - fixed uninitialized GL_TEXTURE_WRAP_R in case of GL_TEXTURE_CUBE_MAP target.
2019-11-01 18:25:28 +03:00

802 lines
29 KiB
C++

// Created on: 2011-10-20
// Created by: Sergey ZERCHANINOV
// Copyright (c) 2011-2013 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#if defined(_WIN32)
#include <windows.h>
#endif
#include <OpenGl_GraphicDriver.hxx>
#include <OpenGl_Context.hxx>
#include <OpenGl_Flipper.hxx>
#include <OpenGl_GraduatedTrihedron.hxx>
#include <OpenGl_Group.hxx>
#include <OpenGl_View.hxx>
#include <OpenGl_StencilTest.hxx>
#include <OpenGl_Text.hxx>
#include <OpenGl_Workspace.hxx>
#include <Aspect_GraphicDeviceDefinitionError.hxx>
#include <Aspect_IdentDefinitionError.hxx>
#include <Graphic3d_StructureManager.hxx>
#include <Message_Messenger.hxx>
#include <OSD_Environment.hxx>
#include <Standard_NotImplemented.hxx>
IMPLEMENT_STANDARD_RTTIEXT(OpenGl_GraphicDriver,Graphic3d_GraphicDriver)
#if defined(_WIN32)
#include <WNT_Window.hxx>
#elif defined(__APPLE__) && !defined(MACOSX_USE_GLX)
#include <Cocoa_Window.hxx>
#else
#include <Xw_Window.hxx>
#endif
#if !defined(_WIN32) && !defined(__ANDROID__) && !defined(__QNX__) && !defined(__EMSCRIPTEN__) && (!defined(__APPLE__) || defined(MACOSX_USE_GLX))
#include <X11/Xlib.h> // XOpenDisplay()
#endif
#if defined(HAVE_EGL) || defined(HAVE_GLES2) || defined(OCCT_UWP) || defined(__ANDROID__) || defined(__QNX__) || defined(__EMSCRIPTEN__)
#include <EGL/egl.h>
#ifndef EGL_OPENGL_ES3_BIT
#define EGL_OPENGL_ES3_BIT 0x00000040
#endif
#endif
namespace
{
static const Handle(OpenGl_Context) TheNullGlCtx;
#if defined(HAVE_EGL) || defined(HAVE_GLES2) || defined(OCCT_UWP) || defined(__ANDROID__) || defined(__QNX__) || defined(__EMSCRIPTEN__)
//! Wrapper over eglChooseConfig() called with preferred defaults.
static EGLConfig chooseEglSurfConfig (EGLDisplay theDisplay)
{
EGLint aConfigAttribs[] =
{
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 0,
EGL_DEPTH_SIZE, 24,
EGL_STENCIL_SIZE, 8,
#if defined(GL_ES_VERSION_2_0)
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
#else
EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
#endif
EGL_NONE
};
EGLConfig aCfg = NULL;
EGLint aNbConfigs = 0;
for (Standard_Integer aGlesVer = 3; aGlesVer >= 2; --aGlesVer)
{
#if defined(GL_ES_VERSION_2_0)
aConfigAttribs[6 * 2 + 1] = aGlesVer == 3 ? EGL_OPENGL_ES3_BIT : EGL_OPENGL_ES2_BIT;
#else
if (aGlesVer == 2)
{
break;
}
#endif
if (eglChooseConfig (theDisplay, aConfigAttribs, &aCfg, 1, &aNbConfigs) == EGL_TRUE
&& aCfg != NULL)
{
return aCfg;
}
eglGetError();
aConfigAttribs[4 * 2 + 1] = 16; // try config with smaller depth buffer
if (eglChooseConfig (theDisplay, aConfigAttribs, &aCfg, 1, &aNbConfigs) == EGL_TRUE
&& aCfg != NULL)
{
return aCfg;
}
eglGetError();
}
return aCfg;
}
#endif
}
// =======================================================================
// function : OpenGl_GraphicDriver
// purpose :
// =======================================================================
OpenGl_GraphicDriver::OpenGl_GraphicDriver (const Handle(Aspect_DisplayConnection)& theDisp,
const Standard_Boolean theToInitialize)
: Graphic3d_GraphicDriver (theDisp),
myIsOwnContext (Standard_False),
