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171 lines
5.7 KiB
C++
171 lines
5.7 KiB
C++
// Created on: 2014-08-19
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// Created by: Alexander Zaikin
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// Copyright (c) 1996-1999 Matra Datavision
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// Copyright (c) 2013-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <OSD_Parallel.hxx>
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#include <OSD_ThreadPool.hxx>
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#include <NCollection_Array1.hxx>
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#include <Standard_Mutex.hxx>
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#include <OSD_Thread.hxx>
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namespace
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{
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//! Class implementing tools for parallel processing
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//! using threads (when TBB is not available);
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//! it is derived from OSD_Parallel to get access to
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//! Iterator and FunctorInterface nested types.
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class OSD_Parallel_Threads : public OSD_ThreadPool, public OSD_Parallel
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{
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public:
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//! Auxiliary class which ensures exclusive
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//! access to iterators of processed data pool.
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class Range
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{
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public: //! @name public methods
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//! Constructor
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Range(const OSD_Parallel::UniversalIterator& theBegin,
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const OSD_Parallel::UniversalIterator& theEnd)
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: myBegin(theBegin),
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myEnd(theEnd),
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myIt(theBegin)
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{
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}
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//! Returns const link on the first element.
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inline const OSD_Parallel::UniversalIterator& Begin() const
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{
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return myBegin;
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}
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//! Returns const link on the last element.
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inline const OSD_Parallel::UniversalIterator& End() const
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{
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return myEnd;
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}
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//! Returns first non processed element or end.
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//! Thread-safe method.
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inline OSD_Parallel::UniversalIterator It() const
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{
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Standard_Mutex::Sentry aMutex(myMutex);
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return (myIt != myEnd) ? myIt++ : myEnd;
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}
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private: //! @name private methods
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//! Empty copy constructor
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Range(const Range& theCopy);
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//! Empty copy operator.
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Range& operator=(const Range& theCopy);
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private: //! @name private fields
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const OSD_Parallel::UniversalIterator& myBegin; //!< First element of range.
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const OSD_Parallel::UniversalIterator& myEnd; //!< Last element of range.
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mutable OSD_Parallel::UniversalIterator myIt; //!< First non processed element of range.
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mutable Standard_Mutex myMutex; //!< Access controller for the first non processed element.
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};
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//! Auxiliary wrapper class for thread function.
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class Task : public JobInterface
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{
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public: //! @name public methods
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//! Constructor.
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Task(const OSD_Parallel::FunctorInterface& thePerformer, Range& theRange)
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: myPerformer(thePerformer),
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myRange(theRange)
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{
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}
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//! Method is executed in the context of thread,
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//! so this method defines the main calculations.
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virtual void Perform (int ) Standard_OVERRIDE
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{
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for (OSD_Parallel::UniversalIterator anIter = myRange.It(); anIter != myRange.End(); anIter = myRange.It())
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{
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myPerformer (anIter);
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}
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}
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private: //! @name private methods
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//! Empty copy constructor.
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Task(const Task& theCopy);
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//! Empty copy operator.
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Task& operator=(const Task& theCopy);
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private: //! @name private fields
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const FunctorInterface& myPerformer; //!< Link on functor
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const Range& myRange; //!< Link on processed data block
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};
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//! Launcher specialization.
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class UniversalLauncher : public Launcher
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{
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public:
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//! Constructor.
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UniversalLauncher (OSD_ThreadPool& thePool, int theMaxThreads = -1)
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: Launcher (thePool, theMaxThreads) {}
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//! Primitive for parallelization of "for" loops.
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void Perform (OSD_Parallel::UniversalIterator& theBegin,
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OSD_Parallel::UniversalIterator& theEnd,
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const OSD_Parallel::FunctorInterface& theFunctor)
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{
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Range aData (theBegin, theEnd);
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Task aJob (theFunctor, aData);
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perform (aJob);
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}
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};
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};
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}
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//=======================================================================
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//function : forEachOcct
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//purpose :
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//=======================================================================
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void OSD_Parallel::forEachOcct (UniversalIterator& theBegin,
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UniversalIterator& theEnd,
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const FunctorInterface& theFunctor,
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Standard_Integer theNbItems)
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{
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const Handle(OSD_ThreadPool)& aThreadPool = OSD_ThreadPool::DefaultPool();
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const Standard_Integer aNbThreads = theNbItems != -1 ? Min (theNbItems, aThreadPool->NbDefaultThreadsToLaunch()) : -1;
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OSD_Parallel_Threads::UniversalLauncher aLauncher (*aThreadPool, aNbThreads);
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aLauncher.Perform (theBegin, theEnd, theFunctor);
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}
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// Version of parallel executor used when TBB is not available
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#ifndef HAVE_TBB
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//=======================================================================
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//function : forEachExternal
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//purpose :
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//=======================================================================
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void OSD_Parallel::forEachExternal (UniversalIterator& theBegin,
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UniversalIterator& theEnd,
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const FunctorInterface& theFunctor,
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Standard_Integer theNbItems)
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{
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forEachOcct (theBegin, theEnd, theFunctor, theNbItems);
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}
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#endif /* ! HAVE_TBB */
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