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occt/src/Vrml/Vrml_IndexedLineSet.cdl
abv 6e33d3ced2 0024830: Remove redundant keyword 'mutable' in CDL declarations
Redundant keyword 'mutable' removed in CDL files.
In IGESConvGeom_GeomBuilder, unused methods MakeXY() and MakeXYZ() removed.
Method StepAP214_AutoDesignGroupAssignment::Init() replicating same method of the base class is removed as it causes CDL extraction error after above (seemingly irrelevant) changes.
2014-05-29 14:58:25 +04:00

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-- Created on: 1996-12-26
-- Created by: Alexander BRIVIN and Dmitry TARASOV
-- Copyright (c) 1996-1999 Matra Datavision
-- Copyright (c) 1999-2014 OPEN CASCADE SAS
--
-- This file is part of Open CASCADE Technology software library.
--
-- This library is free software; you can redistribute it and/or modify it under
-- the terms of the GNU Lesser General Public License version 2.1 as published
-- by the Free Software Foundation, with special exception defined in the file
-- OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
-- distribution for complete text of the license and disclaimer of any warranty.
--
-- Alternatively, this file may be used under the terms of Open CASCADE
-- commercial license or contractual agreement.
class IndexedLineSet from Vrml inherits TShared from MMgt
---Purpose: defines a IndexedLineSet node of VRML specifying geometry shapes.
-- This node represents a 3D shape formed by constructing polylines from vertices
-- located at the current coordinates. IndexedLineSet uses the indices in its coordIndex
-- field to specify the polylines. An index of -1 separates one polyline from the next
-- (thus, a final -1 is optional). the current polyline has ended and the next one begins.
-- Treatment of the current material and normal binding is as follows: The PER_PART binding
-- specifies a material or normal for each segment of the line. The PER_FACE binding
-- specifies a material or normal for each polyline. PER_VERTEX specifies a material or
-- normal for each vertex. The corresponding _INDEXED bindings are the same, but use
-- the materialIndex or normalIndex indices. The DEFAULT material binding is equal
-- to OVERALL. The DEFAULT normal binding is equal to PER_VERTEX_INDEXED;
-- if insufficient normals exist in the state, the lines will be drawn unlit. The same
-- rules for texture coordinate generation as IndexedFaceSet are used.
uses
HArray1OfInteger from TColStd
is
Create ( aCoordIndex : HArray1OfInteger from TColStd;
aMaterialIndex : HArray1OfInteger from TColStd;
aNormalIndex : HArray1OfInteger from TColStd;
aTextureCoordIndex : HArray1OfInteger from TColStd )
returns IndexedLineSet from Vrml;
Create returns IndexedLineSet from Vrml;
SetCoordIndex ( me : mutable; aCoordIndex : HArray1OfInteger from TColStd );
CoordIndex ( me ) returns HArray1OfInteger from TColStd;
SetMaterialIndex ( me : mutable; aMaterialIndex : HArray1OfInteger from TColStd );
MaterialIndex ( me ) returns HArray1OfInteger from TColStd;
SetNormalIndex ( me : mutable; aNormalIndex : HArray1OfInteger from TColStd );
NormalIndex ( me ) returns HArray1OfInteger from TColStd;
SetTextureCoordIndex ( me : mutable;
aTextureCoordIndex : HArray1OfInteger from TColStd );
TextureCoordIndex ( me ) returns HArray1OfInteger from TColStd;
Print ( me; anOStream: in out OStream from Standard) returns OStream from Standard;
---C++: return &
fields
myCoordIndex : HArray1OfInteger from TColStd; -- Coordinate indices
myMaterialIndex : HArray1OfInteger from TColStd; -- Material indices
myNormalIndex : HArray1OfInteger from TColStd; -- Surface normal indices
myTextureCoordIndex : HArray1OfInteger from TColStd; -- Texture Coordinate indices
end IndexedLineSet;