#if defined(HAVE_EGL) || defined(HAVE_GLES2) || defined(OCCT_UWP) || defined(__ANDROID__) || defined(__QNX__) || defined(__EMSCRIPTEN__)
myEglDisplay ((Aspect_Display )EGL_NO_DISPLAY),
myEglContext ((Aspect_RenderingContext )EGL_NO_CONTEXT),
myEglConfig (NULL),
#endif
myCaps (new OpenGl_Caps()),
myMapOfView (1, NCollection_BaseAllocator::CommonBaseAllocator()),
myMapOfStructure (1, NCollection_BaseAllocator::CommonBaseAllocator())
{
#if !defined(_WIN32) && !defined(__ANDROID__) && !defined(__QNX__) && !defined(__EMSCRIPTEN__) && (!defined(__APPLE__) || defined(MACOSX_USE_GLX))
if (myDisplayConnection.IsNull())
{
//throw Aspect_GraphicDeviceDefinitionError("OpenGl_GraphicDriver: cannot connect to X server!");
return;
}
Display* aDisplay = myDisplayConnection->GetDisplay();
Bool toSync = ::getenv ("CSF_GraphicSync") != NULL
|| ::getenv ("CALL_SYNCHRO_X") != NULL;
XSynchronize (aDisplay, toSync);
#if !defined(HAVE_EGL) && !defined(HAVE_GLES2)
// does the server know about OpenGL & GLX?
int aDummy;
if (!XQueryExtension (aDisplay, "GLX", &aDummy, &aDummy, &aDummy))
{
::Message::DefaultMessenger()->Send ("OpenGl_GraphicDriver, this system doesn't appear to support OpenGL!", Message_Warning);
}
#endif
#endif
if (theToInitialize
&& !InitContext())
{
throw Aspect_GraphicDeviceDefinitionError("OpenGl_GraphicDriver: default context can not be initialized!");
}
}
// =======================================================================
// function : ~OpenGl_GraphicDriver
// purpose :
// =======================================================================
OpenGl_GraphicDriver::~OpenGl_GraphicDriver()
{
ReleaseContext();
}
// =======================================================================
// function : ReleaseContext
// purpose :
// =======================================================================
void OpenGl_GraphicDriver::ReleaseContext()
{
Handle(OpenGl_Context) aCtxShared;
for (NCollection_Map<Handle(OpenGl_View)>::Iterator aViewIter (myMapOfView);
aViewIter.More(); aViewIter.Next())
{
const Handle(OpenGl_View)& aView = aViewIter.Value();
const Handle(OpenGl_Window)& aWindow = aView->GlWindow();
if (aWindow.IsNull())
{
continue;
}
const Handle(OpenGl_Context)& aCtx = aWindow->GetGlContext();
if (aCtx->MakeCurrent()
&& aCtxShared.IsNull())
{
aCtxShared = aCtx;
}
}
if (!aCtxShared.IsNull())
{
aCtxShared->MakeCurrent();
}
for (NCollection_Map<Handle(OpenGl_View)>::Iterator aViewIter (myMapOfView);
aViewIter.More(); aViewIter.Next())
{
const Handle(OpenGl_View)& aView = aViewIter.Value();
aView->ReleaseGlResources (aCtxShared);
}
for (NCollection_DataMap<Standard_Integer, OpenGl_Structure*>::Iterator aStructIt (myMapOfStructure);
aStructIt.More (); aStructIt.Next())
{
OpenGl_Structure* aStruct = aStructIt.ChangeValue();
aStruct->ReleaseGlResources (aCtxShared);
}
const bool isDeviceLost = !myMapOfStructure.IsEmpty();
for (NCollection_Map<Handle(OpenGl_View)>::Iterator aViewIter (myMapOfView);
aViewIter.More(); aViewIter.Next())
{
const Handle(OpenGl_View)& aView = aViewIter.Value();
if (isDeviceLost)
{
aView->StructureManager()->SetDeviceLost();
}
const Handle(OpenGl_Window)& aWindow = aView->GlWindow();
if (aWindow.IsNull())
{
continue;
}
