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occt/src/Graphic3d/Graphic3d_Group.cxx
kgv 63bcc44896 0024704: Visualization - inherit OpenGl_Structure from Graphic3d_CStructure
Graphic3d_Structure - store Graphic3d_CStructure as handle.
Graphic3d_Structure class implementation clean up.
Graphic3d_Structure::SetManager() - remove unused method.
Graphic3d_GraphicDriver - move structure-related methods to Graphic3d_CStructure interface.

Remove unsupported Aspect_TOHM_BLINK value.

Remove field-duplicate OpenGl_Structure::myClipPlanes

Fixing warnings
2014-03-13 14:48:38 +04:00

107 lines
2.9 KiB
C++

// Created by: NW,JPB,CAL
// Copyright (c) 1991-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
// 11/97 ; CAL : retrait DownCast
//-Version
//-Design Declaration of variables specific to groups
// of primitives
//-Warning A group is definedv in a structure
// This is the smallest editable entity
//-References
//-Language C++ 2.0
//-Declarations
// for the class
#include <Graphic3d_Group.ixx>
#include <Graphic3d_Group.pxx>
#include <Graphic3d_GraphicDriver.hxx>
#include <Graphic3d_StructureManager.hxx>
#include <Graphic3d_TransModeFlags.hxx>
//-Aliases
//-Global data definitions
//-Constructors
//-Destructors
//-Methods, in order
Graphic3d_Group::Graphic3d_Group (const Handle(Graphic3d_Structure)& AStructure):
MyListOfPArray()
{
MyBounds.XMin = ShortRealLast (),
MyBounds.YMin = ShortRealLast (),
MyBounds.ZMin = ShortRealLast ();
MyBounds.XMax = ShortRealFirst (),
MyBounds.YMax = ShortRealFirst (),
MyBounds.ZMax = ShortRealFirst ();
//
// A small commentary on the usage of This !
//
// Graphic3d_Group is created in a structure. Graphic3d_Structure is a
// manager of Graphic3d_Group. In the constructor of Graphic3d_Group
// a method Add of Graphic3d_Structure is called. It allows adding
// the instance of Graphic3d_Group in its manager. So there are 2 references
// to <me> and everything works well.
//
// This () is the instance of the class, the current groupe
//Handle(Graphic3d_Group) me = Handle(Graphic3d_Group)::DownCast (This ());
MyPtrStructure = (void *) AStructure.operator->();
MyStructure->Add (this);
MyContainsFacet = Standard_False,
MyIsEmpty = Standard_True;
MyCGroup.Struct = MyStructure->CStructure().operator->();
MyCGroup.Struct->Id = int (MyStructure->Identification ());
MyCGroup.ptrGroup = NULL;
MyCGroup.ContextLine.IsDef = 0,
MyCGroup.ContextText.IsDef = 0,
MyCGroup.ContextMarker.IsDef = 0,
MyCGroup.ContextFillArea.IsDef = 0;
MyCGroup.ContextLine.IsSet = 0,
MyCGroup.ContextText.IsSet = 0,
MyCGroup.ContextMarker.IsSet = 0,
MyCGroup.ContextFillArea.IsSet = 0;
MyCGroup.PickId.IsDef = 0,
MyCGroup.PickId.IsSet = 0,
MyCGroup.PickId.Value = 0;
MyGraphicDriver = (MyStructure->StructureManager())->GraphicDriver();
MyGraphicDriver->Group (MyCGroup);
MyMarkWidth = 0;
MyMarkHeight = 0;
MyMarkArray.Nullify();
}