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Output to cout activated previously in Debug mode by #ifdef DEB is suppressed by using macro <PACKAGE>_DEB instead of DEB
202 lines
6.4 KiB
C++
202 lines
6.4 KiB
C++
// Created on: 1997-07-28
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// Created by: Pierre CHALAMET
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// Copyright (c) 1997-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <Graphic3d_TextureRoot.ixx>
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#include <Graphic3d_GraphicDriver.hxx>
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#include <Image_AlienPixMap.hxx>
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#include <OSD_Directory.hxx>
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#include <OSD_Environment.hxx>
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#include <OSD_Path.hxx>
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#include <OSD_Protection.hxx>
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#include <OSD_File.hxx>
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#include <Standard_Atomic.hxx>
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namespace
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{
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static volatile Standard_Integer THE_TEXTURE_COUNTER = 0;
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};
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// =======================================================================
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// function : TexturesFolder
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// purpose :
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// =======================================================================
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TCollection_AsciiString Graphic3d_TextureRoot::TexturesFolder()
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{
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static Standard_Boolean IsDefined = Standard_False;
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static TCollection_AsciiString VarName;
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if (!IsDefined)
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{
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IsDefined = Standard_True;
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OSD_Environment aTexDirEnv ("CSF_MDTVTexturesDirectory");
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VarName = aTexDirEnv.Value();
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if (VarName.IsEmpty())
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{
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OSD_Environment aCasRootEnv ("CASROOT");
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VarName = aCasRootEnv.Value();
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if (!VarName.IsEmpty())
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{
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VarName += "/src/Textures";
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}
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}
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if (VarName.IsEmpty())
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{
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#ifdef GRAPHIC3D_DEB
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std::cerr << "Both environment variables CSF_MDTVTexturesDirectory and CASROOT are undefined!\n"
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<< "At least one should be defined to use standard Textures.\n";
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#endif
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Standard_Failure::Raise ("CSF_MDTVTexturesDirectory and CASROOT are undefined");
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return VarName;
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}
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const OSD_Path aDirPath (VarName);
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OSD_Directory aDir (aDirPath);
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const TCollection_AsciiString aTexture = VarName + "/2d_MatraDatavision.rgb";
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OSD_File aTextureFile (aTexture);
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if (!aDir.Exists() || !aTextureFile.Exists())
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{
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#ifdef GRAPHIC3D_DEB
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std::cerr << " CSF_MDTVTexturesDirectory or CASROOT not correctly setted\n";
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std::cerr << " not all files are found in : "<< VarName.ToCString() << std::endl;
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#endif
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Standard_Failure::Raise ("CSF_MDTVTexturesDirectory or CASROOT not correctly setted");
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return VarName;
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}
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}
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return VarName;
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}
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// =======================================================================
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// function : Graphic3d_TextureRoot
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// purpose :
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// =======================================================================
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Graphic3d_TextureRoot::Graphic3d_TextureRoot (const TCollection_AsciiString& theFileName,
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const Graphic3d_TypeOfTexture theType)
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: myParams (new Graphic3d_TextureParams()),
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myPath (theFileName),
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myType (theType)
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{
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myTexId = TCollection_AsciiString ("Graphic3d_TextureRoot_") //DynamicType()->Name()
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+ TCollection_AsciiString (Standard_Atomic_Increment (&THE_TEXTURE_COUNTER));
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}
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// =======================================================================
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// function : Graphic3d_TextureRoot
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// purpose :
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// =======================================================================
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Graphic3d_TextureRoot::Graphic3d_TextureRoot (const Handle(Image_PixMap)& thePixMap,
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const Graphic3d_TypeOfTexture theType)
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: myParams (new Graphic3d_TextureParams()),
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myPixMap (thePixMap),
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myType (theType)
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{
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myTexId = TCollection_AsciiString ("Graphic3d_TextureRoot_")
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+ TCollection_AsciiString (Standard_Atomic_Increment (&THE_TEXTURE_COUNTER));
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}
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// =======================================================================
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// function : Destroy
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// purpose :
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// =======================================================================
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void Graphic3d_TextureRoot::Destroy() const
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{
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//
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}
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// =======================================================================
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// function : GetId
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// purpose :
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// =======================================================================
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const TCollection_AsciiString& Graphic3d_TextureRoot::GetId() const
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{
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return myTexId;
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}
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// =======================================================================
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// function : GetParams
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// purpose :
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// =======================================================================
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const Handle(Graphic3d_TextureParams)& Graphic3d_TextureRoot::GetParams() const
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{
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return myParams;
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}
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// =======================================================================
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// function : GetImage
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// purpose :
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// =======================================================================
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Handle(Image_PixMap) Graphic3d_TextureRoot::GetImage() const
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{
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// Case 1: texture source is specified as pixmap
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if (!myPixMap.IsNull())
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{
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return myPixMap;
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}
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// Case 2: texture source is specified as path
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TCollection_AsciiString aFilePath;
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myPath.SystemName (aFilePath);
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if (aFilePath.IsEmpty())
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{
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return Handle(Image_PixMap)();
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}
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Handle(Image_AlienPixMap) anImage = new Image_AlienPixMap();
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if (!anImage->Load (aFilePath))
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{
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return Handle(Image_PixMap)();
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}
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return anImage;
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}
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// =======================================================================
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// function : IsDone
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// purpose :
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// =======================================================================
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Standard_Boolean Graphic3d_TextureRoot::IsDone() const
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{
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// Case 1: texture source is specified as pixmap
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if (!myPixMap.IsNull())
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{
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return !myPixMap->IsEmpty();
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}
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// Case 2: texture source is specified as path
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OSD_File aTextureFile (myPath);
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return aTextureFile.Exists();
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}
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// =======================================================================
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// function : Path
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// purpose :
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// =======================================================================
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const OSD_Path& Graphic3d_TextureRoot::Path() const
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{
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return myPath;
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}
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// =======================================================================
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// function : Type
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// purpose :
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// =======================================================================
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Graphic3d_TypeOfTexture Graphic3d_TextureRoot::Type() const
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{
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return myType;
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}
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