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occt/src/BRepClass3d/BRepClass3d_SClassifier.cxx
abv 79e9ce0ec2 0026627: [Regression] Shape Healing hangs as of OCC 6.8.0
Check for orientation of the solid corrected to ensure that cycle always finishes.

Test case added: bugs modalg_6 bug26627
Tests boolean volumemaker A3, B5, B7 corrected (improvements)
2015-09-10 16:40:29 +03:00

487 lines
16 KiB
C++

// Created on: 1996-07-15
// Created by: Laurent BUCHARD
// Copyright (c) 1996-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
// Modified by skv - Thu Sep 4 11:22:05 2003 OCC578
#include <BRep_Tool.hxx>
#include <BRepClass3d_Intersector3d.hxx>
#include <BRepClass3d_SClassifier.hxx>
#include <BRepClass3d_SolidExplorer.hxx>
#include <BRepTopAdaptor_FClass2d.hxx>
#include <ElCLib.hxx>
#include <Geom_Surface.hxx>
#include <gp_Lin.hxx>
#include <gp_Pnt.hxx>
#include <gp_Vec.hxx>
#include <IntCurvesFace_Intersector.hxx>
#include <math_BullardGenerator.hxx>
#include <Precision.hxx>
#include <Standard_DomainError.hxx>
#include <TopoDS.hxx>
#include <TopoDS_Face.hxx>
#include <vector>
// modified by NIZHNY-MKK Mon Jun 21 15:13:40 2004
static
Standard_Boolean FaceNormal (const TopoDS_Face& aF,
const Standard_Real U,
const Standard_Real V,
gp_Dir& aDN);
static
Standard_Real GetAddToParam(const gp_Lin& L,const Standard_Real P,const Bnd_Box& B);
//=======================================================================
//function : BRepClass3d_SClassifier
//purpose :
//=======================================================================
BRepClass3d_SClassifier::BRepClass3d_SClassifier()
{
}
//=======================================================================
//function : BRepClass3d_SClassifier
//purpose :
//=======================================================================
BRepClass3d_SClassifier::BRepClass3d_SClassifier(BRepClass3d_SolidExplorer& S,
const gp_Pnt& P,
const Standard_Real Tol) {
if(S.Reject(P)) {
myState=3; //-- in ds solid case without face
}
else {
Perform(S,P,Tol);
}
}
//=======================================================================
//function : PerformInfinitePoint
//purpose :
//=======================================================================
void BRepClass3d_SClassifier::PerformInfinitePoint(BRepClass3d_SolidExplorer& aSE,
const Standard_Real /*Tol*/) {
//Take a normal to the first extracted face in its random inner point
//and intersect this reversed normal with the faces of the solid.
//If the min.par.-intersection point is
// a) inner point of a face
// b) transition is not TANGENT
// (the line does not touch the face but pierces it)
//then set <myState> to IN or OUT according to transition
//else take the next random point inside the min.par.-intersected face
//and continue
if(aSE.Reject(gp_Pnt(0,0,0))) {
myState=3; //-- in ds solid case without face
return;
}
//
//------------------------------------------------------------
// 1
Standard_Boolean bFound;
Standard_Real aParam, aU = 0., aV = 0.;
gp_Pnt aPoint;
gp_Dir aDN;
math_BullardGenerator aRandomGenerator;
myFace.Nullify();
myState=2;
// Collect faces in sequence to iterate
std::vector<TopoDS_Face> aFaces;
for (aSE.InitShell(); aSE.MoreShell(); aSE.NextShell())
{
for (aSE.InitFace(); aSE.MoreFace(); aSE.NextFace())
{
aFaces.push_back (aSE.CurrentFace());
}
}
// iteratively try up to 10 probing points from each face
const int NB_MAX_POINTS_PER_FACE = 10;
for (int itry = 0; itry < NB_MAX_POINTS_PER_FACE; itry++)
{
for (std::vector<TopoDS_Face>::iterator iFace = aFaces.begin(); iFace != aFaces.end(); ++iFace)
{
TopoDS_Face aF = *iFace;
