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occt/src/TDF/TDF_RelocationTable.cxx
dpasukhi a5a7b3185b Coding - Apply .clang-format formatting #286
Update empty method guards to new style with regex (see PR).
Used clang-format 18.1.8.
New actions to validate code formatting is added.
Update .clang-format with disabling of include sorting.
  It is temporary changes, then include will be sorted.
Apply formatting for /src and /tools folder.
The files with .hxx,.cxx,.lxx,.h,.pxx,.hpp,*.cpp extensions.
2025-01-26 00:43:57 +00:00

282 lines
9.1 KiB
C++

// Created by: DAUTRY Philippe
// Copyright (c) 1997-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
// -----------------------
// Version: 0.0
// Version Date Purpose
// 0.0 Mar 7 1997 Creation
#include <Standard_Transient.hxx>
#include <TDF_RelocationTable.hxx>
IMPLEMENT_STANDARD_RTTIEXT(TDF_RelocationTable, Standard_Transient)
//=================================================================================================
TDF_RelocationTable::TDF_RelocationTable(const Standard_Boolean selfRelocate)
: mySelfRelocate(selfRelocate),
myAfterRelocate(Standard_False)
{
}
//=================================================================================================
void TDF_RelocationTable::SelfRelocate(const Standard_Boolean selfRelocate)
{
mySelfRelocate = selfRelocate;
}
//=================================================================================================
Standard_Boolean TDF_RelocationTable::SelfRelocate() const
{
return mySelfRelocate;
}
//=================================================================================================
void TDF_RelocationTable::AfterRelocate(const Standard_Boolean afterRelocate)
{
myAfterRelocate = afterRelocate;
}
//=================================================================================================
Standard_Boolean TDF_RelocationTable::AfterRelocate() const
{
return myAfterRelocate;
}
//=======================================================================
// function : SetRelocation
// purpose : Sets the relocation value of <aSourceLabel>
// to <aTargetLabel>.
//=======================================================================
void TDF_RelocationTable::SetRelocation(const TDF_Label& aSourceLabel,
const TDF_Label& aTargetLabel)
{
if (!myLabelTable.IsBound(aSourceLabel))
myLabelTable.Bind(aSourceLabel, aTargetLabel);
}
//=======================================================================
// function : HasRelocation
// purpose : Finds the relocation value of <aSourceLabel>
// and returns it into <aTargetLabel>.
//=======================================================================
Standard_Boolean TDF_RelocationTable::HasRelocation(const TDF_Label& aSourceLabel,
TDF_Label& aTargetLabel) const
{
aTargetLabel.Nullify();
if (myLabelTable.IsBound(aSourceLabel))
{
aTargetLabel = myLabelTable.Find(aSourceLabel);
return Standard_True;
}
if (mySelfRelocate)
{
aTargetLabel = aSourceLabel;
return !myAfterRelocate;
}
return Standard_False;
}
//=======================================================================
// function : SetRelocation
// purpose : Sets the relocation value of <aSourceAttribute>
// to <aTargetAttribute>.
//=======================================================================
void TDF_RelocationTable::SetRelocation(const Handle(TDF_Attribute)& aSourceAttribute,
const Handle(TDF_Attribute)& aTargetAttribute)
{
if (!myAttributeTable.IsBound(aSourceAttribute))
myAttributeTable.Bind(aSourceAttribute, aTargetAttribute);
}
//=======================================================================
// function : HasRelocation
// purpose : Finds the relocation value of <aSourceAttribute>
// and returns it into <aTargetAttribute>.
//=======================================================================
Standard_Boolean TDF_RelocationTable::HasRelocation(const Handle(TDF_Attribute)& aSourceAttribute,
Handle(TDF_Attribute)& aTargetAttribute) const
{
aTargetAttribute.Nullify();
if (myAttributeTable.IsBound(aSourceAttribute))
{
aTargetAttribute = myAttributeTable.Find(aSourceAttribute);
return Standard_True;
}
if (mySelfRelocate)
{
aTargetAttribute = aSourceAttribute;
return !myAfterRelocate;
}
return Standard_False;
}
//=======================================================================
// function : SetTransientRelocation
// purpose : Sets the relocation value of <aSourceTransient>
// to <aTargetTransient>.
