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occt/src/OpenGl/OpenGl_Context.cxx

628 lines
23 KiB
C++

// Created on: 2012-01-26
// Created by: Kirill GAVRILOV
// Copyright (c) 2012-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
#if (defined(_WIN32) || defined(__WIN32__))
#include <windows.h>
#endif
#include <OpenGl_Context.hxx>
#include <OpenGl_ArbVBO.hxx>
#include <OpenGl_ExtFBO.hxx>
#include <OpenGl_GlCore20.hxx>
#include <Standard_ProgramError.hxx>
#if (defined(_WIN32) || defined(__WIN32__))
//
#elif defined(__APPLE__) && !defined(MACOSX_USE_GLX)
#include <dlfcn.h>
#else
#include <GL/glx.h> // glXGetProcAddress()
#endif
IMPLEMENT_STANDARD_HANDLE (OpenGl_Context, Standard_Transient)
IMPLEMENT_STANDARD_RTTIEXT(OpenGl_Context, Standard_Transient)
//! Make record shorter to retrieve function pointer using variable with same name
#define FindProcShort(theStruct, theFunc) FindProc(#theFunc, theStruct->theFunc)
// =======================================================================
// function : OpenGl_Context
// purpose :
// =======================================================================
OpenGl_Context::OpenGl_Context()
: core12 (NULL),
core13 (NULL),
core14 (NULL),
core15 (NULL),
core20 (NULL),
arbVBO (NULL),
extFBO (NULL),
myGlLibHandle (NULL),
myGlCore20 (NULL),
myGlVerMajor (0),
myGlVerMinor (0),
myIsFeedback (Standard_False),
myIsInitialized (Standard_False)
{
#if defined(MAC_OS_X_VERSION_10_3) && !defined(MACOSX_USE_GLX)
// Vendors can not extend functionality on this system
// and developers are limited to OpenGL support provided by Mac OS X SDK.
// We retrieve function pointers from system library
// to generalize extensions support on all platforms.
// In this way we also reach binary compatibility benefit between OS releases
// if some newest functionality is optionally used.
// Notice that GL version / extension availability checks are required
// because function pointers may be available but not functionality itself
// (depends on renderer).
myGlLibHandle = dlopen ("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY);
#endif
}
// =======================================================================
// function : ~OpenGl_Context
// purpose :
// =======================================================================
OpenGl_Context::~OpenGl_Context()
{
delete myGlCore20;
delete arbVBO;
delete extFBO;
}
// =======================================================================
// function : MakeCurrent
// purpose :
// =======================================================================
Standard_Boolean OpenGl_Context::MakeCurrent()
{
#if (defined(_WIN32) || defined(__WIN32__))
if (myWindowDC == NULL || myGContext == NULL ||
!wglMakeCurrent ((HDC )myWindowDC, (HGLRC )myGContext))
{
//GLenum anErrCode = glGetError();
//const GLubyte* anErrorString = gluErrorString (anErrCode);
//std::cerr << "wglMakeCurrent() failed: " << anErrCode << " " << anErrorString << "\n";
return Standard_False;
}
#else
if (myDisplay == NULL || myWindow == 0 || myGContext == 0 ||
!glXMakeCurrent ((Display* )myDisplay, (GLXDrawable )myWindow, (GLXContext )myGContext))
{
// if there is no current context it might be impossible to use glGetError() correctly
//std::cerr << "glXMakeCurrent() failed!\n";
return Standard_False;
}
#endif
return Standard_True;
}
// =======================================================================
// function : findProc
// purpose :
// =======================================================================
void* OpenGl_Context::findProc (const char* theFuncName)
{
#if (defined(_WIN32) || defined(__WIN32__))
return wglGetProcAddress (theFuncName);
#elif defined(__APPLE__) && !defined(MACOSX_USE_GLX)
return (myGlLibHandle != NULL) ? dlsym (myGlLibHandle, theFuncName) : NULL;
#else
return (void* )glXGetProcAddress ((const GLubyte* )theFuncName);
#endif
}
// =======================================================================
// function : CheckExtension
// purpose :
// =======================================================================
Standard_Boolean OpenGl_Context::CheckExtension (const char* theExtName) const
{
if (theExtName == NULL)
{
std::cerr << "CheckExtension called with NULL string!\n";
return Standard_False;
}
int anExtNameLen = strlen (theExtName);
// available since OpenGL 3.0
// and the ONLY way to check extensions with OpenGL 3.1+ core profile
/**if (IsGlGreaterEqual (3, 0))
{
GLint anExtNb = 0;
glGetIntegerv (GL_NUM_EXTENSIONS, &anExtNb);
for (GLint anIter = 0; anIter < anExtNb; ++anIter)
{
const char* anExtension = (const char* )core30->glGetStringi (GL_EXTENSIONS, (GLuint )anIter);
if (anExtension[anExtNameLen] == '\0' &&
strncmp (anExtension, theExtName, anExtNameLen) == 0)
{
return Standard_True;
}
}
return Standard_False;
}*/
// use old way with huge string for all extensions
const char* anExtString = (const char* )glGetString (GL_EXTENSIONS);
if (anExtString == NULL)
{
std::cerr << "glGetString (GL_EXTENSIONS) returns NULL! No GL context?\n";
return Standard_False;
}
// Search for theExtName in the extensions string.
