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occt/tests/bugs/vis/bug22912
dbp 44c7c33eb0 0024855: Revision of parameters of standard materials
Improve consistency and visual appearance of predefined OCCT materials in various rendering modes, including ray-tracing:
- Increase the specular exponents (shininesses) for metallic surfaces: Brass, Bronze, Copper, Gold, Pewter, Silver, Steel, Chrome, Aluminum.
- Revise specular colors for metals: Copper, Gold, Aluminum, Silver (according to "Real-Time Rendering, 3rd Edition", AK Peters 2008).
- Increase diffuse reflection of metals: Silver, Aluminum, Chrome (to make them brighter in OpenGL mode).
- Extend Material definition by Refraction Index.
  Advanced rendering methods based on shaders or ray-tracing can utilize it to produce refraction effects.

In addition:
- Introduce three translucent materials: Water, Glass, and Diamond.
- Add Charcoal for modeling dark diffuse surfaces.

Add new TCL-based sample (materials.tcl) and test case (tests/v3d/materials/bug24855).
2014-05-15 19:59:28 +04:00

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puts "==========="
puts "OCC22912"
puts "==========="
puts ""
########################################################################################################################
# After calling AIS_InteractiveContext::UnsetColor objects are drawn with the same color when transparency is changed
########################################################################################################################
restore [locate_data_file bug22912_p.brep] p
explode p
vinit
vdisplay p_1
vdisplay p_2
vfit
vsetdispmode p_1 1
vsetdispmode p_2 1
vsetcolor p_1 red
vsetcolor p_2 green
vunsetcolor p_1
vunsetcolor p_2
vsetcolor p_1 red
vsetcolor p_2 green
vsettransparency p_1 0.5
vsettransparency p_1 0
checkcolor 120 150 0.831 0.000 0.000
checkcolor 180 273 0.000 0.753 0.000
set only_screen 1