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occt/src/OpenGl/OpenGl_Context.hxx

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// Created on: 2012-01-26
// Created by: Kirill GAVRILOV
// Copyright (c) 2012-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _OpenGl_Context_H__
#define _OpenGl_Context_H__
#include <Aspect_Handle.hxx>
#include <Aspect_HatchStyle.hxx>
#include <Aspect_Drawable.hxx>
#include <Aspect_Display.hxx>
#include <Aspect_RenderingContext.hxx>
#include <Aspect_TypeOfLine.hxx>
#include <NCollection_DataMap.hxx>
#include <Graphic3d_DiagnosticInfo.hxx>
#include <Graphic3d_TextureUnit.hxx>
#include <NCollection_Map.hxx>
#include <NCollection_Handle.hxx>
#include <NCollection_List.hxx>
#include <NCollection_SparseArray.hxx>
#include <Message.hxx>
#include <OpenGl_Caps.hxx>
#include <OpenGl_LineAttributes.hxx>
#include <OpenGl_Material.hxx>
#include <OpenGl_MatrixState.hxx>
#include <OpenGl_Vec.hxx>
#include <OpenGl_Resource.hxx>
#include <OpenGl_TextureSet.hxx>
#include <Standard_Transient.hxx>
#include <TColStd_IndexedDataMapOfStringString.hxx>
#include <TColStd_PackedMapOfInteger.hxx>
#include <OpenGl_Clipping.hxx>
#include <OpenGl_GlCore11.hxx>
#include <NCollection_Shared.hxx>
//! Forward declarations
#if defined(__APPLE__)
#import <TargetConditionals.h>
#if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE
#ifdef __OBJC__
@class EAGLContext;
#else
struct EAGLContext;
#endif
#else
#ifdef __OBJC__
@class NSOpenGLContext;
#else
struct NSOpenGLContext;
#endif
#endif
#endif
struct OpenGl_GlFunctions;
struct OpenGl_ArbTBO;
struct OpenGl_ArbIns;
struct OpenGl_ArbDbg;
struct OpenGl_ArbFBO;
struct OpenGl_ArbFBOBlit;
struct OpenGl_ArbSamplerObject;
struct OpenGl_ArbTexBindless;
struct OpenGl_ExtGS;
template<typename theBaseClass_t> struct OpenGl_TmplCore12;
typedef OpenGl_TmplCore12<OpenGl_GlCore11> OpenGl_GlCore12;
typedef OpenGl_TmplCore12<OpenGl_GlCore11Fwd> OpenGl_GlCore12Fwd;
struct OpenGl_GlCore13;
struct OpenGl_GlCore13Fwd;
template<typename theBaseClass_t> struct OpenGl_TmplCore14;
typedef OpenGl_TmplCore14<OpenGl_GlCore13> OpenGl_GlCore14;
typedef OpenGl_TmplCore14<OpenGl_GlCore13Fwd> OpenGl_GlCore14Fwd;
template<typename theBaseClass_t> struct OpenGl_TmplCore15;
typedef OpenGl_TmplCore15<OpenGl_GlCore14> OpenGl_GlCore15;
typedef OpenGl_TmplCore15<OpenGl_GlCore14Fwd> OpenGl_GlCore15Fwd;
template<typename theBaseClass_t> struct OpenGl_TmplCore20;
typedef OpenGl_TmplCore20<OpenGl_GlCore15> OpenGl_GlCore20;
typedef OpenGl_TmplCore20<OpenGl_GlCore15Fwd> OpenGl_GlCore20Fwd;
template<typename theBaseClass_t> struct OpenGl_TmplCore21;
typedef OpenGl_TmplCore21<OpenGl_GlCore20> OpenGl_GlCore21;
typedef OpenGl_TmplCore21<OpenGl_GlCore20Fwd> OpenGl_GlCore21Fwd;
template<typename theBaseClass_t> struct OpenGl_TmplCore30;
typedef OpenGl_TmplCore30<OpenGl_GlCore21> OpenGl_GlCore30;
typedef OpenGl_TmplCore30<OpenGl_GlCore21Fwd> OpenGl_GlCore30Fwd;
template<typename theBaseClass_t> struct OpenGl_TmplCore31;
typedef OpenGl_TmplCore31<OpenGl_GlCore30> OpenGl_GlCore31Back;
typedef OpenGl_TmplCore31<OpenGl_GlCore30Fwd> OpenGl_GlCore31;
template<typename theBaseClass_t> struct OpenGl_TmplCore32;
typedef OpenGl_TmplCore32<OpenGl_GlCore31Back> OpenGl_GlCore32Back;
typedef OpenGl_TmplCore32<OpenGl_GlCore31> OpenGl_GlCore32;
template<typename theBaseClass_t> struct OpenGl_TmplCore33;
typedef OpenGl_TmplCore33<OpenGl_GlCore32Back> OpenGl_GlCore33Back;
typedef OpenGl_TmplCore33<OpenGl_GlCore32> OpenGl_GlCore33;
template<typename theBaseClass_t> struct OpenGl_TmplCore40;
typedef OpenGl_TmplCore40<OpenGl_GlCore33Back> OpenGl_GlCore40Back;
typedef OpenGl_TmplCore40<OpenGl_GlCore33> OpenGl_GlCore40;
template<typename theBaseClass_t> struct OpenGl_TmplCore41;
typedef OpenGl_TmplCore41<OpenGl_GlCore40Back> OpenGl_GlCore41Back;
typedef OpenGl_TmplCore41<OpenGl_GlCore40> OpenGl_GlCore41;
template<typename theBaseClass_t> struct OpenGl_TmplCore42;
typedef OpenGl_TmplCore42<OpenGl_GlCore41Back> OpenGl_GlCore42Back;
typedef OpenGl_TmplCore42<OpenGl_GlCore41> OpenGl_GlCore42;
template<typename theBaseClass_t> struct OpenGl_TmplCore43;
typedef OpenGl_TmplCore43<OpenGl_GlCore42Back> OpenGl_GlCore43Back;
typedef OpenGl_TmplCore43<OpenGl_GlCore42> OpenGl_GlCore43;
template<typename theBaseClass_t> struct OpenGl_TmplCore44;
typedef OpenGl_TmplCore44<OpenGl_GlCore43Back> OpenGl_GlCore44Back;
typedef OpenGl_TmplCore44<OpenGl_GlCore43> OpenGl_GlCore44;
class Graphic3d_PresentationAttributes;
class OpenGl_AspectFace;
class OpenGl_FrameBuffer;
class OpenGl_Sampler;
class OpenGl_ShaderProgram;
class OpenGl_ShaderManager;
class OpenGl_FrameStats;
enum OpenGl_FeatureFlag
{
OpenGl_FeatureNotAvailable = 0, //!< Feature is not supported by OpenGl implementation.
