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occt/src/VrmlAPI/VrmlAPI_Writer.hxx

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C++

// Created on: 2000-06-20
// Created by: Sergey MOZOKHIN
// Copyright (c) 2000-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _VrmlAPI_Writer_HeaderFile
#define _VrmlAPI_Writer_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Handle.hxx>
#include <VrmlAPI_RepresentationOfShape.hxx>
#include <Quantity_HArray1OfColor.hxx>
#include <Standard_Integer.hxx>
class VrmlConverter_Drawer;
class VrmlConverter_Projector;
class Vrml_Material;
class TopoDS_Shape;
class TDocStd_Document;
//! Creates and writes VRML files from Open
//! CASCADE shapes. A VRML file can be written to
//! an existing VRML file or to a new one.
class VrmlAPI_Writer
{
public:
DEFINE_STANDARD_ALLOC
//! Creates a writer object with default parameters.
Standard_EXPORT VrmlAPI_Writer();
//! Resets all parameters (representation, deflection)
//! to their default values..
Standard_EXPORT void ResetToDefaults();
//! Returns drawer object
Standard_EXPORT Handle(VrmlConverter_Drawer) Drawer() const;
//! Sets the deflection aDef of
//! the mesh algorithm which is used to compute the shaded
//! representation of the translated shape. The default
//! value is -1. When the deflection value is less than
//! 0, the deflection is calculated from the relative
//! size of the shaped.
Standard_EXPORT void SetDeflection (const Standard_Real aDef);
//! Sets the representation of the
//! shape aRep which is written to the VRML file. The three options are :
//! - shaded
//! - wireframe
//! - both shaded and wireframe (default)
//! defined through the VrmlAPI_RepresentationOfShape enumeration.
Standard_EXPORT void SetRepresentation (const VrmlAPI_RepresentationOfShape aRep);
//! Set transparency to given material
Standard_EXPORT void SetTransparencyToMaterial (Handle(Vrml_Material)& aMaterial, const Standard_Real aTransparency);
Standard_EXPORT void SetShininessToMaterial (Handle(Vrml_Material)& aMaterial, const Standard_Real aShininess);
Standard_EXPORT void SetAmbientColorToMaterial (Handle(Vrml_Material)& aMaterial, const Handle(Quantity_HArray1OfColor)& Color);
Standard_EXPORT void SetDiffuseColorToMaterial (Handle(Vrml_Material)& aMaterial, const Handle(Quantity_HArray1OfColor)& Color);
Standard_EXPORT void SetSpecularColorToMaterial (Handle(Vrml_Material)& aMaterial, const Handle(Quantity_HArray1OfColor)& Color);
Standard_EXPORT void SetEmissiveColorToMaterial (Handle(Vrml_Material)& aMaterial, const Handle(Quantity_HArray1OfColor)& Color);
//! Returns the representation of the shape which is
//! written to the VRML file. Types of representation are set through the
//! VrmlAPI_RepresentationOfShape enumeration.
Standard_EXPORT VrmlAPI_RepresentationOfShape GetRepresentation() const;
Standard_EXPORT Handle(Vrml_Material) GetFrontMaterial() const;
Standard_EXPORT Handle(Vrml_Material) GetPointsMaterial() const;
Standard_EXPORT Handle(Vrml_Material) GetUisoMaterial() const;
Standard_EXPORT Handle(Vrml_Material) GetVisoMaterial() const;
Standard_EXPORT Handle(Vrml_Material) GetLineMaterial() const;
Standard_EXPORT Handle(Vrml_Material) GetWireMaterial() const;
Standard_EXPORT Handle(Vrml_Material) GetFreeBoundsMaterial() const;
Standard_EXPORT Handle(Vrml_Material) GetUnfreeBoundsMaterial() const;
//! Converts the shape aShape to
//! VRML format of the passed version and writes it to the file identified by aFile.
Standard_EXPORT Standard_Boolean Write (const TopoDS_Shape& aShape, const Standard_CString aFile,
const Standard_Integer aVersion = 2) const;
//! Converts the document to VRML format of the passed version
//! and writes it to the file identified by aFile.
Standard_EXPORT Standard_Boolean WriteDoc(
const Handle(TDocStd_Document) &theDoc,
const Standard_CString theFile,
const Standard_Real theScale) const;
protected:
//! Converts the shape aShape to VRML format of version 1.0 and writes it
//! to the file identified by aFileName using default parameters.
Standard_EXPORT Standard_Boolean write_v1 (const TopoDS_Shape& aShape, const Standard_CString aFileName) const;
//! Converts the shape aShape to VRML format of version 2.0 and writes it
//! to the file identified by aFileName using default parameters.
Standard_EXPORT Standard_Boolean write_v2 (const TopoDS_Shape& aShape, const Standard_CString aFileName) const;
private:
VrmlAPI_RepresentationOfShape myRepresentation;
Handle(VrmlConverter_Drawer) myDrawer;
Standard_Real myDeflection;
Handle(VrmlConverter_Projector) myPerespectiveCamera;
Handle(VrmlConverter_Projector) myOrthographicCamera;
Standard_Real myTransparency;
Standard_Real myShininess;
Handle(Vrml_Material) myFrontMaterial;
Handle(Vrml_Material) myPointsMaterial;
Handle(Vrml_Material) myUisoMaterial;
Handle(Vrml_Material) myVisoMaterial;
Handle(Vrml_Material) myLineMaterial;
Handle(Vrml_Material) myWireMaterial;
Handle(Vrml_Material) myFreeBoundsMaterial;
Handle(Vrml_Material) myUnfreeBoundsMaterial;
Standard_Real DX;
Standard_Real DY;
Standard_Real DZ;
Standard_Real XUp;
Standard_Real YUp;
Standard_Real ZUp;
Standard_Real Focus;
};
#endif // _VrmlAPI_Writer_HeaderFile