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Update empty method guards to new style with regex (see PR). Used clang-format 18.1.8. New actions to validate code formatting is added. Update .clang-format with disabling of include sorting. It is temporary changes, then include will be sorted. Apply formatting for /src and /tools folder. The files with .hxx,.cxx,.lxx,.h,.pxx,.hpp,*.cpp extensions.
282 lines
9.1 KiB
C++
282 lines
9.1 KiB
C++
// Created by: DAUTRY Philippe
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// Copyright (c) 1997-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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// -----------------------
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// Version: 0.0
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// Version Date Purpose
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// 0.0 Mar 7 1997 Creation
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#include <Standard_Transient.hxx>
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#include <TDF_RelocationTable.hxx>
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IMPLEMENT_STANDARD_RTTIEXT(TDF_RelocationTable, Standard_Transient)
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//=================================================================================================
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TDF_RelocationTable::TDF_RelocationTable(const Standard_Boolean selfRelocate)
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: mySelfRelocate(selfRelocate),
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myAfterRelocate(Standard_False)
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{
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}
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//=================================================================================================
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void TDF_RelocationTable::SelfRelocate(const Standard_Boolean selfRelocate)
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{
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mySelfRelocate = selfRelocate;
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}
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//=================================================================================================
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Standard_Boolean TDF_RelocationTable::SelfRelocate() const
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{
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return mySelfRelocate;
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}
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//=================================================================================================
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void TDF_RelocationTable::AfterRelocate(const Standard_Boolean afterRelocate)
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{
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myAfterRelocate = afterRelocate;
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}
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//=================================================================================================
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Standard_Boolean TDF_RelocationTable::AfterRelocate() const
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{
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return myAfterRelocate;
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}
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//=======================================================================
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// function : SetRelocation
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// purpose : Sets the relocation value of <aSourceLabel>
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// to <aTargetLabel>.
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//=======================================================================
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void TDF_RelocationTable::SetRelocation(const TDF_Label& aSourceLabel,
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const TDF_Label& aTargetLabel)
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{
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if (!myLabelTable.IsBound(aSourceLabel))
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myLabelTable.Bind(aSourceLabel, aTargetLabel);
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}
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//=======================================================================
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// function : HasRelocation
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// purpose : Finds the relocation value of <aSourceLabel>
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// and returns it into <aTargetLabel>.
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//=======================================================================
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Standard_Boolean TDF_RelocationTable::HasRelocation(const TDF_Label& aSourceLabel,
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TDF_Label& aTargetLabel) const
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{
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aTargetLabel.Nullify();
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if (myLabelTable.IsBound(aSourceLabel))
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{
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aTargetLabel = myLabelTable.Find(aSourceLabel);
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return Standard_True;
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}
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if (mySelfRelocate)
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{
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aTargetLabel = aSourceLabel;
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return !myAfterRelocate;
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}
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return Standard_False;
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}
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//=======================================================================
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// function : SetRelocation
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// purpose : Sets the relocation value of <aSourceAttribute>
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// to <aTargetAttribute>.
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//=======================================================================
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void TDF_RelocationTable::SetRelocation(const Handle(TDF_Attribute)& aSourceAttribute,
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const Handle(TDF_Attribute)& aTargetAttribute)
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{
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if (!myAttributeTable.IsBound(aSourceAttribute))
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myAttributeTable.Bind(aSourceAttribute, aTargetAttribute);
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}
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//=======================================================================
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// function : HasRelocation
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// purpose : Finds the relocation value of <aSourceAttribute>
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// and returns it into <aTargetAttribute>.
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//=======================================================================
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Standard_Boolean TDF_RelocationTable::HasRelocation(const Handle(TDF_Attribute)& aSourceAttribute,
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Handle(TDF_Attribute)& aTargetAttribute) const
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{
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aTargetAttribute.Nullify();
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if (myAttributeTable.IsBound(aSourceAttribute))
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{
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aTargetAttribute = myAttributeTable.Find(aSourceAttribute);
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return Standard_True;
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}
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if (mySelfRelocate)
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{
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aTargetAttribute = aSourceAttribute;
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return !myAfterRelocate;
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}
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return Standard_False;
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}
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//=======================================================================
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// function : SetTransientRelocation
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// purpose : Sets the relocation value of <aSourceTransient>
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// to <aTargetTransient>.
