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occt/src/StepBasic/StepBasic_SiUnitAndSolidAngleUnit.cxx
abv 18f7c9a5c2 0027047: STEP -- eliminate useless polymorhic methods Init()
Methods Init() in STEP data classes are made non-virtual, redundant variants just calling the same method of the base class are removed.
A few places where removed method have been called are corrected.
2016-01-03 15:17:07 +03:00

53 lines
1.7 KiB
C++

// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Standard_Type.hxx>
#include <StepBasic_DimensionalExponents.hxx>
#include <StepBasic_SiUnit.hxx>
#include <StepBasic_SiUnitAndSolidAngleUnit.hxx>
#include <StepBasic_SolidAngleUnit.hxx>
IMPLEMENT_STANDARD_RTTIEXT(StepBasic_SiUnitAndSolidAngleUnit,StepBasic_SiUnit)
StepBasic_SiUnitAndSolidAngleUnit::StepBasic_SiUnitAndSolidAngleUnit ()
{
}
void StepBasic_SiUnitAndSolidAngleUnit::Init(const Standard_Boolean hasAprefix,
const StepBasic_SiPrefix aPrefix,
const StepBasic_SiUnitName aName)
{
// --- class inherited fields ---
// --- ANDOR componant fields ---
StepBasic_SiUnit::Init(hasAprefix, aPrefix, aName);
// --- ANDOR componant fields ---
solidAngleUnit = new StepBasic_SolidAngleUnit();
Handle(StepBasic_DimensionalExponents) aDimensions;
aDimensions.Nullify();
solidAngleUnit->Init(aDimensions);
}
void StepBasic_SiUnitAndSolidAngleUnit::SetSolidAngleUnit(const Handle(StepBasic_SolidAngleUnit)& aSolidAngleUnit)
{
solidAngleUnit = aSolidAngleUnit;
}
Handle(StepBasic_SolidAngleUnit) StepBasic_SiUnitAndSolidAngleUnit::SolidAngleUnit() const
{
return solidAngleUnit;
}