// Use of strstr() is not sufficient because extension names can be prefixes of other extension names.
char* aPtrIter = (char* )anExtString;
const char* aPtrEnd = aPtrIter + strlen (anExtString);
while (aPtrIter < aPtrEnd)
{
int n = strcspn (aPtrIter, " ");
if ((n == anExtNameLen) && (strncmp (aPtrIter, theExtName, anExtNameLen) == 0))
{
return Standard_True;
}
aPtrIter += (n + 1);
}
return Standard_False;
}
// =======================================================================
// function : Init
// purpose :
// =======================================================================
void OpenGl_Context::Init()
{
if (myIsInitialized)
{
return;
}
#if (defined(_WIN32) || defined(__WIN32__))
myWindowDC = (Aspect_Handle )wglGetCurrentDC();
myGContext = (Aspect_RenderingContext )wglGetCurrentContext();
#else
myDisplay = (Aspect_Display )glXGetCurrentDisplay();
myGContext = (Aspect_RenderingContext )glXGetCurrentContext();
myWindow = (Aspect_Drawable )glXGetCurrentDrawable();
#endif
init();
myIsInitialized = Standard_True;
}
// =======================================================================
// function : Init
// purpose :
// =======================================================================
#if (defined(_WIN32) || defined(__WIN32__))
void OpenGl_Context::Init (const Aspect_Handle theWindow,
const Aspect_Handle theWindowDC,
const Aspect_RenderingContext theGContext)
#else
void OpenGl_Context::Init (const Aspect_Drawable theWindow,
const Aspect_Display theDisplay,
const Aspect_RenderingContext theGContext)
#endif
{
Standard_ProgramError_Raise_if (myIsInitialized, "OpenGl_Context::Init() should be called only once!");
myWindow = theWindow;
myGContext = theGContext;
#if (defined(_WIN32) || defined(__WIN32__))
myWindowDC = theWindowDC;
#else
myDisplay = theDisplay;
#endif
init();
myIsInitialized = Standard_True;
}
// =======================================================================
// function : ResetErrors
// purpose :
// =======================================================================
void OpenGl_Context::ResetErrors()
{
while (glGetError() != GL_NO_ERROR)
{
//
}
}
// =======================================================================
// function : readGlVersion
// purpose :
// =======================================================================
void OpenGl_Context::readGlVersion()
{
// reset values
myGlVerMajor = 0;
myGlVerMinor = 0;
// available since OpenGL 3.0
GLint aMajor, aMinor;
glGetIntegerv (GL_MAJOR_VERSION, &aMajor);
glGetIntegerv (GL_MINOR_VERSION, &aMinor);
if (glGetError() == GL_NO_ERROR)
{
myGlVerMajor = aMajor;
myGlVerMinor = aMinor;
return;
}
ResetErrors();
// Read version string.
// Notice that only first two numbers splitted by point '2.1 XXXXX' are significant.
// Following trash (after space) is vendor-specific.
