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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-05-01 10:26:12 +03:00
2012-03-05 19:23:40 +04:00

117 lines
3.3 KiB
C++
Executable File

// Animation.h : interface of the CAnimationDoc class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_ANIMATIONDOC_H__79840E86_1001_11D2_B8C1_0000F87A77C1__INCLUDED_)
#define AFX_ANIMATIONDOC_H__79840E86_1001_11D2_B8C1_0000F87A77C1__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#include "AIS_ConnectedInteractive.hxx"
#include "Geom_Transformation.hxx"
class CAnimationDoc : public CDocument
{
public:
void DragEvent (const Standard_Integer x ,
const Standard_Integer y ,
const Standard_Integer TheState,
const Handle(V3d_View)& aView );
void InputEvent (const Standard_Integer x ,
const Standard_Integer y ,
const Handle(V3d_View)& aView );
void MoveEvent (const Standard_Integer x ,
const Standard_Integer y ,
const Handle(V3d_View)& aView );
void ShiftMoveEvent (const Standard_Integer x ,
const Standard_Integer y ,
const Handle(V3d_View)& aView );
void ShiftDragEvent (const Standard_Integer x ,
const Standard_Integer y ,
const Standard_Integer TheState,
const Handle(V3d_View)& aView );
void ShiftInputEvent(const Standard_Integer x ,
const Standard_Integer y ,
const Handle(V3d_View)& aView );
void Popup (const Standard_Integer x ,
const Standard_Integer y ,
const Handle(V3d_View)& aView );
protected: // create from serialization only
CAnimationDoc();
DECLARE_DYNCREATE(CAnimationDoc)
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAnimationDoc)
public:
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CAnimationDoc();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CAnimationDoc)
afx_msg void OnShading();
afx_msg void OnThread();
afx_msg void OnFileLoadgrid();
afx_msg void OnUpdateWalkWalkthru(CCmdUI* pCmdUI);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
public :
private:
Handle_V3d_Viewer myViewer;
Handle_AIS_InteractiveContext myAISContext;
public :
Handle_AIS_InteractiveContext& GetAISContext(){ return myAISContext; };
Handle_V3d_Viewer GetViewer() { return myViewer; };
private :
Handle_AIS_Shape myAisCrankArm ;
Handle_AIS_Shape myAisCylinderHead ;
Handle_AIS_Shape myAisPropeller ;
Handle_AIS_Shape myAisPiston ;
Handle_AIS_Shape myAisEngineBlock ;
Standard_Real myDeviation;
Standard_Integer myAngle;
public :
void OnMyTimer();
Standard_Integer myCount;
Standard_Integer thread;
double m_Xmin, m_Ymin, m_Zmin, m_Xmax, m_Ymax, m_Zmax;
BOOL m_bIsGridLoaded;
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_ANIMATIONDOC_H__79840E86_1001_11D2_B8C1_0000F87A77C1__INCLUDED_)