aWindow->GetGlContext()->forcedRelease();
}
#if defined(HAVE_EGL) || defined(HAVE_GLES2) || defined(OCCT_UWP) || defined(__ANDROID__) || defined(__QNX__) || defined(__EMSCRIPTEN__)
if (myIsOwnContext)
{
if (myEglContext != (Aspect_RenderingContext )EGL_NO_CONTEXT)
{
if (eglMakeCurrent ((EGLDisplay )myEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT) != EGL_TRUE)
{
::Message::DefaultMessenger()->Send ("OpenGl_GraphicDriver, FAILED to release OpenGL context!", Message_Warning);
}
eglDestroyContext ((EGLDisplay )myEglDisplay, (EGLContext )myEglContext);
}
if (myEglDisplay != (Aspect_Display )EGL_NO_DISPLAY)
{
if (eglTerminate ((EGLDisplay )myEglDisplay) != EGL_TRUE)
{
::Message::DefaultMessenger()->Send ("OpenGl_GraphicDriver, EGL, eglTerminate FAILED!", Message_Warning);
}
}
}
myEglDisplay = (Aspect_Display )EGL_NO_DISPLAY;
myEglContext = (Aspect_RenderingContext )EGL_NO_CONTEXT;
myEglConfig = NULL;
#endif
myIsOwnContext = Standard_False;
}
// =======================================================================
// function : InitContext
// purpose :
// =======================================================================
Standard_Boolean OpenGl_GraphicDriver::InitContext()
{
ReleaseContext();
#if defined(HAVE_EGL) || defined(HAVE_GLES2) || defined(OCCT_UWP) || defined(__ANDROID__) || defined(__QNX__) || defined(__EMSCRIPTEN__)
#if !defined(_WIN32) && !defined(__ANDROID__) && !defined(__QNX__) && !defined(__EMSCRIPTEN__) && (!defined(__APPLE__) || defined(MACOSX_USE_GLX))
if (myDisplayConnection.IsNull())
{
return Standard_False;
}
Display* aDisplay = myDisplayConnection->GetDisplay();
myEglDisplay = (Aspect_Display )eglGetDisplay (aDisplay);
#else
myEglDisplay = (Aspect_Display )eglGetDisplay (EGL_DEFAULT_DISPLAY);
#endif
if ((EGLDisplay )myEglDisplay == EGL_NO_DISPLAY)
{
::Message::DefaultMessenger()->Send ("Error: no EGL display!", Message_Fail);
return Standard_False;
}
EGLint aVerMajor = 0; EGLint aVerMinor = 0;
if (eglInitialize ((EGLDisplay )myEglDisplay, &aVerMajor, &aVerMinor) != EGL_TRUE)
{
::Message::DefaultMessenger()->Send ("Error: EGL display is unavailable!", Message_Fail);
return Standard_False;
}
myEglConfig = chooseEglSurfConfig ((EGLDisplay )myEglDisplay);
if (myEglConfig == NULL)
{
::Message::DefaultMessenger()->Send ("Error: EGL does not provide compatible configurations!", Message_Fail);
return Standard_False;
}
#if defined(GL_ES_VERSION_2_0)
EGLint anEglCtxAttribs3[] = { EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE, EGL_NONE };
EGLint anEglCtxAttribs2[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE, EGL_NONE };
if (eglBindAPI (EGL_OPENGL_ES_API) != EGL_TRUE)
{
::Message::DefaultMessenger()->Send ("Error: EGL does not provide OpenGL ES client!", Message_Fail);
return Standard_False;
}
if (myCaps->contextMajorVersionUpper != 2)
{
myEglContext = (Aspect_RenderingContext )eglCreateContext ((EGLDisplay )myEglDisplay, myEglConfig, EGL_NO_CONTEXT, anEglCtxAttribs3);
}
if ((EGLContext )myEglContext == EGL_NO_CONTEXT)
{
myEglContext = (Aspect_RenderingContext )eglCreateContext ((EGLDisplay )myEglDisplay, myEglConfig, EGL_NO_CONTEXT, anEglCtxAttribs2);
}
#else
EGLint* anEglCtxAttribs = NULL;