// New drivers also returns micro version of GL like '3.3.0' which has no meaning
// and should be considered as vendor-specific too.
const char* aVerStr = (const char* )glGetString (GL_VERSION);
if (aVerStr == NULL || *aVerStr == '\0')
{
// invalid GL context
return;
}
// parse string for major number
char aMajorStr[32];
char aMinorStr[32];
size_t aMajIter = 0;
while (aVerStr[aMajIter] >= '0' && aVerStr[aMajIter] <= '9')
{
++aMajIter;
}
if (aMajIter == 0 || aMajIter >= sizeof(aMajorStr))
{
return;
}
memcpy (aMajorStr, aVerStr, aMajIter);
aMajorStr[aMajIter] = '\0';
// parse string for minor number
size_t aMinIter = aMajIter + 1;
while (aVerStr[aMinIter] >= '0' && aVerStr[aMinIter] <= '9')
{
++aMinIter;
}
size_t aMinLen = aMinIter - aMajIter - 1;
if (aMinLen == 0 || aMinLen >= sizeof(aMinorStr))
{
return;
}
memcpy (aMinorStr, aVerStr, aMinLen);
aMinorStr[aMinLen] = '\0';
// read numbers
myGlVerMajor = atoi (aMajorStr);
myGlVerMinor = atoi (aMinorStr);
if (myGlVerMajor <= 0)
{
myGlVerMajor = 0;
myGlVerMinor = 0;
}
}
// =======================================================================
// function : init
// purpose :
// =======================================================================
void OpenGl_Context::init()
{
// read version
readGlVersion();
// initialize VBO extension (ARB)
if (CheckExtension ("GL_ARB_vertex_buffer_object"))
{
arbVBO = new OpenGl_ArbVBO();
memset (arbVBO, 0, sizeof(OpenGl_ArbVBO)); // nullify whole structure
if (!FindProcShort (arbVBO, glGenBuffersARB)
|| !FindProcShort (arbVBO, glBindBufferARB)
|| !FindProcShort (arbVBO, glBufferDataARB)
|| !FindProcShort (arbVBO, glDeleteBuffersARB))
{
delete arbVBO;
arbVBO = NULL;
}
}
// initialize FBO extension (EXT)
if (CheckExtension ("GL_EXT_framebuffer_object"))
{
extFBO = new OpenGl_ExtFBO();
memset (extFBO, 0, sizeof(OpenGl_ExtFBO)); // nullify whole structure
if (!FindProcShort (extFBO, glGenFramebuffersEXT)
|| !FindProcShort (extFBO, glDeleteFramebuffersEXT)
|| !FindProcShort (extFBO, glBindFramebufferEXT)
|| !FindProcShort (extFBO, glFramebufferTexture2DEXT)
|| !FindProcShort (extFBO, glCheckFramebufferStatusEXT)
|| !FindProcShort (extFBO, glGenRenderbuffersEXT)
|| !FindProcShort (extFBO, glDeleteRenderbuffersEXT)
|| !FindProcShort (extFBO, glBindRenderbufferEXT)
|| !FindProcShort (extFBO, glRenderbufferStorageEXT)
|| !FindProcShort (extFBO, glFramebufferRenderbufferEXT))
{
delete extFBO;
extFBO = NULL;
}
}
myGlCore20 = new OpenGl_GlCore20();
memset (myGlCore20, 0, sizeof(OpenGl_GlCore20)); // nullify whole structure
// initialize OpenGL 1.2 core functionality
if (IsGlGreaterEqual (1, 2))
{
if (!FindProcShort (myGlCore20, glBlendColor)
|| !FindProcShort (myGlCore20, glBlendEquation)
|| !FindProcShort (myGlCore20, glDrawRangeElements)
|| !FindProcShort (myGlCore20, glTexImage3D)
|| !FindProcShort (myGlCore20, glTexSubImage3D)
|| !FindProcShort (myGlCore20, glCopyTexSubImage3D))
{
myGlVerMajor = 1;
myGlVerMinor = 1;
}
}
// initialize OpenGL 1.3 core functionality
if (IsGlGreaterEqual (1, 3))
{
if (!FindProcShort (myGlCore20, glActiveTexture)
|| !FindProcShort (myGlCore20, glSampleCoverage)
