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Graphic3d_Structure - store Graphic3d_CStructure as handle. Graphic3d_Structure class implementation clean up. Graphic3d_Structure::SetManager() - remove unused method. Graphic3d_GraphicDriver - move structure-related methods to Graphic3d_CStructure interface. Remove unsupported Aspect_TOHM_BLINK value. Remove field-duplicate OpenGl_Structure::myClipPlanes Fixing warnings
107 lines
2.9 KiB
C++
107 lines
2.9 KiB
C++
// Created by: NW,JPB,CAL
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// Copyright (c) 1991-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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// 11/97 ; CAL : retrait DownCast
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//-Version
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//-Design Declaration of variables specific to groups
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// of primitives
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//-Warning A group is definedv in a structure
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// This is the smallest editable entity
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//-References
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//-Language C++ 2.0
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//-Declarations
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// for the class
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#include <Graphic3d_Group.ixx>
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#include <Graphic3d_Group.pxx>
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#include <Graphic3d_GraphicDriver.hxx>
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#include <Graphic3d_StructureManager.hxx>
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#include <Graphic3d_TransModeFlags.hxx>
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//-Aliases
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//-Global data definitions
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//-Constructors
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//-Destructors
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//-Methods, in order
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Graphic3d_Group::Graphic3d_Group (const Handle(Graphic3d_Structure)& AStructure):
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MyListOfPArray()
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{
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MyBounds.XMin = ShortRealLast (),
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MyBounds.YMin = ShortRealLast (),
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MyBounds.ZMin = ShortRealLast ();
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MyBounds.XMax = ShortRealFirst (),
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MyBounds.YMax = ShortRealFirst (),
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MyBounds.ZMax = ShortRealFirst ();
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//
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// A small commentary on the usage of This !
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//
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// Graphic3d_Group is created in a structure. Graphic3d_Structure is a
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// manager of Graphic3d_Group. In the constructor of Graphic3d_Group
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// a method Add of Graphic3d_Structure is called. It allows adding
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// the instance of Graphic3d_Group in its manager. So there are 2 references
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// to <me> and everything works well.
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//
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// This () is the instance of the class, the current groupe
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//Handle(Graphic3d_Group) me = Handle(Graphic3d_Group)::DownCast (This ());
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MyPtrStructure = (void *) AStructure.operator->();
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MyStructure->Add (this);
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MyContainsFacet = Standard_False,
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MyIsEmpty = Standard_True;
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MyCGroup.Struct = MyStructure->CStructure().operator->();
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MyCGroup.Struct->Id = int (MyStructure->Identification ());
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MyCGroup.ptrGroup = NULL;
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MyCGroup.ContextLine.IsDef = 0,
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MyCGroup.ContextText.IsDef = 0,
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MyCGroup.ContextMarker.IsDef = 0,
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MyCGroup.ContextFillArea.IsDef = 0;
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MyCGroup.ContextLine.IsSet = 0,
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MyCGroup.ContextText.IsSet = 0,
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MyCGroup.ContextMarker.IsSet = 0,
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MyCGroup.ContextFillArea.IsSet = 0;
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MyCGroup.PickId.IsDef = 0,
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MyCGroup.PickId.IsSet = 0,
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MyCGroup.PickId.Value = 0;
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MyGraphicDriver = (MyStructure->StructureManager())->GraphicDriver();
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MyGraphicDriver->Group (MyCGroup);
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MyMarkWidth = 0;
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MyMarkHeight = 0;
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MyMarkArray.Nullify();
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}
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