OpenGl_FeatureInExtensions = 1, //!< Feature is supported as extension.
OpenGl_FeatureInCore = 2 //!< Feature is supported as part of core profile.
};
DEFINE_STANDARD_HANDLE(OpenGl_Context, Standard_Transient)
//! This class generalize access to the GL context and available extensions.
//!
//! Functions related to specific OpenGL version or extension are grouped into structures which can be accessed as fields of this class.
//! The most simple way to check that required functionality is available - is NULL check for the group:
//! @code
//! if (myContext->core20 != NULL)
//! {
//! myGlProgram = myContext->core20->glCreateProgram();
//! .. do more stuff ..
//! }
//! else
//! {
//! .. compatibility with outdated configurations ..
//! }
//! @endcode
//!
//! Current implementation provide access to OpenGL core functionality up to 4.4 version (core12, core13, core14, core15, fields core20)
//! as well as several extensions (arbTBO, arbFBO, etc.).
//!
//! OpenGL context might be initialized in Core Profile. In this case deprecated functionality become unavailable.
//! To make code easily adaptable to wide range of OpenGL versions, function sets related to each version has two kinds of suffixes:
//! - "back" for version 3.2+.
//! Represents function set for Backward-Compatible Profile.
//! Function sets without this suffix represents core profile.
//! - "fwd" for version 3.0-.
//! Represents non-deprecated function set of earlier OpenGL versions, which are still available within OpenGL 3.2 Core Profile.
//! Function sets without this suffix represents complete list of functions related to specific OpenGL version.
//!
//! To select which core** function set should be used in specific case:
//! - Determine the minimal OpenGL version required for implemented functionality and use it to access all functions.
//! For example, if algorithm requires OpenGL 2.1+, it is better to write core20fwd->glEnable() rather than core11fwd->glEnable() for uniformity.
//! - If functionality will work within Core Profile, use function sets with appropriate suffix.
//! - Validate minimal requirements at initialization/creation time and omit checks within code where algorithm should be already initialized.
//! Properly escape code incompatible with Core Profile. The simplest way to check Core Profile is "if (core11 == NULL)".
//!
//! Simplified extensions classification:
//! - prefixed with NV, AMD, ATI are vendor-specific (however may be provided by other vendors in some cases);
//! - prefixed with EXT are accepted by 2+ vendors;
//! - prefixed with ARB are accepted by Architecture Review Board and are candidates
//! for inclusion into GL core functionality.
//! Some functionality can be represented in several extensions simultaneously.
//! In this case developer should be careful because different specification may differ
//! in aspects (like enumeration values and error-handling).
//!
//! Notice that some systems provide mechanisms to simultaneously incorporate with GL contexts with different capabilities.
//! For this reason OpenGl_Context should be initialized and used for each GL context independently.
class OpenGl_Context : public Standard_Transient
{
DEFINE_STANDARD_RTTIEXT(OpenGl_Context, Standard_Transient)
friend class OpenGl_Window;
public:
typedef NCollection_Shared< NCollection_DataMap<TCollection_AsciiString, Handle(OpenGl_Resource)> > OpenGl_ResourcesMap;
//! Function for getting power of to number larger or equal to input number.
//! @param theNumber number to 'power of two'
//! @param theThreshold upper threshold
//! @return power of two number
inline static Standard_Integer GetPowerOfTwo (const Standard_Integer theNumber,
const Standard_Integer theThreshold)
{
for (Standard_Integer p2 = 2; p2 <= theThreshold; p2 <<= 1)
{
if (theNumber <= p2)
{
return p2;
}
}
return theThreshold;
}
public:
//! Empty constructor. You should call Init() to perform initialization with bound GL context.
Standard_EXPORT OpenGl_Context (const Handle(OpenGl_Caps)& theCaps = NULL);
//! Destructor.
Standard_EXPORT virtual ~OpenGl_Context();
//! Release all resources, including shared ones
Standard_EXPORT void forcedRelease();
//! Share GL context resources.
//! theShareCtx - handle to context to retrieve handles to shared resources.
Standard_EXPORT void Share (const Handle(OpenGl_Context)& theShareCtx);
//! Initialize class from currently bound OpenGL context. Method should be called only once.
//! @return false if no GL context is bound to the current thread
Standard_EXPORT Standard_Boolean Init (const Standard_Boolean theIsCoreProfile = Standard_False);
//! @return true if this context is valid (has been initialized)
inline Standard_Boolean IsValid() const
{
return myIsInitialized;
}
#if defined(HAVE_EGL)
//! Initialize class from specified surface and rendering context. Method should be called only once.
//! @return false if OpenGL context can not be bound to specified surface
Standard_EXPORT Standard_Boolean Init (const Aspect_Drawable theEglSurface,
const Aspect_Display theEglDisplay,
const Aspect_RenderingContext theEglContext,
const Standard_Boolean theIsCoreProfile = Standard_False);
#elif defined(_WIN32)
//! Initialize class from specified window and rendering context. Method should be called only once.