if (eglBindAPI (EGL_OPENGL_API) != EGL_TRUE)
{
::Message::DefaultMessenger()->Send ("Error: EGL does not provide OpenGL client!", Message_Fail);
return Standard_False;
}
myEglContext = (Aspect_RenderingContext )eglCreateContext ((EGLDisplay )myEglDisplay, myEglConfig, EGL_NO_CONTEXT, anEglCtxAttribs);
#endif
if ((EGLContext )myEglContext == EGL_NO_CONTEXT)
{
::Message::DefaultMessenger()->Send ("Error: EGL is unable to create OpenGL context!", Message_Fail);
return Standard_False;
}
// eglMakeCurrent() fails or even crash with EGL_NO_SURFACE on some implementations
//if (eglMakeCurrent ((EGLDisplay )myEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, (EGLContext )myEglContext) != EGL_TRUE)
//{
// ::Message::DefaultMessenger()->Send ("Error: EGL is unable bind OpenGL context!", Message_Fail);
// return Standard_False;
//}
#endif
myIsOwnContext = Standard_True;
return Standard_True;
}
#if defined(HAVE_EGL) || defined(HAVE_GLES2) || defined(OCCT_UWP) || defined(__ANDROID__) || defined(__QNX__) || defined(__EMSCRIPTEN__)
// =======================================================================
// function : InitEglContext
// purpose :
// =======================================================================
Standard_Boolean OpenGl_GraphicDriver::InitEglContext (Aspect_Display theEglDisplay,
Aspect_RenderingContext theEglContext,
void* theEglConfig)
{
ReleaseContext();
#if !defined(_WIN32) && !defined(__ANDROID__) && !defined(__QNX__) && !defined(__EMSCRIPTEN__) && (!defined(__APPLE__) || defined(MACOSX_USE_GLX))
if (myDisplayConnection.IsNull())
{
return Standard_False;
}
#endif
if ((EGLDisplay )theEglDisplay == EGL_NO_DISPLAY
|| (EGLContext )theEglContext == EGL_NO_CONTEXT)
{
return Standard_False;
}
myEglDisplay = theEglDisplay;
myEglContext = theEglContext;
myEglConfig = theEglConfig;
if (theEglConfig == NULL)
{
myEglConfig = chooseEglSurfConfig ((EGLDisplay )myEglDisplay);
if (myEglConfig == NULL)
{
::Message::DefaultMessenger()->Send ("Error: EGL does not provide compatible configurations!", Message_Fail);
return Standard_False;
}
}
return Standard_True;
}
#endif
// =======================================================================
// function : InquireLimit
// purpose :
// =======================================================================
Standard_Integer OpenGl_GraphicDriver::InquireLimit (const Graphic3d_TypeOfLimit theType) const
{
const Handle(OpenGl_Context)& aCtx = GetSharedContext();
switch (theType)
{
case Graphic3d_TypeOfLimit_MaxNbLights:
return Graphic3d_ShaderProgram::THE_MAX_LIGHTS_DEFAULT;
case Graphic3d_TypeOfLimit_MaxNbClipPlanes:
return !aCtx.IsNull() ? aCtx->MaxClipPlanes() : 0;
case Graphic3d_TypeOfLimit_MaxNbViews:
return 10000;
case Graphic3d_TypeOfLimit_MaxTextureSize:
return !aCtx.IsNull() ? aCtx->MaxTextureSize() : 1024;
case Graphic3d_TypeOfLimit_MaxCombinedTextureUnits:
return !aCtx.IsNull() ? aCtx->MaxCombinedTextureUnits() : 1;
case Graphic3d_TypeOfLimit_MaxMsaa:
return !aCtx.IsNull() ? aCtx->MaxMsaaSamples() : 0;
case Graphic3d_TypeOfLimit_MaxViewDumpSizeX:
return !aCtx.IsNull() ? aCtx->MaxDumpSizeX() : 1024;
case Graphic3d_TypeOfLimit_MaxViewDumpSizeY:
return !aCtx.IsNull() ? aCtx->MaxDumpSizeY() : 1024;
