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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-04 18:06:22 +03:00
kgv 61a05a3658 0032198: Visualization, TKOpenGl - per-vertex lighting ignores back/front material colors
Graphic3d_ShaderManager::stdComputeLighting() now multiplies vertex color by material color.
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