//! @return false if OpenGL context can not be bound to specified window
Standard_EXPORT Standard_Boolean Init (const Aspect_Handle theWindow,
const Aspect_Handle theWindowDC,
const Aspect_RenderingContext theGContext,
const Standard_Boolean theIsCoreProfile = Standard_False);
//! @return the window handle (HWND) currently bound to this OpenGL context
inline Aspect_Handle Window() const
{
return myWindow;
}
#elif defined(__APPLE__) && !defined(MACOSX_USE_GLX)
#if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE
//! Initialize class from specified OpenGL ES context (EAGLContext). Method should be called only once.
Standard_EXPORT Standard_Boolean Init (EAGLContext* theGContext,
const Standard_Boolean theIsCoreProfile = Standard_False);
#else
//! Initialize class from specified OpenGL context (NSOpenGLContext). Method should be called only once.
Standard_EXPORT Standard_Boolean Init (NSOpenGLContext* theGContext,
const Standard_Boolean theIsCoreProfile = Standard_False);
#endif
#else
//! Initialize class from specified window and rendering context. Method should be called only once.
//! @return false if OpenGL context can not be bound to specified window
Standard_EXPORT Standard_Boolean Init (const Aspect_Drawable theWindow,
const Aspect_Display theDisplay,
const Aspect_RenderingContext theGContext,
const Standard_Boolean theIsCoreProfile = Standard_False);
//! @return the window handle (GLXDrawable) currently bound to this OpenGL context
inline Aspect_Drawable Window() const
{
return myWindow;
}
#endif
//! Read OpenGL version information from active context.
Standard_EXPORT static void ReadGlVersion (Standard_Integer& theGlVerMajor,
Standard_Integer& theGlVerMinor);
//! Check if theExtName extension is supported by active GL context.
Standard_EXPORT Standard_Boolean CheckExtension (const char* theExtName) const;
//! Check if theExtName extension is in extensions string.
Standard_EXPORT static Standard_Boolean CheckExtension (const char* theExtString,
const char* theExtName);
//! Auxiliary template to retrieve GL function pointer.
//! Pointer to function retrieved from library is statically casted
//! to requested type - there no way to check real signature of exported function.
//! The context should be bound before call.
template <typename FuncType_t>
Standard_Boolean FindProc (const char* theFuncName,
FuncType_t& theFuncPtr)
{
theFuncPtr = (FuncType_t )findProc (theFuncName);
return (theFuncPtr != NULL);
}
//! @return true if detected GL version is greater or equal to requested one.
inline Standard_Boolean IsGlGreaterEqual (const Standard_Integer theVerMajor,
const Standard_Integer theVerMinor) const
{
return (myGlVerMajor > theVerMajor)
|| (myGlVerMajor == theVerMajor && myGlVerMinor >= theVerMinor);
}
//! Return cached GL version major number.
Standard_Integer VersionMajor() const { return myGlVerMajor; }
//! Return cached GL version minor number.
Standard_Integer VersionMinor() const { return myGlVerMinor; }
//! Access entire map of loaded OpenGL functions.
const OpenGl_GlFunctions* Functions() const { return myFuncs.operator->(); }
//! Clean up errors stack for this GL context (glGetError() in loop).
//! @return true if some error has been cleared
Standard_EXPORT bool ResetErrors (const bool theToPrintErrors = false);
//! This method uses system-dependent API to retrieve information
//! about GL context bound to the current thread.
//! @return true if current thread is bound to this GL context
Standard_EXPORT Standard_Boolean IsCurrent() const;
//! Activates current context.
//! Class should be initialized with appropriate info.
Standard_EXPORT Standard_Boolean MakeCurrent();
//! Swap front/back buffers for this GL context (should be activated before!).
Standard_EXPORT void SwapBuffers();
//! Setup swap interval (VSync).
Standard_EXPORT Standard_Boolean SetSwapInterval (const Standard_Integer theInterval);
//! Return true if active mode is GL_RENDER (cached state)
Standard_Boolean IsRender() const
{
#if !defined(GL_ES_VERSION_2_0)
return myRenderMode == GL_RENDER;
#else
return Standard_True;
#endif
}
//! Return true if active mode is GL_FEEDBACK (cached state)
Standard_Boolean IsFeedback() const
{
#if !defined(GL_ES_VERSION_2_0)
return myRenderMode == GL_FEEDBACK;
#else
return Standard_False;
#endif
}
//! This function retrieves information from GL about free GPU memory that is:
//! - OS-dependent. On some OS it is per-process and on others - for entire system.
//! - Vendor-dependent. Currently available only on NVIDIA and AMD/ATi drivers only.
//! - Numbers meaning may vary.
//! You should use this info only for diagnostics purposes.
//! @return free GPU dedicated memory in bytes.
Standard_EXPORT Standard_Size AvailableMemory() const;
//! This function retrieves information from GL about GPU memory
//! and contains more vendor-specific values than AvailableMemory().
Standard_EXPORT TCollection_AsciiString MemoryInfo() const;
//! This function retrieves information from GL about GPU memory.
Standard_EXPORT void MemoryInfo (TColStd_IndexedDataMapOfStringString& theDict) const;
//! Fill in the dictionary with OpenGL info.
//! Should be called with bound context.
Standard_EXPORT void DiagnosticInformation (TColStd_IndexedDataMapOfStringString& theDict,
Graphic3d_DiagnosticInfo theFlags) const;
//! Access shared resource by its name.
//! @param theKey - unique identifier;
//! @return handle to shared resource or NULL.
Standard_EXPORT const Handle(OpenGl_Resource)& GetResource (const TCollection_AsciiString& theKey) const;
//! Access shared resource by its name.
//! @param theKey - unique identifier;
//! @param theValue - handle to fill;
//! @return true if resource was shared.
template<typename TheHandleType>
Standard_Boolean GetResource (const TCollection_AsciiString& theKey,
TheHandleType& theValue) const
{
const Handle(OpenGl_Resource)& aResource = GetResource (theKey);
if (aResource.IsNull())
{
return Standard_False;
}
theValue = TheHandleType::DownCast (aResource);
return !theValue.IsNull();
}
//! Register shared resource.
