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Add new class (BRepBuilderAPI_MakeShapeOnMesh) to reconstruct shape from triangulation on per-facet basis.
47 lines
1.6 KiB
C++
47 lines
1.6 KiB
C++
// Created on: 2022-06-30
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// Created by: Alexander MALYSHEV
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// Copyright (c) 2022-2022 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _BRepBuilderAPI_MakeShapeOnMesh_HeaderFile
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#define _BRepBuilderAPI_MakeShapeOnMesh_HeaderFile
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#include <BRepBuilderAPI_MakeShape.hxx>
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#include <Poly_Triangulation.hxx>
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//! Builds shape on per-facet basis on the input mesh. Resulting shape has shared
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//! edges by construction, but no maximization (unify same domain) is applied.
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//! No generation history is provided.
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class BRepBuilderAPI_MakeShapeOnMesh : public BRepBuilderAPI_MakeShape
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{
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public:
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DEFINE_STANDARD_ALLOC
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//! Ctor. Sets mesh to process.
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//! @param theMesh [in] - Mesh to construct shape for.
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BRepBuilderAPI_MakeShapeOnMesh(const Handle(Poly_Triangulation)& theMesh)
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: myMesh(theMesh)
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{}
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//! Builds shape on mesh.
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Standard_EXPORT virtual void Build(const Message_ProgressRange& theRange = Message_ProgressRange()) Standard_OVERRIDE;
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private:
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Handle(Poly_Triangulation) myMesh;
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};
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#endif // _BRepBuilderAPI_MakeShapeOnMesh_HeaderFile
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