TopAbs_State aState = TopAbs_OUT;
IntCurveSurface_TransitionOnCurve aTransition = IntCurveSurface_Tangent;
aParam = 0.1 + 0.8 * aRandomGenerator.NextReal(); // random number in range [0.1, 0.9]
bFound = aSE.FindAPointInTheFace(aF, aPoint, aU, aV, aParam);
if (!bFound || !FaceNormal(aF, aU, aV, aDN))
continue;
gp_Lin aLin(aPoint, -aDN);
Standard_Real parmin = RealLast();
for (aSE.InitShell();aSE.MoreShell();aSE.NextShell()) {
if (aSE.RejectShell(aLin) == Standard_False) {
for (aSE.InitFace();aSE.MoreFace(); aSE.NextFace()) {
if (aSE.RejectFace(aLin) == Standard_False) {
TopoDS_Shape aLocalShape = aSE.CurrentFace();
TopoDS_Face CurFace = TopoDS::Face(aLocalShape);
IntCurvesFace_Intersector& Intersector3d = aSE.Intersector(CurFace);
Intersector3d.Perform(aLin,-RealLast(),parmin);
if(Intersector3d.IsDone()) {
if(Intersector3d.NbPnt()) {
Standard_Integer imin = 1;
for (Standard_Integer i = 2; i <= Intersector3d.NbPnt(); i++)
if (Intersector3d.WParameter(i) < Intersector3d.WParameter(imin))
imin = i;
parmin = Intersector3d.WParameter(imin);
aState = Intersector3d.State(imin);
aTransition = Intersector3d.Transition(imin);
}
}
}
}
}
else
myState = 1;
} //end of loop on the whole solid
if (aState == TopAbs_IN)
{
if (aTransition == IntCurveSurface_Out) {
//-- The line is going from inside the solid to outside
//-- the solid.
myState = 3; //-- IN --
return;
}
else if (aTransition == IntCurveSurface_In) {
myState = 4; //-- OUT --
return;
}
}
} // iteration by faces
} // iteration by points
}
//=======================================================================
//function : Perform
//purpose :
//=======================================================================
void BRepClass3d_SClassifier::Perform(BRepClass3d_SolidExplorer& SolidExplorer,
const gp_Pnt& P,
const Standard_Real Tol)
{
if(SolidExplorer.Reject(P)) {
myState=3; //-- in ds solid case without face
return;
}
myFace.Nullify();
myState = 0;
if(SolidExplorer.Reject(P) == Standard_False) {
gp_Lin L;
Standard_Real Par;
//-- We compute the intersection betwwen the line builded in the Solid Explorer
//-- and the shape.
//-- --------------------------------------------------------------------------------
//-- Calculate intersection with the face closest to the direction of bounding boxes
//-- by priority so that to have the smallest possible parmin.
//-- optimization to produce as much as possible rejections with other faces.
Standard_Integer iFlag;
//
// Modified by skv - Thu Sep 4 11:22:05 2003 OCC578 Begin
// If found line passes through a bound of any face, it means that the line
// is not found properly and it is necessary to repeat whole procedure.
// That's why the main loop while is added.
Standard_Boolean isFaultyLine = Standard_True;
Standard_Integer anIndFace = 0;
Standard_Real parmin = 0.;
while (isFaultyLine) {
if (anIndFace == 0) {
iFlag = SolidExplorer.Segment(P,L,Par);
} else {
iFlag = SolidExplorer.OtherSegment(P,L,Par);
}
Standard_Integer aCurInd = SolidExplorer.GetFaceSegmentIndex();
if (aCurInd > anIndFace) {
anIndFace = aCurInd;
} else {
myState = 1;
return;
}
// Modified by skv - Thu Sep 4 11:22:10 2003 OCC578 End
if (iFlag==1) {
// IsOnFace
// iFlag==1 i.e face is Infinite
myState=2;
return;
}
//SolidExplorer.Segment(P,L,Par);
//
//process results from uncorrected shells
//
//if(Par > 1.e+100 && L.Direction().IsParallel(gp_Dir(0.,0.,1.),1.e-8)) {
if (iFlag==2) {
myState = 4;
return;
}
//-- BRepClass3d_Intersector3d Intersector3d;
// Modified by skv - Thu Sep 4 13:48:27 2003 OCC578 Begin
// Check if the point is ON surface but OUT of the face.