//! Notice that after registration caller shouldn't release it by himself -
//! it will be automatically released on context destruction.
//! @param theKey - unique identifier, shouldn't be empty;
//! @param theResource - new resource to register, shouldn't be NULL.
Standard_EXPORT Standard_Boolean ShareResource (const TCollection_AsciiString& theKey,
const Handle(OpenGl_Resource)& theResource);
//! Release shared resource.
//! If there are more than one reference to this resource
//! (also used by some other existing object) then call will be ignored.
//! This means that current object itself should nullify handle before this call.
//! Notice that this is unrecommended operation at all and should be used
//! only in case of fat resources to release memory for other needs.
//! @param theKey unique identifier
//! @param theToDelay postpone release until next redraw call
Standard_EXPORT void ReleaseResource (const TCollection_AsciiString& theKey,
const Standard_Boolean theToDelay = Standard_False);
//! Append resource to queue for delayed clean up.
//! Resources in this queue will be released at next redraw call.
template <class T>
void DelayedRelease (Handle(T)& theResource)
{
myUnusedResources->Prepend (theResource);
theResource.Nullify();
}
//! Clean up the delayed release queue.
Standard_EXPORT void ReleaseDelayed();
//! Return map of shared resources.
const OpenGl_ResourcesMap& SharedResources() const { return *mySharedResources; }
//! @return tool for management of clippings within this context.
inline OpenGl_Clipping& ChangeClipping() { return myClippingState; }
//! @return tool for management of clippings within this context.
inline const OpenGl_Clipping& Clipping() const { return myClippingState; }
//! @return tool for management of shader programs within this context.
inline const Handle(OpenGl_ShaderManager)& ShaderManager() const { return myShaderManager; }
public:
//! Either GL_CLAMP_TO_EDGE (1.2+) or GL_CLAMP (1.1).
Standard_Integer TextureWrapClamp() const { return myTexClamp; }
//! @return maximum degree of anisotropy texture filter
Standard_Integer MaxDegreeOfAnisotropy() const { return myAnisoMax; }
//! @return value for GL_MAX_TEXTURE_SIZE
Standard_Integer MaxTextureSize() const { return myMaxTexDim; }
//! @return value for GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
Standard_Integer MaxCombinedTextureUnits() const { return myMaxTexCombined; }
//! @return value for GL_MAX_SAMPLES
Standard_Integer MaxMsaaSamples() const { return myMaxMsaaSamples; }
//! @return maximum FBO width for image dump
Standard_Integer MaxDumpSizeX() const { return myMaxDumpSizeX; }
//! @return maximum FBO height for image dump
Standard_Integer MaxDumpSizeY() const { return myMaxDumpSizeY; }
//! @return value for GL_MAX_DRAW_BUFFERS
Standard_Integer MaxDrawBuffers() const { return myMaxDrawBuffers; }
//! @return value for GL_MAX_COLOR_ATTACHMENTS
Standard_Integer MaxColorAttachments() const { return myMaxColorAttachments; }
//! Get maximum number of clip planes supported by OpenGl.
//! This value is implementation dependent. At least 6
//! planes should be supported by OpenGl (see specs).
//! @return value for GL_MAX_CLIP_PLANES
Standard_Integer MaxClipPlanes() const { return myMaxClipPlanes; }
//! @return TRUE if ray tracing mode is supported
Standard_Boolean HasRayTracing() const { return myHasRayTracing; }
//! @return TRUE if textures in ray tracing mode are supported
Standard_Boolean HasRayTracingTextures() const { return myHasRayTracingTextures; }
//! @return TRUE if adaptive screen sampling in ray tracing mode is supported
Standard_Boolean HasRayTracingAdaptiveSampling() const { return myHasRayTracingAdaptiveSampling; }
//! Returns true if VBO is supported and permitted.
inline bool ToUseVbo() const
{
return core15fwd != NULL
&& !caps->vboDisable;
}
//! @return cached state of GL_NORMALIZE.
Standard_Boolean IsGlNormalizeEnabled() const { return myIsGlNormalizeEnabled; }
//! Sets GL_NORMALIZE enabled or disabled.
//! @return old value of the flag
Standard_EXPORT Standard_Boolean SetGlNormalizeEnabled (Standard_Boolean isEnabled);
//! @return cached state of polygon rasterization mode (glPolygonMode()).
Standard_Integer PolygonMode() const { return myPolygonMode; }
//! Sets polygon rasterization mode (glPolygonMode() function).
//! @return old value of the rasterization mode.
Standard_EXPORT Standard_Integer SetPolygonMode (const Standard_Integer theMode);
//! @return cached enabled state of polygon hatching rasterization.
bool IsPolygonHatchEnabled() const
{
return !myHatchStyles.IsNull() && myHatchStyles->TypeOfHatch() != 0;
}
//! Sets enabled state of polygon hatching rasterization
//! without affecting currently selected hatching pattern.
//! @return previous state of polygon hatching mode.
Standard_EXPORT bool SetPolygonHatchEnabled (const bool theIsEnabled);
//! @return cached state of polygon hatch type.
Standard_Integer PolygonHatchStyle() const
{
return myHatchStyles.IsNull() ? Aspect_HS_SOLID : myHatchStyles->TypeOfHatch();
}
//! Sets polygon hatch pattern.
//! Zero-index value is a default alias for solid filling.
//! @param the type of hatch supported by base implementation of
//! OpenGl_LineAttributes (Aspect_HatchStyle) or the type supported by custom
//! implementation derived from OpenGl_LineAttributes class.
//! @return old type of hatch.
Standard_EXPORT Standard_Integer SetPolygonHatchStyle (const Handle(Graphic3d_HatchStyle)& theStyle);
//! Sets and applies current polygon offset.