case Graphic3d_TypeOfLimit_HasPBR:
return (!aCtx.IsNull() && aCtx->HasPBR()) ? 1 : 0;
case Graphic3d_TypeOfLimit_HasRayTracing:
return (!aCtx.IsNull() && aCtx->HasRayTracing()) ? 1 : 0;
case Graphic3d_TypeOfLimit_HasRayTracingTextures:
return (!aCtx.IsNull() && aCtx->HasRayTracingTextures()) ? 1 : 0;
case Graphic3d_TypeOfLimit_HasRayTracingAdaptiveSampling:
return (!aCtx.IsNull() && aCtx->HasRayTracingAdaptiveSampling()) ? 1 : 0;
case Graphic3d_TypeOfLimit_HasRayTracingAdaptiveSamplingAtomic:
return (!aCtx.IsNull() && aCtx->HasRayTracingAdaptiveSamplingAtomic()) ? 1 : 0;
case Graphic3d_TypeOfLimit_HasSRGB:
return (!aCtx.IsNull() && aCtx->HasSRGB()) ? 1 : 0;
case Graphic3d_TypeOfLimit_HasBlendedOit:
return (!aCtx.IsNull()
&& aCtx->hasDrawBuffers != OpenGl_FeatureNotAvailable
&& (aCtx->hasFloatBuffer != OpenGl_FeatureNotAvailable || aCtx->hasHalfFloatBuffer != OpenGl_FeatureNotAvailable)) ? 1 : 0;
case Graphic3d_TypeOfLimit_HasBlendedOitMsaa:
return (!aCtx.IsNull()
&& aCtx->hasSampleVariables != OpenGl_FeatureNotAvailable
&& (InquireLimit (Graphic3d_TypeOfLimit_HasBlendedOit) == 1)) ? 1 : 0;
case Graphic3d_TypeOfLimit_HasFlatShading:
return !aCtx.IsNull() && aCtx->hasFlatShading != OpenGl_FeatureNotAvailable ? 1 : 0;
case Graphic3d_TypeOfLimit_IsWorkaroundFBO:
return !aCtx.IsNull() && aCtx->MaxTextureSize() != aCtx->MaxDumpSizeX() ? 1 : 0;
case Graphic3d_TypeOfLimit_HasMeshEdges:
return !aCtx.IsNull() && aCtx->hasGeometryStage != OpenGl_FeatureNotAvailable ? 1 : 0;
case Graphic3d_TypeOfLimit_NB:
return 0;
}
return 0;
}
// =======================================================================
// function : DefaultTextHeight
// purpose :
// =======================================================================
Standard_ShortReal OpenGl_GraphicDriver::DefaultTextHeight() const
{
return 16.;
}
// =======================================================================
// function : EnableVBO
// purpose :
// =======================================================================
void OpenGl_GraphicDriver::EnableVBO (const Standard_Boolean theToTurnOn)
{
myCaps->vboDisable = !theToTurnOn;
}
// =======================================================================
// function : GetSharedContext
// purpose :
// =======================================================================
const Handle(OpenGl_Context)& OpenGl_GraphicDriver::GetSharedContext (bool theBound) const
{
if (myMapOfView.IsEmpty())
{
return TheNullGlCtx;
}
for (NCollection_Map<Handle(OpenGl_View)>::Iterator aViewIter (myMapOfView); aViewIter.More(); aViewIter.Next())
{
if (const Handle(OpenGl_Window)& aWindow = aViewIter.Value()->GlWindow())
{
if (!theBound)
{
return aWindow->GetGlContext();
}
else if (aWindow->GetGlContext()->IsCurrent())
{
return aWindow->GetGlContext();
}
}
}
return TheNullGlCtx;
}
// =======================================================================
// function : MemoryInfo
// purpose :
// =======================================================================
Standard_Boolean OpenGl_GraphicDriver::MemoryInfo (Standard_Size& theFreeBytes,
TCollection_AsciiString& theInfo) const
{
// this is extra work (for OpenGl_Context initialization)...