// Just skip this face because it is bad for classification.
if (iFlag == 3)
continue;
isFaultyLine = Standard_False;
// Standard_Real parmin = RealLast();
// for(SolidExplorer.InitShell();
// SolidExplorer.MoreShell();
// SolidExplorer.NextShell()) {
parmin = RealLast();
for(SolidExplorer.InitShell();
SolidExplorer.MoreShell() && !isFaultyLine;
SolidExplorer.NextShell()) {
// Modified by skv - Thu Sep 4 13:48:27 2003 OCC578 End
if(SolidExplorer.RejectShell(L) == Standard_False) {
// Modified by skv - Thu Sep 4 13:48:27 2003 OCC578 Begin
// for(SolidExplorer.InitFace();
// SolidExplorer.MoreFace();
// SolidExplorer.NextFace()) {
for(SolidExplorer.InitFace();
SolidExplorer.MoreFace() && !isFaultyLine;
SolidExplorer.NextFace()) {
// Modified by skv - Thu Sep 4 13:48:27 2003 OCC578 End
if(SolidExplorer.RejectFace(L) == Standard_False) {
//-- Intersector3d.Perform(L,Par,Tol,SolidExplorer.CurrentFace());
TopoDS_Shape aLocalShape = SolidExplorer.CurrentFace();
TopoDS_Face f = TopoDS::Face(aLocalShape);
// TopoDS_Face f = TopoDS::Face(SolidExplorer.CurrentFace());
IntCurvesFace_Intersector& Intersector3d = SolidExplorer.Intersector(f);
// MSV Oct 25, 2001: prolong segment, since there are cases when
// the intersector does not find intersection points with the original
// segment due to rough triangulation of a parametrized surface
Standard_Real addW = Max(10*Tol, 0.01*Par);
Standard_Real AddW = addW;
Bnd_Box aBoxF = Intersector3d.Bounding();
// MSV 23.09.2004: the box must be finite in order to
// correctly prolong the segment to its bounds
if (!aBoxF.IsVoid() && !aBoxF.IsWhole()) {
Standard_Real aXmin, aYmin, aZmin, aXmax, aYmax, aZmax;
aBoxF.Get(aXmin, aYmin, aZmin, aXmax, aYmax, aZmax);
Standard_Real boxaddW = GetAddToParam(L,Par,aBoxF);
addW = Max(addW,boxaddW);
}
Standard_Real minW = -AddW;//-addW;
Standard_Real maxW = Min(Par*10,Par+addW);//Par+addW;
//cout << "range [" << minW << "," << maxW << "]" << endl << endl;
Intersector3d.Perform(L,minW,maxW);
//Intersector3d.Perform(L,-Tol,Par+10.0*Tol);
if(Intersector3d.IsDone()) {
Standard_Integer i;
for (i=1; i <= Intersector3d.NbPnt(); i++) {
if(Abs(Intersector3d.WParameter(i)) < Abs(parmin) - Precision::PConfusion()) {
parmin = Intersector3d.WParameter(i);
// Modified by skv - Thu Sep 4 12:46:32 2003 OCC578 Begin
TopAbs_State aState = Intersector3d.State(i);
// Modified by skv - Thu Sep 4 12:46:33 2003 OCC578 End
if(Abs(parmin)<=Tol) {
myState = 2;
myFace = f;
}
// Modified by skv - Thu Sep 4 12:46:32 2003 OCC578 Begin
// Treatment of case TopAbs_ON separately.
else if(aState==TopAbs_IN) {
// Modified by skv - Thu Sep 4 12:46:32 2003 OCC578 End
//-- The intersection point between the line and a face F
// -- of the solid is in the face F
IntCurveSurface_TransitionOnCurve tran = Intersector3d.Transition(i);
if (tran == IntCurveSurface_Tangent) {
#ifdef OCCT_DEBUG
cout<<"*Problem ds BRepClass3d_SClassifier.cxx"<<endl;
#endif
continue; // ignore this point
}
// if parmin is negative we should reverse transition
if (parmin < 0)
tran = (tran == IntCurveSurface_Out
? IntCurveSurface_In : IntCurveSurface_Out);
if(tran == IntCurveSurface_Out) {
//-- The line is going from inside the solid to outside
//-- the solid.