|| !FindProcShort (myGlCore20, glCompressedTexImage3D)
|| !FindProcShort (myGlCore20, glCompressedTexImage2D)
|| !FindProcShort (myGlCore20, glCompressedTexImage1D)
|| !FindProcShort (myGlCore20, glCompressedTexSubImage3D)
|| !FindProcShort (myGlCore20, glCompressedTexSubImage2D)
|| !FindProcShort (myGlCore20, glCompressedTexSubImage1D)
|| !FindProcShort (myGlCore20, glGetCompressedTexImage)
// deprecated
|| !FindProcShort (myGlCore20, glClientActiveTexture)
|| !FindProcShort (myGlCore20, glMultiTexCoord1d)
|| !FindProcShort (myGlCore20, glMultiTexCoord1dv)
|| !FindProcShort (myGlCore20, glMultiTexCoord1f)
|| !FindProcShort (myGlCore20, glMultiTexCoord1fv)
|| !FindProcShort (myGlCore20, glMultiTexCoord1i)
|| !FindProcShort (myGlCore20, glMultiTexCoord1iv)
|| !FindProcShort (myGlCore20, glMultiTexCoord1s)
|| !FindProcShort (myGlCore20, glMultiTexCoord1sv)
|| !FindProcShort (myGlCore20, glMultiTexCoord2d)
|| !FindProcShort (myGlCore20, glMultiTexCoord2dv)
|| !FindProcShort (myGlCore20, glMultiTexCoord2f)
|| !FindProcShort (myGlCore20, glMultiTexCoord2fv)
|| !FindProcShort (myGlCore20, glMultiTexCoord2i)
|| !FindProcShort (myGlCore20, glMultiTexCoord2iv)
|| !FindProcShort (myGlCore20, glMultiTexCoord2s)
|| !FindProcShort (myGlCore20, glMultiTexCoord2sv)
|| !FindProcShort (myGlCore20, glMultiTexCoord3d)
|| !FindProcShort (myGlCore20, glMultiTexCoord3dv)
|| !FindProcShort (myGlCore20, glMultiTexCoord3f)
|| !FindProcShort (myGlCore20, glMultiTexCoord3fv)
|| !FindProcShort (myGlCore20, glMultiTexCoord3i)
|| !FindProcShort (myGlCore20, glMultiTexCoord3iv)
|| !FindProcShort (myGlCore20, glMultiTexCoord3s)
|| !FindProcShort (myGlCore20, glMultiTexCoord3sv)
|| !FindProcShort (myGlCore20, glMultiTexCoord4d)
|| !FindProcShort (myGlCore20, glMultiTexCoord4dv)
|| !FindProcShort (myGlCore20, glMultiTexCoord4f)
|| !FindProcShort (myGlCore20, glMultiTexCoord4fv)
|| !FindProcShort (myGlCore20, glMultiTexCoord4i)
|| !FindProcShort (myGlCore20, glMultiTexCoord4iv)
|| !FindProcShort (myGlCore20, glMultiTexCoord4s)
|| !FindProcShort (myGlCore20, glMultiTexCoord4sv)
|| !FindProcShort (myGlCore20, glLoadTransposeMatrixf)
|| !FindProcShort (myGlCore20, glLoadTransposeMatrixd)
|| !FindProcShort (myGlCore20, glMultTransposeMatrixf)
|| !FindProcShort (myGlCore20, glMultTransposeMatrixd))
{
myGlVerMajor = 1;
myGlVerMinor = 2;
core12 = myGlCore20;
}
}
// initialize OpenGL 1.4 core functionality
if (IsGlGreaterEqual (1, 4))
{
if (!FindProcShort (myGlCore20, glBlendFuncSeparate)
|| !FindProcShort (myGlCore20, glMultiDrawArrays)
|| !FindProcShort (myGlCore20, glMultiDrawElements)
|| !FindProcShort (myGlCore20, glPointParameterf)
|| !FindProcShort (myGlCore20, glPointParameterfv)
|| !FindProcShort (myGlCore20, glPointParameteri)
|| !FindProcShort (myGlCore20, glPointParameteriv))
{
myGlVerMajor = 1;
myGlVerMinor = 3;
core12 = myGlCore20;
core13 = myGlCore20;
}
}
// initialize OpenGL 1.5 core functionality
if (IsGlGreaterEqual (1, 5))
{
if (!FindProcShort (myGlCore20, glGenQueries)
|| !FindProcShort (myGlCore20, glDeleteQueries)
|| !FindProcShort (myGlCore20, glIsQuery)
|| !FindProcShort (myGlCore20, glBeginQuery)
