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Redundant keyword 'mutable' removed in CDL files. In IGESConvGeom_GeomBuilder, unused methods MakeXY() and MakeXYZ() removed. Method StepAP214_AutoDesignGroupAssignment::Init() replicating same method of the base class is removed as it causes CDL extraction error after above (seemingly irrelevant) changes.
70 lines
3.4 KiB
Plaintext
70 lines
3.4 KiB
Plaintext
-- Created on: 1996-12-26
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-- Created by: Alexander BRIVIN and Dmitry TARASOV
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-- Copyright (c) 1996-1999 Matra Datavision
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-- Copyright (c) 1999-2014 OPEN CASCADE SAS
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--
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-- This file is part of Open CASCADE Technology software library.
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--
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-- This library is free software; you can redistribute it and/or modify it under
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-- the terms of the GNU Lesser General Public License version 2.1 as published
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-- by the Free Software Foundation, with special exception defined in the file
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-- OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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-- distribution for complete text of the license and disclaimer of any warranty.
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--
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-- Alternatively, this file may be used under the terms of Open CASCADE
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-- commercial license or contractual agreement.
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class IndexedLineSet from Vrml inherits TShared from MMgt
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---Purpose: defines a IndexedLineSet node of VRML specifying geometry shapes.
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-- This node represents a 3D shape formed by constructing polylines from vertices
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-- located at the current coordinates. IndexedLineSet uses the indices in its coordIndex
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-- field to specify the polylines. An index of -1 separates one polyline from the next
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-- (thus, a final -1 is optional). the current polyline has ended and the next one begins.
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-- Treatment of the current material and normal binding is as follows: The PER_PART binding
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-- specifies a material or normal for each segment of the line. The PER_FACE binding
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-- specifies a material or normal for each polyline. PER_VERTEX specifies a material or
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-- normal for each vertex. The corresponding _INDEXED bindings are the same, but use
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-- the materialIndex or normalIndex indices. The DEFAULT material binding is equal
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-- to OVERALL. The DEFAULT normal binding is equal to PER_VERTEX_INDEXED;
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-- if insufficient normals exist in the state, the lines will be drawn unlit. The same
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-- rules for texture coordinate generation as IndexedFaceSet are used.
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uses
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HArray1OfInteger from TColStd
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is
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Create ( aCoordIndex : HArray1OfInteger from TColStd;
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aMaterialIndex : HArray1OfInteger from TColStd;
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aNormalIndex : HArray1OfInteger from TColStd;
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aTextureCoordIndex : HArray1OfInteger from TColStd )
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returns IndexedLineSet from Vrml;
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Create returns IndexedLineSet from Vrml;
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SetCoordIndex ( me : mutable; aCoordIndex : HArray1OfInteger from TColStd );
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CoordIndex ( me ) returns HArray1OfInteger from TColStd;
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SetMaterialIndex ( me : mutable; aMaterialIndex : HArray1OfInteger from TColStd );
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MaterialIndex ( me ) returns HArray1OfInteger from TColStd;
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SetNormalIndex ( me : mutable; aNormalIndex : HArray1OfInteger from TColStd );
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NormalIndex ( me ) returns HArray1OfInteger from TColStd;
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SetTextureCoordIndex ( me : mutable;
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aTextureCoordIndex : HArray1OfInteger from TColStd );
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TextureCoordIndex ( me ) returns HArray1OfInteger from TColStd;
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Print ( me; anOStream: in out OStream from Standard) returns OStream from Standard;
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---C++: return &
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fields
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myCoordIndex : HArray1OfInteger from TColStd; -- Coordinate indices
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myMaterialIndex : HArray1OfInteger from TColStd; -- Material indices
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myNormalIndex : HArray1OfInteger from TColStd; -- Surface normal indices
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myTextureCoordIndex : HArray1OfInteger from TColStd; -- Texture Coordinate indices
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end IndexedLineSet;
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