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Graphic3d_StereoMode - add new enumeration for stereoscopic outputs: - Graphic3d_StereoMode_QuadBuffer - Graphic3d_StereoMode_Anaglyph - Graphic3d_StereoMode_RowInterlaced - Graphic3d_StereoMode_ColumnInterlaced - Graphic3d_StereoMode_ChessBoard - Graphic3d_StereoMode_SideBySide - Graphic3d_StereoMode_OverUnder Graphic3d_RenderingParams - add new options controlling stereo output: - StereoMode - ToReverseStereo - AnaglyphFilter OpenGl_ShaderManager - add predefined GLSL programs for new stereo outputs. OpenGl_Workspace::Redraw() - do not implicitly disable stereo to allow stereo dump as is. OpenGl_Caps - add flag swapInterval to control VSync. OpenGl_Workspace::BufferDump() - handle cases with non-applicable GL_PACK_ROW_LENGTH. CALL_DEF_WINDOW - drop unused fields; add fields "left" and "top" to reverse stereo pair for interlaced output depending on window position. Draw Harness, ViewerTest: - Extend syntax of command vstereo to setup stereo. - Extend vdump command to allow dump of stereoscopic pair in different formats. - Extend command vcaps with option vsync. - Use mouse scroll to zoom and adjust ZFocus in WinAPI. - Use "/" and "*" to adjust IOD. v3d/glsl/stereo - add test case for stereo modes. Cocoa_LocalPool, OSD_EnvironmentIterator - fix compilation issues on OS X Snow Leopard.
51 lines
1.4 KiB
Plaintext
51 lines
1.4 KiB
Plaintext
// Copyright (c) 2013-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#if (defined(__APPLE__))
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#include <Cocoa_LocalPool.hxx>
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#import <TargetConditionals.h>
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#if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE
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#import <UIKit/UIKit.h>
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#else
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#import <Cocoa/Cocoa.h>
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#endif
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#ifndef HAVE_OBJC_ARC
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// =======================================================================
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// function : Cocoa_LocalPool
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// purpose :
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// =======================================================================
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Cocoa_LocalPool::Cocoa_LocalPool()
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: myPoolObj ([[NSAutoreleasePool alloc] init])
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{
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//
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}
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// =======================================================================
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// function : ~Cocoa_LocalPool
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// purpose :
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// =======================================================================
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Cocoa_LocalPool::~Cocoa_LocalPool()
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{
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//[myPoolObj drain];
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[myPoolObj release];
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}
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#endif
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#endif // __APPLE__
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