|| !FindProcShort (myGlCore20, glEndQuery)
|| !FindProcShort (myGlCore20, glGetQueryiv)
|| !FindProcShort (myGlCore20, glGetQueryObjectiv)
|| !FindProcShort (myGlCore20, glGetQueryObjectuiv)
|| !FindProcShort (myGlCore20, glBindBuffer)
|| !FindProcShort (myGlCore20, glDeleteBuffers)
|| !FindProcShort (myGlCore20, glGenBuffers)
|| !FindProcShort (myGlCore20, glIsBuffer)
|| !FindProcShort (myGlCore20, glBufferData)
|| !FindProcShort (myGlCore20, glBufferSubData)
|| !FindProcShort (myGlCore20, glGetBufferSubData)
|| !FindProcShort (myGlCore20, glMapBuffer)
|| !FindProcShort (myGlCore20, glUnmapBuffer)
|| !FindProcShort (myGlCore20, glGetBufferParameteriv)
|| !FindProcShort (myGlCore20, glGetBufferPointerv))
{
myGlVerMajor = 1;
myGlVerMinor = 4;
core12 = myGlCore20;
core13 = myGlCore20;
core14 = myGlCore20;
}
}
// initialize OpenGL 2.0 core functionality
if (IsGlGreaterEqual (2, 0))
{
if (!FindProcShort (myGlCore20, glBlendEquationSeparate)
|| !FindProcShort (myGlCore20, glDrawBuffers)
|| !FindProcShort (myGlCore20, glStencilOpSeparate)
|| !FindProcShort (myGlCore20, glStencilFuncSeparate)
|| !FindProcShort (myGlCore20, glStencilMaskSeparate)
|| !FindProcShort (myGlCore20, glAttachShader)
|| !FindProcShort (myGlCore20, glBindAttribLocation)
|| !FindProcShort (myGlCore20, glCompileShader)
|| !FindProcShort (myGlCore20, glCreateProgram)
|| !FindProcShort (myGlCore20, glCreateShader)
|| !FindProcShort (myGlCore20, glDeleteProgram)
|| !FindProcShort (myGlCore20, glDeleteShader)
|| !FindProcShort (myGlCore20, glDetachShader)
|| !FindProcShort (myGlCore20, glDisableVertexAttribArray)
|| !FindProcShort (myGlCore20, glEnableVertexAttribArray)
|| !FindProcShort (myGlCore20, glGetActiveAttrib)
|| !FindProcShort (myGlCore20, glGetActiveUniform)
|| !FindProcShort (myGlCore20, glGetAttachedShaders)
|| !FindProcShort (myGlCore20, glGetAttribLocation)
|| !FindProcShort (myGlCore20, glGetProgramiv)
|| !FindProcShort (myGlCore20, glGetProgramInfoLog)
|| !FindProcShort (myGlCore20, glGetShaderiv)
|| !FindProcShort (myGlCore20, glGetShaderInfoLog)
|| !FindProcShort (myGlCore20, glGetShaderSource)
|| !FindProcShort (myGlCore20, glGetUniformLocation)
|| !FindProcShort (myGlCore20, glGetUniformfv)
|| !FindProcShort (myGlCore20, glGetUniformiv)
|| !FindProcShort (myGlCore20, glGetVertexAttribdv)
|| !FindProcShort (myGlCore20, glGetVertexAttribfv)
|| !FindProcShort (myGlCore20, glGetVertexAttribiv)
|| !FindProcShort (myGlCore20, glGetVertexAttribPointerv)
|| !FindProcShort (myGlCore20, glIsProgram)
|| !FindProcShort (myGlCore20, glIsShader)
|| !FindProcShort (myGlCore20, glLinkProgram)
|| !FindProcShort (myGlCore20, glShaderSource)
|| !FindProcShort (myGlCore20, glUseProgram)
|| !FindProcShort (myGlCore20, glUniform1f)
|| !FindProcShort (myGlCore20, glUniform2f)
|| !FindProcShort (myGlCore20, glUniform3f)
|| !FindProcShort (myGlCore20, glUniform4f)
|| !FindProcShort (myGlCore20, glUniform1i)
|| !FindProcShort (myGlCore20, glUniform2i)
|| !FindProcShort (myGlCore20, glUniform3i)
|| !FindProcShort (myGlCore20, glUniform4i)
|| !FindProcShort (myGlCore20, glUniform1fv)
|| !FindProcShort (myGlCore20, glUniform2fv)