Standard_EXPORT void SetPolygonOffset (const Graphic3d_PolygonOffset& theOffset);
//! Returns currently applied polygon offset parameters.
const Graphic3d_PolygonOffset& PolygonOffset() const { return myPolygonOffset; }
//! Applies matrix stored in ModelWorldState to OpenGl.
Standard_EXPORT void ApplyModelWorldMatrix();
//! Applies matrix stored in WorldViewState to OpenGl.
Standard_EXPORT void ApplyWorldViewMatrix();
//! Applies combination of matrices stored in ModelWorldState and WorldViewState to OpenGl.
Standard_EXPORT void ApplyModelViewMatrix();
//! Applies matrix stored in ProjectionState to OpenGl.
Standard_EXPORT void ApplyProjectionMatrix();
public:
//! @return messenger instance
inline const Handle(Message_Messenger)& Messenger() const
{
return ::Message::DefaultMessenger();
}
//! Callback for GL_ARB_debug_output extension
//! @param theSource message source within GL_DEBUG_SOURCE_ enumeration
//! @param theType message type within GL_DEBUG_TYPE_ enumeration
//! @param theId message ID within source
//! @param theSeverity message severity within GL_DEBUG_SEVERITY_ enumeration
//! @param theMessage the message itself
Standard_EXPORT void PushMessage (const unsigned int theSource,
const unsigned int theType,
const unsigned int theId,
const unsigned int theSeverity,
const TCollection_ExtendedString& theMessage);
//! Adds a filter for messages with theId and theSource (GL_DEBUG_SOURCE_)
Standard_EXPORT Standard_Boolean ExcludeMessage (const unsigned int theSource,
const unsigned int theId);
//! Removes a filter for messages with theId and theSource (GL_DEBUG_SOURCE_)
Standard_EXPORT Standard_Boolean IncludeMessage (const unsigned int theSource,
const unsigned int theId);
//! @return true if OpenGl context supports left and
//! right rendering buffers.
Standard_Boolean HasStereoBuffers() const
{
#if !defined(GL_ES_VERSION_2_0)
return myIsStereoBuffers;
#else
return Standard_False;
#endif
}
public: //! @name methods to alter or retrieve current state
//! Return structure holding frame statistics.
const Handle(OpenGl_FrameStats)& FrameStats() const { return myFrameStats; }
//! Set structure holding frame statistics.
//! This call makes sense only if application defines OpenGl_FrameStats sub-class.
void SetFrameStats (const Handle(OpenGl_FrameStats)& theStats) { myFrameStats = theStats; }
//! Return cached viewport definition (x, y, width, height).
const Standard_Integer* Viewport() const { return myViewport; }
//! Resize the viewport (alias for glViewport).
//! @param theRect viewport definition (x, y, width, height)
Standard_EXPORT void ResizeViewport (const Standard_Integer theRect[4]);
//! Return virtual viewport definition (x, y, width, height).
const Standard_Integer* VirtualViewport() const { return myViewportVirt; }
//! Return active read buffer.
Standard_Integer ReadBuffer() { return myReadBuffer; }
//! Switch read buffer, wrapper for ::glReadBuffer().
Standard_EXPORT void SetReadBuffer (const Standard_Integer theReadBuffer);
//! Return active draw buffer attached to a render target referred by index (layout location).
Standard_Integer DrawBuffer (Standard_Integer theIndex = 0) const
{
return theIndex >= myDrawBuffers.Lower()
&& theIndex <= myDrawBuffers.Upper()
? myDrawBuffers.Value (theIndex)
: GL_NONE;
}
//! Switch draw buffer, wrapper for ::glDrawBuffer().
Standard_EXPORT void SetDrawBuffer (const Standard_Integer theDrawBuffer);
//! Switch draw buffer, wrapper for ::glDrawBuffers (GLsizei, const GLenum*).
Standard_EXPORT void SetDrawBuffers (const Standard_Integer theNb, const Standard_Integer* theDrawBuffers);
//! Switch read/draw buffers.
void SetReadDrawBuffer (const Standard_Integer theBuffer)
{
SetReadBuffer (theBuffer);
SetDrawBuffer (theBuffer);
}
//! Return cached flag indicating writing into color buffer is enabled or disabled (glColorMask).
bool ColorMask() const { return myColorMask; }
//! Enable/disable writing into color buffer (wrapper for glColorMask).
Standard_EXPORT bool SetColorMask (bool theToWriteColor);
//! Return GL_SAMPLE_ALPHA_TO_COVERAGE state.
bool SampleAlphaToCoverage() const { return myAlphaToCoverage; }
//! Enable/disable GL_SAMPLE_ALPHA_TO_COVERAGE.
Standard_EXPORT bool SetSampleAlphaToCoverage (bool theToEnable);
//! Return back face culling state.
bool ToCullBackFaces() const { return myToCullBackFaces; }
//! Enable or disable back face culling (glEnable (GL_CULL_FACE)).
Standard_EXPORT void SetCullBackFaces (bool theToEnable);
//! Fetch OpenGl context state. This class tracks value of several OpenGl
//! state variables. Consulting the cached values is quicker than
//! doing the same via OpenGl API. Call this method if any of the controlled
//! OpenGl state variables has a possibility of being out-of-date.
Standard_EXPORT void FetchState();
//! @return active textures
const Handle(OpenGl_TextureSet)& ActiveTextures() const { return myActiveTextures; }
//! Bind specified texture set to current context,
//! or unbind previous one when NULL specified.
Standard_EXPORT Handle(OpenGl_TextureSet) BindTextures (const Handle(OpenGl_TextureSet)& theTextures);
//! @return active GLSL program
const Handle(OpenGl_ShaderProgram)& ActiveProgram() const
{
return myActiveProgram;
}
//! Bind specified program to current context,
//! or unbind previous one when NULL specified.
//! @return true if some program is bound to context
Standard_EXPORT Standard_Boolean BindProgram (const Handle(OpenGl_ShaderProgram)& theProgram);
//! Setup current shading material.