OpenGl_Context aGlCtx;
if (!aGlCtx.Init())
{
return Standard_False;
}
theFreeBytes = aGlCtx.AvailableMemory();
theInfo = aGlCtx.MemoryInfo();
return !theInfo.IsEmpty();
}
// =======================================================================
// function : SetBuffersNoSwap
// purpose :
// =======================================================================
void OpenGl_GraphicDriver::SetBuffersNoSwap (const Standard_Boolean theIsNoSwap)
{
myCaps->buffersNoSwap = theIsNoSwap;
}
// =======================================================================
// function : TextSize
// purpose :
// =======================================================================
void OpenGl_GraphicDriver::TextSize (const Handle(Graphic3d_CView)& theView,
const Standard_CString theText,
const Standard_ShortReal theHeight,
Standard_ShortReal& theWidth,
Standard_ShortReal& theAscent,
Standard_ShortReal& theDescent) const
{
const Handle(OpenGl_Context)& aCtx = GetSharedContext();
if (aCtx.IsNull())
{
return;
}
const Standard_ShortReal aHeight = (theHeight < 2.0f) ? DefaultTextHeight() : theHeight;
OpenGl_Aspects aTextAspect;
TCollection_ExtendedString anExtText = theText;
NCollection_String aText (anExtText.ToExtString());
OpenGl_Text::StringSize(aCtx, aText, aTextAspect, aHeight, theView->RenderingParams().Resolution, theWidth, theAscent, theDescent);
}
//=======================================================================
//function : InsertLayerBefore
//purpose :
//=======================================================================
void OpenGl_GraphicDriver::InsertLayerBefore (const Graphic3d_ZLayerId theLayerId,
const Graphic3d_ZLayerSettings& theSettings,
const Graphic3d_ZLayerId theLayerAfter)
{
base_type::InsertLayerBefore (theLayerId, theSettings, theLayerAfter);
// Add layer to all views
for (NCollection_Map<Handle(OpenGl_View)>::Iterator aViewIt (myMapOfView); aViewIt.More(); aViewIt.Next())
{
aViewIt.Value()->InsertLayerBefore (theLayerId, theSettings, theLayerAfter);
}
}
//=======================================================================
//function : InsertLayerAfter
//purpose :
//=======================================================================
void OpenGl_GraphicDriver::InsertLayerAfter (const Graphic3d_ZLayerId theNewLayerId,
const Graphic3d_ZLayerSettings& theSettings,
const Graphic3d_ZLayerId theLayerBefore)
{
base_type::InsertLayerAfter (theNewLayerId, theSettings, theLayerBefore);
// Add layer to all views
for (NCollection_Map<Handle(OpenGl_View)>::Iterator aViewIt (myMapOfView); aViewIt.More(); aViewIt.Next())
{
aViewIt.Value()->InsertLayerAfter (theNewLayerId, theSettings, theLayerBefore);
}
}
//=======================================================================
//function : RemoveZLayer
//purpose :
//=======================================================================
void OpenGl_GraphicDriver::RemoveZLayer (const Graphic3d_ZLayerId theLayerId)
{
base_type::RemoveZLayer (theLayerId);
// Remove layer from all of the views
for (NCollection_Map<Handle(OpenGl_View)>::Iterator aViewIt (myMapOfView); aViewIt.More(); aViewIt.Next())
{
aViewIt.Value()->RemoveZLayer (theLayerId);
}
// Unset Z layer for all of the structures.
