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Update empty method guards to new style with regex (see PR). Used clang-format 18.1.8. New actions to validate code formatting is added. Update .clang-format with disabling of include sorting. It is temporary changes, then include will be sorted. Apply formatting for /src and /tools folder. The files with .hxx,.cxx,.lxx,.h,.pxx,.hpp,*.cpp extensions.
158 lines
5.5 KiB
C++
158 lines
5.5 KiB
C++
// Created on: 1995-02-16
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// Created by: Mister rmi
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// Copyright (c) 1995-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <SelectMgr_Selection.hxx>
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#include <SelectMgr_EntityOwner.hxx>
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#include <Standard_NullObject.hxx>
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IMPLEMENT_STANDARD_RTTIEXT(SelectMgr_Selection, Standard_Transient)
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//=================================================================================================
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SelectMgr_Selection::SelectMgr_Selection(const Standard_Integer theModeIdx)
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: myMode(theModeIdx),
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mySelectionState(SelectMgr_SOS_Unknown),
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myBVHUpdateStatus(SelectMgr_TBU_None),
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mySensFactor(2),
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myIsCustomSens(Standard_False)
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{
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}
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SelectMgr_Selection::~SelectMgr_Selection()
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{
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Destroy();
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}
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//=================================================================================================
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void SelectMgr_Selection::Destroy()
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{
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for (NCollection_Vector<Handle(SelectMgr_SensitiveEntity)>::Iterator anEntityIter(myEntities);
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anEntityIter.More();
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anEntityIter.Next())
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{
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Handle(SelectMgr_SensitiveEntity)& anEntity = anEntityIter.ChangeValue();
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anEntity->BaseSensitive()->Set(NULL);
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}
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mySensFactor = 2;
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}
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//=================================================================================================
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void SelectMgr_Selection::Add(const Handle(Select3D_SensitiveEntity)& theSensitive)
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{
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// if input is null: in debug mode raise exception
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Standard_NullObject_Raise_if(theSensitive.IsNull(),
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"Null sensitive entity is added to the selection");
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if (theSensitive.IsNull())
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{
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// in release mode do not add
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return;
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}
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Handle(SelectMgr_SensitiveEntity) anEntity = new SelectMgr_SensitiveEntity(theSensitive);
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myEntities.Append(anEntity);
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if (mySelectionState == SelectMgr_SOS_Activated && !anEntity->IsActiveForSelection())
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{
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anEntity->SetActiveForSelection();
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}
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if (myIsCustomSens)
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{
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anEntity->BaseSensitive()->SetSensitivityFactor(mySensFactor);
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}
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else
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{
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mySensFactor = Max(mySensFactor, anEntity->BaseSensitive()->SensitivityFactor());
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}
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}
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//=================================================================================================
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void SelectMgr_Selection::Clear()
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{
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for (NCollection_Vector<Handle(SelectMgr_SensitiveEntity)>::Iterator anEntityIter(myEntities);
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anEntityIter.More();
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anEntityIter.Next())
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{
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Handle(SelectMgr_SensitiveEntity)& anEntity = anEntityIter.ChangeValue();
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anEntity->Clear();
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}
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myEntities.Clear();
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}
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//==================================================
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// function: SetSensitivity
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// purpose : Changes sensitivity of the selection and all its entities to the given value.
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// IMPORTANT: This method does not update any outer selection structures, so for
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// proper updates use SelectMgr_SelectionManager::SetSelectionSensitivity method.
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//==================================================
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void SelectMgr_Selection::SetSensitivity(const Standard_Integer theNewSens)
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{
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mySensFactor = theNewSens;
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myIsCustomSens = Standard_True;
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for (NCollection_Vector<Handle(SelectMgr_SensitiveEntity)>::Iterator anEntityIter(myEntities);
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anEntityIter.More();
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anEntityIter.Next())
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{
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Handle(SelectMgr_SensitiveEntity)& anEntity = anEntityIter.ChangeValue();
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anEntity->BaseSensitive()->SetSensitivityFactor(theNewSens);
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}
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}
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// =======================================================================
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// function : DumpJson
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// purpose :
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// =======================================================================
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void SelectMgr_Selection::DumpJson(Standard_OStream& theOStream, Standard_Integer theDepth) const
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{
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OCCT_DUMP_TRANSIENT_CLASS_BEGIN(theOStream)
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NCollection_Map<Handle(SelectMgr_EntityOwner)> anOwners;
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for (NCollection_Vector<Handle(SelectMgr_SensitiveEntity)>::Iterator anIterator(myEntities);
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anIterator.More();
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anIterator.Next())
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{
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const Handle(SelectMgr_SensitiveEntity)& anEntity = anIterator.Value();
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if (anEntity.IsNull() || anEntity->BaseSensitive().IsNull())
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{
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continue;
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}
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const Handle(SelectMgr_EntityOwner)& anOwner = anEntity->BaseSensitive()->OwnerId();
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if (anOwners.Add(anOwner))
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{
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OCCT_DUMP_FIELD_VALUES_DUMPED(theOStream, theDepth, anOwner.get())
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}
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}
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for (NCollection_Vector<Handle(SelectMgr_SensitiveEntity)>::Iterator anIterator(myEntities);
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anIterator.More();
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anIterator.Next())
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{
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const Handle(SelectMgr_SensitiveEntity)& anEntity = anIterator.Value();
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OCCT_DUMP_FIELD_VALUES_DUMPED(theOStream, theDepth, anEntity.get())
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}
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OCCT_DUMP_FIELD_VALUE_NUMERICAL(theOStream, myMode)
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OCCT_DUMP_FIELD_VALUE_NUMERICAL(theOStream, mySelectionState)
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OCCT_DUMP_FIELD_VALUE_NUMERICAL(theOStream, mySensFactor)
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OCCT_DUMP_FIELD_VALUE_NUMERICAL(theOStream, myUpdateStatus)
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OCCT_DUMP_FIELD_VALUE_NUMERICAL(theOStream, myBVHUpdateStatus)
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OCCT_DUMP_FIELD_VALUE_NUMERICAL(theOStream, myIsCustomSens)
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}
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