Standard_EXPORT void SetShadingMaterial (const OpenGl_AspectFace* theAspect,
const Handle(Graphic3d_PresentationAttributes)& theHighlight);
//! Checks if transparency is required for the given aspect and highlight style.
Standard_EXPORT static Standard_Boolean CheckIsTransparent (const OpenGl_AspectFace* theAspect,
const Handle(Graphic3d_PresentationAttributes)& theHighlight,
Standard_ShortReal& theAlphaFront,
Standard_ShortReal& theAlphaBack);
//! Checks if transparency is required for the given aspect and highlight style.
static Standard_Boolean CheckIsTransparent (const OpenGl_AspectFace* theAspect,
const Handle(Graphic3d_PresentationAttributes)& theHighlight)
{
Standard_ShortReal anAlphaFront = 1.0f, anAlphaBack = 1.0f;
return CheckIsTransparent (theAspect, theHighlight, anAlphaFront, anAlphaBack);
}
//! Setup current color.
Standard_EXPORT void SetColor4fv (const OpenGl_Vec4& theColor);
//! Setup type of line.
Standard_EXPORT void SetTypeOfLine (const Aspect_TypeOfLine theType,
const Standard_ShortReal theFactor = 1.0f);
//! Setup width of line.
Standard_EXPORT void SetLineWidth (const Standard_ShortReal theWidth);
//! Setup point size.
Standard_EXPORT void SetPointSize (const Standard_ShortReal theSize);
//! Setup point sprite origin using GL_POINT_SPRITE_COORD_ORIGIN state:
//! - GL_UPPER_LEFT when GLSL program is active;
//! flipping should be handled in GLSL program for compatibility with OpenGL ES
//! - GL_LOWER_LEFT for FFP
Standard_EXPORT void SetPointSpriteOrigin();
//! Setup texture matrix to active GLSL program or to FFP global state using glMatrixMode (GL_TEXTURE).
Standard_EXPORT void SetTextureMatrix (const Handle(Graphic3d_TextureParams)& theParams);
//! Bind default Vertex Array Object
Standard_EXPORT void BindDefaultVao();
//! Default Frame Buffer Object.
const Handle(OpenGl_FrameBuffer)& DefaultFrameBuffer() const
{
return myDefaultFbo;
}
//! Setup new Default Frame Buffer Object and return previously set.
//! This call doesn't change Active FBO!
Standard_EXPORT Handle(OpenGl_FrameBuffer) SetDefaultFrameBuffer (const Handle(OpenGl_FrameBuffer)& theFbo);
//! Return debug context initialization state.
Standard_Boolean IsDebugContext() const
{
return myIsGlDebugCtx;
}
Standard_EXPORT void EnableFeatures() const;
Standard_EXPORT void DisableFeatures() const;
//! Return resolution for rendering text.
unsigned int Resolution() const { return myResolution; }
//! Resolution scale factor (rendered resolution to standard resolution).
//! This scaling factor for parameters like text size to be properly displayed on device (screen / printer).
Standard_ShortReal ResolutionRatio() const { return myResolutionRatio; }
//! Rendering scale factor (rendering viewport height to real window buffer height).
Standard_ShortReal RenderScale() const { return myRenderScale; }
//! Return TRUE if rendering scale factor is not 1.
Standard_Boolean HasRenderScale() const { return Abs (myRenderScale - 1.0f) > 0.0001f; }
//! Rendering scale factor (inverted value).
Standard_ShortReal RenderScaleInv() const { return myRenderScaleInv; }
//! Set resolution ratio.
//! Note that this method rounds @theRatio to nearest integer.
void SetResolution (unsigned int theResolution,
Standard_ShortReal theRatio,
Standard_ShortReal theScale)
{
myResolution = (unsigned int )(theScale * theResolution + 0.5f);
myRenderScale = theScale;
myRenderScaleInv = 1.0f / theScale;
SetResolutionRatio (theRatio * theScale);
}
//! Set resolution ratio.
//! Note that this method rounds @theRatio to nearest integer.
void SetResolutionRatio (const Standard_ShortReal theRatio)
{
myResolutionRatio = theRatio;
myLineWidthScale = Max (1.0f, std::floor (theRatio + 0.5f));
}
//! Return Graphics Driver's vendor.
const TCollection_AsciiString& Vendor() const { return myVendor; }
private:
//! Wrapper to system function to retrieve GL function pointer by name.
Standard_EXPORT void* findProc (const char* theFuncName);
//! Print error if not all functions have been exported by context for reported version.
//! Note that this will never happen when using GLX, since returned functions can not be validated.
//! @param theGlVerMajor the OpenGL major version with missing functions
//! @param theGlVerMinor the OpenGL minor version with missing functions
Standard_EXPORT void checkWrongVersion (const Standard_Integer theGlVerMajor,
const Standard_Integer theGlVerMinor);
//! Private initialization function that should be called only once.
