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License statement text corrected; compiler warnings caused by Bison 2.41 disabled for MSVC; a few other compiler warnings on 54-bit Windows eliminated by appropriate type cast Wrong license statements corrected in several files. Copyright and license statements added in XSD and GLSL files. Copyright year updated in some files. Obsolete documentation files removed from DrawResources.
77 lines
2.4 KiB
C++
77 lines
2.4 KiB
C++
// Created on: 2001-06-26
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// Created by: Alexander GRIGORIEV
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// Copyright (c) 2001-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef LDOM_BasicAttribute_HeaderFile
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#define LDOM_BasicAttribute_HeaderFile
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#include <LDOM_BasicNode.hxx>
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#include <LDOMBasicString.hxx>
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class LDOM_XmlReader;
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class LDOM_Element;
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class LDOM_Attr;
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class LDOM_Node;
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// Class LDOM_BasicAttribute
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//
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class LDOM_BasicAttribute : public LDOM_BasicNode
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{
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public:
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// ---------- PUBLIC METHODS ----------
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LDOM_BasicAttribute () : LDOM_BasicNode (LDOM_Node::UNKNOWN) {}
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// Empty constructor
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LDOM_BasicAttribute& operator = (const LDOM_NullPtr * aNull);
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// Nullify
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const char * GetName () const { return myName; }
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const LDOMBasicString& GetValue () const { return myValue; }
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void SetValue (const LDOMBasicString& aValue,
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const Handle(LDOM_MemManager)& aDoc)
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{ myValue = LDOMString (aValue, aDoc); }
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private:
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friend class LDOM_Node;
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friend class LDOM_Attr;
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friend class LDOM_Element;
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friend class LDOM_BasicElement;
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friend class LDOM_XmlReader;
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// ---------- PRIVATE METHODS ----------
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LDOM_BasicAttribute (const LDOMBasicString& aName)
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: LDOM_BasicNode (LDOM_Node::ATTRIBUTE_NODE), myName (aName.GetString()) {}
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// Constructor
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static LDOM_BasicAttribute& Create (const LDOMBasicString& theName,
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const Handle(LDOM_MemManager)& theDoc,
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Standard_Integer& theHashIndex);
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LDOM_BasicAttribute (const LDOM_Attr& anAttr);
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private:
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// ---------- PRIVATE FIELDS ----------
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// LDOMBasicString myName;
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const char * myName;
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LDOMBasicString myValue;
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};
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#endif
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