myState = 3; //-- IN --
}
else /* if(tran == IntCurveSurface_In) */ {
myState = 4; //-- OUT --
}
myFace = f;
}
// Modified by skv - Thu Sep 4 12:48:50 2003 OCC578 Begin
// If the state is TopAbs_ON, it is necessary to chose
// another line and to repeat the whole procedure.
else if(aState==TopAbs_ON) {
isFaultyLine = Standard_True;
break;
}
// Modified by skv - Thu Sep 4 12:48:50 2003 OCC578 End
}
else {
//-- No point has been found by the Intersector3d.
//-- Or a Point has been found with a greater parameter.
}
} //-- loop by intersection points
} //-- Face has not been rejected
else {
myState = 1;
}
}
} //-- Exploration of the faces
} //-- Shell has not been rejected
else {
myState=1;
}
} //-- Exploration of the shells
// Modified by skv - Thu Sep 4 11:42:03 2003 OCC578 Begin
// The end of main loop.
}
// Modified by skv - Thu Sep 4 11:42:03 2003 OCC578 End
#ifdef OCCT_DEBUG
//#################################################
SolidExplorer.DumpSegment(P,L,parmin,State());
//#################################################
#endif
} //-- Solid has not been rejected
else {
myState = 1;
}
}
TopAbs_State BRepClass3d_SClassifier::State() const {
if(myState==2) return(TopAbs_ON);
if(myState==4) return(TopAbs_OUT); //--
else if(myState==3) return(TopAbs_IN); //--
return(TopAbs_OUT);
}
TopoDS_Face BRepClass3d_SClassifier::Face() const {
return(myFace);
}
Standard_Boolean BRepClass3d_SClassifier::Rejected() const {
return(myState==1);
}
Standard_Boolean BRepClass3d_SClassifier::IsOnAFace() const {
return(myState==2);
}
void BRepClass3d_SClassifier::ForceIn() {
myState=3;
}
void BRepClass3d_SClassifier::ForceOut() {
myState=4;
}
Standard_Real GetAddToParam(const gp_Lin& L,
const Standard_Real P,
const Bnd_Box& B)
{
Standard_Real aXmin, aYmin, aZmin, aXmax, aYmax, aZmax;
B.Get(aXmin, aYmin, aZmin, aXmax, aYmax, aZmax);
Standard_Real x[2] = {aXmin,aXmax}, y[2] = {aYmin,aYmax}, z[2] = {aZmin,aZmax};
Standard_Integer i = 0, j = 0, k = 0;
Standard_Real Par = P;
for(i = 0 ; i < 2; i++) {
for(j = 0; j < 2; j++) {
for(k = 0; k < 2; k++) {
Standard_Real X = fabs(x[i]-L.Location().X());
Standard_Real Y = fabs(y[j]-L.Location().Y());
Standard_Real Z = fabs(z[k]-L.Location().Z());
if(X < 1.e+20 && Y < 1.e+20 && Z < 1.e+20) {
gp_Pnt aP(x[i],y[j],z[k]);
Standard_Real par = ElCLib::Parameter(L,aP);
if(par > Par)
Par = par;
}
else
return 1.e+20;
}
}
}
return Par - P;
}
//=======================================================================
//function : FaceNormal
//purpose :
//=======================================================================
Standard_Boolean FaceNormal (const TopoDS_Face& aF,
const Standard_Real U,
const Standard_Real V,
gp_Dir& aDN)
{
gp_Pnt aPnt ;
gp_Vec aD1U, aD1V, aN;
Handle(Geom_Surface) aS;
aS=BRep_Tool::Surface(aF);
aS->D1 (U, V, aPnt, aD1U, aD1V);
aN=aD1U.Crossed(aD1V);
if (aN.Magnitude() <= gp::Resolution())
return Standard_False;
aN.Normalize();
aDN.SetXYZ(aN.XYZ());
if (aF.Orientation() == TopAbs_REVERSED){
aDN.Reverse();
}
return Standard_True;
}