Standard_EXPORT void init (const Standard_Boolean theIsCoreProfile);
public: //! @name core profiles
OpenGl_GlCore11* core11; //!< OpenGL 1.1 core functionality
OpenGl_GlCore11Fwd* core11fwd; //!< OpenGL 1.1 without deprecated entry points
OpenGl_GlCore15* core15; //!< OpenGL 1.5 core functionality
OpenGl_GlCore15Fwd* core15fwd; //!< OpenGL 1.5 without deprecated entry points
OpenGl_GlCore20* core20; //!< OpenGL 2.0 core functionality (includes 1.5)
OpenGl_GlCore20Fwd* core20fwd; //!< OpenGL 2.0 without deprecated entry points
OpenGl_GlCore32* core32; //!< OpenGL 3.2 core profile
OpenGl_GlCore32Back* core32back; //!< OpenGL 3.2 backward compatibility profile
OpenGl_GlCore33* core33; //!< OpenGL 3.3 core profile
OpenGl_GlCore33Back* core33back; //!< OpenGL 3.3 backward compatibility profile
OpenGl_GlCore41* core41; //!< OpenGL 4.1 core profile
OpenGl_GlCore41Back* core41back; //!< OpenGL 4.1 backward compatibility profile
OpenGl_GlCore42* core42; //!< OpenGL 4.2 core profile
OpenGl_GlCore42Back* core42back; //!< OpenGL 4.2 backward compatibility profile
OpenGl_GlCore43* core43; //!< OpenGL 4.3 core profile
OpenGl_GlCore43Back* core43back; //!< OpenGL 4.3 backward compatibility profile
OpenGl_GlCore44* core44; //!< OpenGL 4.4 core profile
OpenGl_GlCore44Back* core44back; //!< OpenGL 4.4 backward compatibility profile
Handle(OpenGl_Caps) caps; //!< context options
public: //! @name extensions
Standard_Boolean hasHighp; //!< highp in GLSL ES fragment shader is supported
Standard_Boolean hasUintIndex; //!< GLuint for index buffer is supported (always available on desktop; on OpenGL ES - since 3.0 or as extension GL_OES_element_index_uint)
Standard_Boolean hasTexRGBA8; //!< always available on desktop; on OpenGL ES - since 3.0 or as extension GL_OES_rgb8_rgba8
OpenGl_FeatureFlag hasFlatShading; //!< Complex flag indicating support of Flat shading (Graphic3d_TOSM_FACET) (always available on desktop; on OpenGL ES - since 3.0 or as extension GL_OES_standard_derivatives)
OpenGl_FeatureFlag hasDrawBuffers; //!< Complex flag indicating support of multiple draw buffers (desktop OpenGL 2.0, OpenGL ES 3.0, GL_ARB_draw_buffers, GL_EXT_draw_buffers)
OpenGl_FeatureFlag hasFloatBuffer; //!< Complex flag indicating support of float color buffer format (desktop OpenGL 3.0, GL_ARB_color_buffer_float, GL_EXT_color_buffer_float)
OpenGl_FeatureFlag hasHalfFloatBuffer; //!< Complex flag indicating support of half-float color buffer format (desktop OpenGL 3.0, GL_ARB_color_buffer_float, GL_EXT_color_buffer_half_float)
OpenGl_FeatureFlag hasSampleVariables; //!< Complex flag indicating support of MSAA variables in GLSL shader (desktop OpenGL 4.0, GL_ARB_sample_shading)
Standard_Boolean arbDrawBuffers; //!< GL_ARB_draw_buffers
Standard_Boolean arbNPTW; //!< GL_ARB_texture_non_power_of_two
Standard_Boolean arbTexRG; //!< GL_ARB_texture_rg
Standard_Boolean arbTexFloat; //!< GL_ARB_texture_float (on desktop OpenGL - since 3.0 or as extension GL_ARB_texture_float; on OpenGL ES - since 3.0)
OpenGl_ArbSamplerObject* arbSamplerObject; //!< GL_ARB_sampler_objects (on desktop OpenGL - since 3.3 or as extension GL_ARB_sampler_objects; on OpenGL ES - since 3.0)
OpenGl_ArbTexBindless* arbTexBindless; //!< GL_ARB_bindless_texture
OpenGl_ArbTBO* arbTBO; //!< GL_ARB_texture_buffer_object
Standard_Boolean arbTboRGB32; //!< GL_ARB_texture_buffer_object_rgb32 (3-component TBO), in core since 4.0
OpenGl_ArbIns* arbIns; //!< GL_ARB_draw_instanced
OpenGl_ArbDbg* arbDbg; //!< GL_ARB_debug_output
OpenGl_ArbFBO* arbFBO; //!< GL_ARB_framebuffer_object
OpenGl_ArbFBOBlit* arbFBOBlit; //!< glBlitFramebuffer function, moved out from OpenGl_ArbFBO structure for compatibility with OpenGL ES 2.0
Standard_Boolean arbSampleShading; //!< GL_ARB_sample_shading
Standard_Boolean extFragDepth; //!< GL_EXT_frag_depth on OpenGL ES 2.0 (gl_FragDepthEXT built-in variable, before OpenGL ES 3.0)
Standard_Boolean extDrawBuffers; //!< GL_EXT_draw_buffers
OpenGl_ExtGS* extGS; //!< GL_EXT_geometry_shader4
Standard_Boolean extBgra; //!< GL_EXT_bgra or GL_EXT_texture_format_BGRA8888 on OpenGL ES
Standard_Boolean extAnis; //!< GL_EXT_texture_filter_anisotropic
Standard_Boolean extPDS; //!< GL_EXT_packed_depth_stencil
Standard_Boolean atiMem; //!< GL_ATI_meminfo
Standard_Boolean nvxMem; //!< GL_NVX_gpu_memory_info
Standard_Boolean oesSampleVariables; //!< GL_OES_sample_variables
Standard_Boolean oesStdDerivatives; //!< GL_OES_standard_derivatives
public: //! @name public properties tracking current state
OpenGl_MatrixState<Standard_ShortReal> ModelWorldState; //!< state of orientation matrix
OpenGl_MatrixState<Standard_ShortReal> WorldViewState; //!< state of orientation matrix
OpenGl_MatrixState<Standard_ShortReal> ProjectionState; //!< state of projection matrix
private: // system-dependent fields
#if defined(HAVE_EGL)
Aspect_Drawable myWindow; //!< EGL surface : EGLSurface
Aspect_Display myDisplay; //!< EGL connection to the Display : EGLDisplay
Aspect_RenderingContext myGContext; //!< EGL rendering context : EGLContext
#elif defined(_WIN32)
Aspect_Handle myWindow; //!< window handle (owner of GL context) : HWND
Aspect_Handle myWindowDC; //!< Device Descriptor handle : HDC
Aspect_RenderingContext myGContext; //!< Rendering Context handle : HGLRC
#elif defined(__APPLE__) && !defined(MACOSX_USE_GLX)