for (NCollection_DataMap<Standard_Integer, OpenGl_Structure*>::Iterator aStructIt (myMapOfStructure); aStructIt.More(); aStructIt.Next())
{
OpenGl_Structure* aStruct = aStructIt.ChangeValue ();
if (aStruct->ZLayer() == theLayerId)
aStruct->SetZLayer (Graphic3d_ZLayerId_Default);
}
}
//=======================================================================
//function : SetZLayerSettings
//purpose :
//=======================================================================
void OpenGl_GraphicDriver::SetZLayerSettings (const Graphic3d_ZLayerId theLayerId,
const Graphic3d_ZLayerSettings& theSettings)
{
base_type::SetZLayerSettings (theLayerId, theSettings);
// Change Z layer settings in all managed views
for (NCollection_Map<Handle(OpenGl_View)>::Iterator aViewIt (myMapOfView); aViewIt.More(); aViewIt.Next())
{
aViewIt.Value()->SetZLayerSettings (theLayerId, theSettings);
}
}
// =======================================================================
// function : Structure
// purpose :
// =======================================================================
Handle(Graphic3d_CStructure) OpenGl_GraphicDriver::CreateStructure (const Handle(Graphic3d_StructureManager)& theManager)
{
Handle(OpenGl_Structure) aStructure = new OpenGl_Structure (theManager);
myMapOfStructure.Bind (aStructure->Id, aStructure.operator->());
return aStructure;
}
// =======================================================================
// function : Structure
// purpose :
// =======================================================================
void OpenGl_GraphicDriver::RemoveStructure (Handle(Graphic3d_CStructure)& theCStructure)
{
OpenGl_Structure* aStructure = NULL;
if (!myMapOfStructure.Find (theCStructure->Id, aStructure))
{
return;
}
myMapOfStructure.UnBind (theCStructure->Id);
aStructure->Release (GetSharedContext());
theCStructure.Nullify();
}
// =======================================================================
// function : CreateView
// purpose :
// =======================================================================
Handle(Graphic3d_CView) OpenGl_GraphicDriver::CreateView (const Handle(Graphic3d_StructureManager)& theMgr)
{
Handle(OpenGl_View) aView = new OpenGl_View (theMgr, this, myCaps, &myStateCounter);
myMapOfView.Add (aView);
for (NCollection_List<Handle(Graphic3d_Layer)>::Iterator aLayerIter (myLayers); aLayerIter.More(); aLayerIter.Next())
{
const Handle(Graphic3d_Layer)& aLayer = aLayerIter.Value();
aView->InsertLayerAfter (aLayer->LayerId(), aLayer->LayerSettings(), Graphic3d_ZLayerId_UNKNOWN);
}
return aView;
}
// =======================================================================
// function : RemoveView
// purpose :
// =======================================================================
void OpenGl_GraphicDriver::RemoveView (const Handle(Graphic3d_CView)& theView)
{
Handle(OpenGl_Context) aCtx = GetSharedContext();
Handle(OpenGl_View) aView = Handle(OpenGl_View)::DownCast (theView);
if (aView.IsNull())
{
return;
}
if (!myMapOfView.Remove (aView))
{
return;
}
Handle(OpenGl_Window) aWindow = aView->GlWindow();
if (!aWindow.IsNull()
&& aWindow->GetGlContext()->MakeCurrent())
{
aCtx = aWindow->GetGlContext();
}
else
{
// try to hijack another context if any
const Handle(OpenGl_Context)& anOtherCtx = GetSharedContext();
if (!anOtherCtx.IsNull()
&& anOtherCtx != aWindow->GetGlContext())
{
aCtx = anOtherCtx;
aCtx->MakeCurrent();
}
}
aView->ReleaseGlResources (aCtx);
if (myMapOfView.IsEmpty())
{
// The last view removed but some objects still present.
