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occt/src/MeshVS/MeshVS_TwoNodes.hxx
bugmaster b311480ed5 0023024: Update headers of OCCT files
Added appropriate copyright and license information in source files
2012-03-21 19:43:04 +04:00

66 lines
2.3 KiB
C++
Executable File

// Copyright (c) 1999-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
#ifndef __TWO_NODES_STRUCT_HEADER__
#define __TWO_NODES_STRUCT_HEADER__
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
//! Structure containing two IDs (of nodes) for using as a key in a map
//! (as representation of a mesh link)
//!
struct MeshVS_TwoNodes
{
Standard_Integer First, Second;
MeshVS_TwoNodes (Standard_Integer aFirst=0, Standard_Integer aSecond=0)
: First(aFirst), Second(aSecond) {}
};
//================================================================
// Function : HashCode
// Purpose :
//================================================================
inline Standard_Integer HashCode( const MeshVS_TwoNodes& obj,
const Standard_Integer Upper )
{
// symmetrical with respect to obj.First and obj.Second
const Standard_Integer aKey = obj.First + obj.Second;
return HashCode (aKey, Upper);
}
//================================================================
// Function : operator ==
// Purpose :
//================================================================
inline Standard_Boolean operator==( const MeshVS_TwoNodes& obj1,
const MeshVS_TwoNodes& obj2 )
{
return ( ( obj1.First == obj2.First ) && ( obj1.Second == obj2.Second ) ) ||
( ( obj1.First == obj2.Second ) && ( obj1.Second == obj2.First ) );
}
#endif