#if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE
EAGLContext* myGContext; //!< Rendering Context handle
#else
NSOpenGLContext* myGContext; //!< Rendering Context handle
#endif
#else
Aspect_Drawable myWindow; //!< window handle (owner of GL context) : GLXDrawable
Aspect_Display myDisplay; //!< connection to the X-server : Display*
Aspect_RenderingContext myGContext; //!< X-GLX rendering context : GLXContext
#endif
private: // context info
typedef NCollection_Shared< NCollection_DataMap<TCollection_AsciiString, Standard_Integer> > OpenGl_DelayReleaseMap;
typedef NCollection_Shared< NCollection_List<Handle(OpenGl_Resource)> > OpenGl_ResourcesStack;
Handle(OpenGl_ResourcesMap) mySharedResources; //!< shared resources with unique identification key
Handle(OpenGl_DelayReleaseMap) myDelayed; //!< shared resources for delayed release
Handle(OpenGl_ResourcesStack) myUnusedResources; //!< stack of resources for delayed clean up
OpenGl_Clipping myClippingState; //!< state of clip planes
void* myGlLibHandle; //!< optional handle to GL library
NCollection_Handle<OpenGl_GlFunctions>
myFuncs; //!< mega structure for all GL functions
Standard_Integer myAnisoMax; //!< maximum level of anisotropy texture filter
Standard_Integer myTexClamp; //!< either GL_CLAMP_TO_EDGE (1.2+) or GL_CLAMP (1.1)
Standard_Integer myMaxTexDim; //!< value for GL_MAX_TEXTURE_SIZE
Standard_Integer myMaxTexCombined; //!< value for GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
Standard_Integer myMaxDumpSizeX; //!< maximum FBO width for image dump
Standard_Integer myMaxDumpSizeY; //!< maximum FBO height for image dump
Standard_Integer myMaxClipPlanes; //!< value for GL_MAX_CLIP_PLANES
Standard_Integer myMaxMsaaSamples; //!< value for GL_MAX_SAMPLES
Standard_Integer myMaxDrawBuffers; //!< value for GL_MAX_DRAW_BUFFERS
Standard_Integer myMaxColorAttachments; //!< value for GL_MAX_COLOR_ATTACHMENTS
Standard_Integer myGlVerMajor; //!< cached GL version major number
Standard_Integer myGlVerMinor; //!< cached GL version minor number
Standard_Boolean myIsInitialized; //!< flag indicates initialization state
Standard_Boolean myIsStereoBuffers; //!< context supports stereo buffering
Standard_Boolean myIsGlNormalizeEnabled; //!< GL_NORMALIZE flag
//!< Used to tell OpenGl that normals should be normalized
Standard_Boolean myHasRayTracing; //! indicates whether ray tracing mode is supported
Standard_Boolean myHasRayTracingTextures; //! indicates whether textures in ray tracing mode are supported
Standard_Boolean myHasRayTracingAdaptiveSampling; //! indicates whether adaptive screen sampling in ray tracing mode is supported
Handle(OpenGl_ShaderManager) myShaderManager; //! support object for managing shader programs
private: //! @name fields tracking current state
Handle(OpenGl_FrameStats) myFrameStats; //!< structure accumulating frame statistics
Handle(OpenGl_ShaderProgram) myActiveProgram; //!< currently active GLSL program
Handle(OpenGl_TextureSet) myActiveTextures; //!< currently bound textures
//!< currently active sampler objects
Handle(OpenGl_FrameBuffer) myDefaultFbo; //!< default Frame Buffer Object
Handle(OpenGl_LineAttributes) myHatchStyles; //!< resource holding predefined hatch styles patterns
Standard_Integer myViewport[4]; //!< current viewport
Standard_Integer myViewportVirt[4]; //!< virtual viewport
Standard_Integer myPointSpriteOrig; //!< GL_POINT_SPRITE_COORD_ORIGIN state (GL_UPPER_LEFT by default)
Standard_Integer myRenderMode; //!< value for active rendering mode
Standard_Integer myPolygonMode; //!< currently used polygon rasterization mode (glPolygonMode)
Graphic3d_PolygonOffset myPolygonOffset; //!< currently applied polygon offset
bool myToCullBackFaces; //!< back face culling mode enabled state (glIsEnabled (GL_CULL_FACE))
Standard_Integer myReadBuffer; //!< current read buffer
NCollection_Array1<Standard_Integer>
myDrawBuffers; //!< current draw buffers
unsigned int myDefaultVao; //!< default Vertex Array Object
Standard_Boolean myColorMask; //!< flag indicating writing into color buffer is enabled or disabled (glColorMask)
Standard_Boolean myAlphaToCoverage; //!< flag indicating GL_SAMPLE_ALPHA_TO_COVERAGE state
Standard_Boolean myIsGlDebugCtx; //!< debug context initialization state
TCollection_AsciiString myVendor; //!< Graphics Driver's vendor
TColStd_PackedMapOfInteger myFilters[6]; //!< messages suppressing filter (for sources from GL_DEBUG_SOURCE_API_ARB to GL_DEBUG_SOURCE_OTHER_ARB)
unsigned int myResolution; //!< Pixels density (PPI), defines scaling factor for parameters like text size
Standard_ShortReal myResolutionRatio; //!< scaling factor for parameters like text size
//! to be properly displayed on device (screen / printer)
Standard_ShortReal myLineWidthScale; //!< scaling factor for line width
Standard_ShortReal myRenderScale; //!< scaling factor for rendering resolution
Standard_ShortReal myRenderScaleInv; //!< scaling factor for rendering resolution (inverted value)
OpenGl_Material myMatFront; //!< current front material state (cached to reduce GL context updates)
OpenGl_Material myMatBack; //!< current back material state
private:
//! Copying allowed only within Handles
OpenGl_Context (const OpenGl_Context& );
OpenGl_Context& operator= (const OpenGl_Context& );
};
#endif // _OpenGl_Context_H__