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//=======================================================================
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void TDF_RelocationTable::SetTransientRelocation(const Handle(Standard_Transient)& aSourceTransient,
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const Handle(Standard_Transient)& aTargetTransient)
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{
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if (!myTransientTable.Contains(aSourceTransient))
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myTransientTable.Add(aSourceTransient, aTargetTransient);
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}
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//=======================================================================
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// function : HasTransientRelocation
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// purpose : Finds the relocation value of <aSourceTransient>
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// and returns it into <aTargetTransient>.
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//=======================================================================
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Standard_Boolean TDF_RelocationTable::HasTransientRelocation(
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const Handle(Standard_Transient)& aSourceTransient,
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Handle(Standard_Transient)& aTargetTransient) const
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{
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aTargetTransient.Nullify();
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if (myTransientTable.Contains(aSourceTransient))
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{
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aTargetTransient = myTransientTable.FindFromKey(aSourceTransient);
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return Standard_True;
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}
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if (mySelfRelocate)
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{
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aTargetTransient = aSourceTransient;
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return !myAfterRelocate;
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}
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return Standard_False;
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}
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//=======================================================================
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// function : Clear
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// purpose : Clears the relocation dictonnary.
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//=======================================================================
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void TDF_RelocationTable::Clear()
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{
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myLabelTable.Clear();
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myAttributeTable.Clear();
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myTransientTable.Clear();
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}
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//=================================================================================================
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void TDF_RelocationTable::TargetLabelMap(TDF_LabelMap& aLabelMap) const
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{
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for (TDF_DataMapIteratorOfLabelDataMap itr(myLabelTable); itr.More(); itr.Next())
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aLabelMap.Add(itr.Value());
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}
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//=================================================================================================
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void TDF_RelocationTable::TargetAttributeMap(TDF_AttributeMap& anAttributeMap) const
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{
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for (TDF_DataMapIteratorOfAttributeDataMap itr(myAttributeTable); itr.More(); itr.Next())
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anAttributeMap.Add(itr.Value());
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}
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//=================================================================================================
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TDF_LabelDataMap& TDF_RelocationTable::LabelTable()
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{
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return myLabelTable;
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}
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//=================================================================================================
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TDF_AttributeDataMap& TDF_RelocationTable::AttributeTable()
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{
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return myAttributeTable;
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}
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//=================================================================================================
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TColStd_IndexedDataMapOfTransientTransient& TDF_RelocationTable::TransientTable()
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{
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return myTransientTable;
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}
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//=================================================================================================
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Standard_OStream& TDF_RelocationTable::Dump(const Standard_Boolean dumpLabels,
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const Standard_Boolean dumpAttributes,
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const Standard_Boolean dumpTransients,
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Standard_OStream& anOS) const
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{
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anOS << "Relocation Table ";
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if (mySelfRelocate)
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anOS << "IS";
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else
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anOS << "NOT";
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anOS << " self relocate ";
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if (myAfterRelocate)
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anOS << "WITH";
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else
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anOS << "WITHOUT";
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anOS << " after relocate" << std::endl;
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anOS << "Nb labels=" << myLabelTable.Extent();
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anOS << " Nb attributes=" << myAttributeTable.Extent();
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anOS << " Nb transients=" << myTransientTable.Extent() << std::endl;
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Standard_Integer nb = 0;
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if (dumpLabels)
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{
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anOS << "Label Table:" << std::endl;
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for (TDF_DataMapIteratorOfLabelDataMap itr(myLabelTable); itr.More(); itr.Next())
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{
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++nb;
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anOS << nb << " ";
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itr.Key().EntryDump(anOS);
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anOS << "<=>";
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itr.Value().EntryDump(anOS);
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anOS << "| ";
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}
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std::cout << std::endl;
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}
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nb = 0;
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if (dumpAttributes)
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{
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anOS << "Attribute Table:" << std::endl;
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for (TDF_DataMapIteratorOfAttributeDataMap itr(myAttributeTable); itr.More(); itr.Next())
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{
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++nb;
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anOS << nb << " ";
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itr.Key()->Dump(anOS);
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anOS << "<=>";
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itr.Value()->Dump(anOS);
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anOS << "| ";
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anOS << std::endl;
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}
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}
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if (dumpTransients)
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{
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anOS << "Transient Table:" << myTransientTable.Extent() << " transient(s) in table."
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<< std::endl;
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}
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return anOS;
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}
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