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occt/src/OpenGl/OpenGl_ResourceTexture.hxx
kgv 5e27df788d 0023226: Extend OpenGl_Context to store map of shared GPU resources
OpenGl_Resource was slightly corrected and OpenGl_Element was extended
with Release method to manage GPU resources.

OpenGl_PrimitiveArray now uses new OpenGl_VertexBuffer class (requires OpenGL 1.5+).
Strange workarounds for feedback mode were removed.

OpenGl_Context now provides access to shared GPU resources
and manages resources queue for delayed release
(replaces functionality of removed OpenGl_ResourceCleaner).
Loaded GL_ARB_texture_buffer_object and GL_ARB_draw_instanced extensions.

Global maps of views, workspaces and structures
were moved to OpenGl_GraphicDriver members.
UserDrawCallback() function moved to OpenGl_GraphicDriver methods.

Aspect_GraphicCallbackStruct now holds handle of OpenGl_Context
instead of system-dependent pointers to GL context definition.

New classes NCollection_Vec2, NCollection_Vec3 and NCollection_Vec4
implements interface to low-level data (points, vertices, colors) in GLSL-style.
Removed EnableVBO argument from vdrawparray Draw Harness command
Corrected compilation errors
Fixed wrong argument in Index VBO initialization
Fixed several cases of incorrect memory management in TKV3d

Visual3d_ViewManager::Remove()
Destroy structures before last view removed for correct GPU resources management.

Graphic3d_Structure::GraphicClear()
Remove groups to avoid usage of dead OpenGl_Group pointers.

V3d_View::Remove()
Fixed mistake in #0000280 patch.
Small correction
Fixed OCC280 test command

Replace removed view within created one in ViewerTest EventManager.
ViewerTest, do not create unused 3D view

In current design NIS_View always created and used for both - NIS objects and AIS objects.
2012-07-13 15:51:16 +04:00

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// Created on: 2011-03-18
// Created by: Anton POLETAEV
// Copyright (c) 2011-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
#ifndef _OPENGL_RESOURCETEXTURE_H
#define _OPENGL_RESOURCETEXTURE_H
#include <OpenGl_Resource.hxx>
#include <Standard.hxx>
class OpenGl_Resource;
//! OpenGl_ResourceTexture represents the texture resource
//! for OpenGl_ResourceCleaner
class OpenGl_ResourceTexture : public OpenGl_Resource
{
public:
//! Constructor
Standard_EXPORT OpenGl_ResourceTexture (const GLuint theId);
//! Destructor
Standard_EXPORT virtual ~OpenGl_ResourceTexture();
//! Destroy object - will release GPU memory if any.
Standard_EXPORT virtual void Release (const OpenGl_Context* theGlCtx);
protected:
GLuint myTextureId; //!< Texture name (index)
public:
DEFINE_STANDARD_RTTI(OpenGl_ResourceTexture) // Type definition
};
DEFINE_STANDARD_HANDLE(OpenGl_ResourceTexture,OpenGl_Resource)
#endif