//=======================================================================
void TDF_RelocationTable::SetTransientRelocation(const Handle(Standard_Transient)& aSourceTransient,
const Handle(Standard_Transient)& aTargetTransient)
{
if (!myTransientTable.Contains(aSourceTransient))
myTransientTable.Add(aSourceTransient, aTargetTransient);
}
//=======================================================================
// function : HasTransientRelocation
// purpose : Finds the relocation value of <aSourceTransient>
// and returns it into <aTargetTransient>.
//=======================================================================
Standard_Boolean TDF_RelocationTable::HasTransientRelocation(
const Handle(Standard_Transient)& aSourceTransient,
Handle(Standard_Transient)& aTargetTransient) const
{
aTargetTransient.Nullify();
if (myTransientTable.Contains(aSourceTransient))
{
aTargetTransient = myTransientTable.FindFromKey(aSourceTransient);
return Standard_True;
}
if (mySelfRelocate)
{
aTargetTransient = aSourceTransient;
return !myAfterRelocate;
}
return Standard_False;
}
//=======================================================================
// function : Clear
// purpose : Clears the relocation dictonnary.
//=======================================================================
void TDF_RelocationTable::Clear()
{
myLabelTable.Clear();
myAttributeTable.Clear();
myTransientTable.Clear();
}
//=================================================================================================
void TDF_RelocationTable::TargetLabelMap(TDF_LabelMap& aLabelMap) const
{
for (TDF_DataMapIteratorOfLabelDataMap itr(myLabelTable); itr.More(); itr.Next())
aLabelMap.Add(itr.Value());
}
//=================================================================================================
void TDF_RelocationTable::TargetAttributeMap(TDF_AttributeMap& anAttributeMap) const
{
for (TDF_DataMapIteratorOfAttributeDataMap itr(myAttributeTable); itr.More(); itr.Next())
anAttributeMap.Add(itr.Value());
}
//=================================================================================================
TDF_LabelDataMap& TDF_RelocationTable::LabelTable()
{
return myLabelTable;
}
//=================================================================================================
TDF_AttributeDataMap& TDF_RelocationTable::AttributeTable()
{
return myAttributeTable;
}
//=================================================================================================
TColStd_IndexedDataMapOfTransientTransient& TDF_RelocationTable::TransientTable()
{
return myTransientTable;
}
//=================================================================================================
Standard_OStream& TDF_RelocationTable::Dump(const Standard_Boolean dumpLabels,
const Standard_Boolean dumpAttributes,
const Standard_Boolean dumpTransients,
Standard_OStream& anOS) const
{
anOS << "Relocation Table ";
if (mySelfRelocate)
anOS << "IS";
else
anOS << "NOT";
anOS << " self relocate ";
if (myAfterRelocate)
anOS << "WITH";
else
anOS << "WITHOUT";
anOS << " after relocate" << std::endl;
anOS << "Nb labels=" << myLabelTable.Extent();
anOS << " Nb attributes=" << myAttributeTable.Extent();
anOS << " Nb transients=" << myTransientTable.Extent() << std::endl;
Standard_Integer nb = 0;
if (dumpLabels)
{
anOS << "Label Table:" << std::endl;
for (TDF_DataMapIteratorOfLabelDataMap itr(myLabelTable); itr.More(); itr.Next())
{
++nb;
anOS << nb << " ";
itr.Key().EntryDump(anOS);
anOS << "<=>";
itr.Value().EntryDump(anOS);
anOS << "| ";
}
std::cout << std::endl;
}
nb = 0;
if (dumpAttributes)
{
anOS << "Attribute Table:" << std::endl;
for (TDF_DataMapIteratorOfAttributeDataMap itr(myAttributeTable); itr.More(); itr.Next())
{
++nb;
anOS << nb << " ";
itr.Key()->Dump(anOS);
anOS << "<=>";
itr.Value()->Dump(anOS);
anOS << "| ";
anOS << std::endl;
}
}
if (dumpTransients)
{
anOS << "Transient Table:" << myTransientTable.Extent() << " transient(s) in table."
<< std::endl;
}
return anOS;
}