// Release GL resources now without object destruction.
for (NCollection_DataMap<Standard_Integer, OpenGl_Structure*>::Iterator aStructIt (myMapOfStructure);
aStructIt.More (); aStructIt.Next())
{
OpenGl_Structure* aStruct = aStructIt.ChangeValue();
aStruct->ReleaseGlResources (aCtx);
}
if (!myMapOfStructure.IsEmpty())
{
aView->StructureManager()->SetDeviceLost();
}
}
}
// =======================================================================
// function : Window
// purpose :
// =======================================================================
Handle(OpenGl_Window) OpenGl_GraphicDriver::CreateRenderWindow (const Handle(Aspect_Window)& theWindow,
const Aspect_RenderingContext theContext)
{
Handle(OpenGl_Context) aShareCtx = GetSharedContext();
Handle(OpenGl_Window) aWindow = new OpenGl_Window (this, theWindow, theContext, myCaps, aShareCtx);
return aWindow;
}
//=======================================================================
//function : ViewExists
//purpose :
//=======================================================================
Standard_Boolean OpenGl_GraphicDriver::ViewExists (const Handle(Aspect_Window)& AWindow, Handle(Graphic3d_CView)& theView)
{
Standard_Boolean isExist = Standard_False;
// Parse the list of views to find
// a view with the specified window
#if defined(_WIN32) && !defined(OCCT_UWP)
const Handle(WNT_Window) THEWindow = Handle(WNT_Window)::DownCast (AWindow);
Aspect_Handle TheSpecifiedWindowId = THEWindow->HWindow ();
#elif defined(__APPLE__) && !defined(MACOSX_USE_GLX)
const Handle(Cocoa_Window) THEWindow = Handle(Cocoa_Window)::DownCast (AWindow);
#if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE
UIView* TheSpecifiedWindowId = THEWindow->HView();
#else
NSView* TheSpecifiedWindowId = THEWindow->HView();
#endif
#elif defined(__ANDROID__) || defined(__QNX__) || defined(__EMSCRIPTEN__) || defined(OCCT_UWP)
(void )AWindow;
int TheSpecifiedWindowId = -1;
#else
const Handle(Xw_Window) THEWindow = Handle(Xw_Window)::DownCast (AWindow);
int TheSpecifiedWindowId = int (THEWindow->XWindow ());
#endif
NCollection_Map<Handle(OpenGl_View)>::Iterator aViewIt (myMapOfView);
for(; aViewIt.More(); aViewIt.Next())
{
const Handle(OpenGl_View)& aView = aViewIt.Value();
if (aView->IsDefined() && aView->IsActive())
{
const Handle(Aspect_Window) AspectWindow = aView->Window();
#if defined(_WIN32) && !defined(OCCT_UWP)
const Handle(WNT_Window) theWindow = Handle(WNT_Window)::DownCast (AspectWindow);
Aspect_Handle TheWindowIdOfView = theWindow->HWindow ();
#elif defined(__APPLE__) && !defined(MACOSX_USE_GLX)
const Handle(Cocoa_Window) theWindow = Handle(Cocoa_Window)::DownCast (AspectWindow);
#if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE
UIView* TheWindowIdOfView = theWindow->HView();
#else
NSView* TheWindowIdOfView = theWindow->HView();
#endif
#elif defined(__ANDROID__) || defined(__QNX__) || defined(__EMSCRIPTEN__) || defined(OCCT_UWP)
int TheWindowIdOfView = 0;
#else
const Handle(Xw_Window) theWindow = Handle(Xw_Window)::DownCast (AspectWindow);
int TheWindowIdOfView = int (theWindow->XWindow ());
#endif // WNT
// Comparaison on window IDs
if (TheWindowIdOfView == TheSpecifiedWindowId)
{
isExist = Standard_True;
theView = aView;
}
}
}
return isExist;
}
//=======================================================================
//function : setDeviceLost
//purpose :
//=======================================================================
void OpenGl_GraphicDriver::setDeviceLost()
{
if (myMapOfStructure.IsEmpty())
{
return;
}
for (NCollection_Map<Handle(OpenGl_View)>::Iterator aViewIter (myMapOfView); aViewIter.More(); aViewIter.Next())
{
const Handle(OpenGl_View)& aView = aViewIter.Value();
if (aView->myWasRedrawnGL)
{
aView->StructureManager()->SetDeviceLost();
}
}
}