|| !FindProcShort (myGlCore20, glUniform3fv)
|| !FindProcShort (myGlCore20, glUniform4fv)
|| !FindProcShort (myGlCore20, glUniform1iv)
|| !FindProcShort (myGlCore20, glUniform2iv)
|| !FindProcShort (myGlCore20, glUniform3iv)
|| !FindProcShort (myGlCore20, glUniform4iv)
|| !FindProcShort (myGlCore20, glUniformMatrix2fv)
|| !FindProcShort (myGlCore20, glUniformMatrix3fv)
|| !FindProcShort (myGlCore20, glUniformMatrix4fv)
|| !FindProcShort (myGlCore20, glValidateProgram)
|| !FindProcShort (myGlCore20, glVertexAttrib1d)
|| !FindProcShort (myGlCore20, glVertexAttrib1dv)
|| !FindProcShort (myGlCore20, glVertexAttrib1f)
|| !FindProcShort (myGlCore20, glVertexAttrib1fv)
|| !FindProcShort (myGlCore20, glVertexAttrib1s)
|| !FindProcShort (myGlCore20, glVertexAttrib1sv)
|| !FindProcShort (myGlCore20, glVertexAttrib2d)
|| !FindProcShort (myGlCore20, glVertexAttrib2dv)
|| !FindProcShort (myGlCore20, glVertexAttrib2f)
|| !FindProcShort (myGlCore20, glVertexAttrib2fv)
|| !FindProcShort (myGlCore20, glVertexAttrib2s)
|| !FindProcShort (myGlCore20, glVertexAttrib2sv)
|| !FindProcShort (myGlCore20, glVertexAttrib3d)
|| !FindProcShort (myGlCore20, glVertexAttrib3dv)
|| !FindProcShort (myGlCore20, glVertexAttrib3f)
|| !FindProcShort (myGlCore20, glVertexAttrib3fv)
|| !FindProcShort (myGlCore20, glVertexAttrib3s)
|| !FindProcShort (myGlCore20, glVertexAttrib3sv)
|| !FindProcShort (myGlCore20, glVertexAttrib4Nbv)
|| !FindProcShort (myGlCore20, glVertexAttrib4Niv)
|| !FindProcShort (myGlCore20, glVertexAttrib4Nsv)
|| !FindProcShort (myGlCore20, glVertexAttrib4Nub)
|| !FindProcShort (myGlCore20, glVertexAttrib4Nubv)
|| !FindProcShort (myGlCore20, glVertexAttrib4Nuiv)
|| !FindProcShort (myGlCore20, glVertexAttrib4Nusv)
|| !FindProcShort (myGlCore20, glVertexAttrib4bv)
|| !FindProcShort (myGlCore20, glVertexAttrib4d)
|| !FindProcShort (myGlCore20, glVertexAttrib4dv)
|| !FindProcShort (myGlCore20, glVertexAttrib4f)
|| !FindProcShort (myGlCore20, glVertexAttrib4fv)
|| !FindProcShort (myGlCore20, glVertexAttrib4iv)
|| !FindProcShort (myGlCore20, glVertexAttrib4s)
|| !FindProcShort (myGlCore20, glVertexAttrib4sv)
|| !FindProcShort (myGlCore20, glVertexAttrib4ubv)
|| !FindProcShort (myGlCore20, glVertexAttrib4uiv)
|| !FindProcShort (myGlCore20, glVertexAttrib4usv)
|| !FindProcShort (myGlCore20, glVertexAttribPointer))
{
myGlVerMajor = 1;
myGlVerMinor = 5;
core12 = myGlCore20;
core13 = myGlCore20;
core14 = myGlCore20;
core15 = myGlCore20;
}
}
if (IsGlGreaterEqual (2, 0))
{
core12 = myGlCore20;
core13 = myGlCore20;
core14 = myGlCore20;
core15 = myGlCore20;
core20 = myGlCore20;
}
}
// =======================================================================
// function : IsFeedback
// purpose :
// =======================================================================
Standard_Boolean OpenGl_Context::IsFeedback() const
{
return myIsFeedback;
}
// =======================================================================
// function : SetFeedback
// purpose :
// =======================================================================
void OpenGl_Context::SetFeedback (const Standard_Boolean theFeedbackOn)
{
myIsFeedback = theFeedbackOn;
}