mirror of
https://git.dev.opencascade.org/repos/occt.git
synced 2025-04-05 18:16:23 +03:00
OpenGl_Resource was slightly corrected and OpenGl_Element was extended with Release method to manage GPU resources. OpenGl_PrimitiveArray now uses new OpenGl_VertexBuffer class (requires OpenGL 1.5+). Strange workarounds for feedback mode were removed. OpenGl_Context now provides access to shared GPU resources and manages resources queue for delayed release (replaces functionality of removed OpenGl_ResourceCleaner). Loaded GL_ARB_texture_buffer_object and GL_ARB_draw_instanced extensions. Global maps of views, workspaces and structures were moved to OpenGl_GraphicDriver members. UserDrawCallback() function moved to OpenGl_GraphicDriver methods. Aspect_GraphicCallbackStruct now holds handle of OpenGl_Context instead of system-dependent pointers to GL context definition. New classes NCollection_Vec2, NCollection_Vec3 and NCollection_Vec4 implements interface to low-level data (points, vertices, colors) in GLSL-style. Removed EnableVBO argument from vdrawparray Draw Harness command Corrected compilation errors Fixed wrong argument in Index VBO initialization Fixed several cases of incorrect memory management in TKV3d Visual3d_ViewManager::Remove() Destroy structures before last view removed for correct GPU resources management. Graphic3d_Structure::GraphicClear() Remove groups to avoid usage of dead OpenGl_Group pointers. V3d_View::Remove() Fixed mistake in #0000280 patch. Small correction Fixed OCC280 test command Replace removed view within created one in ViewerTest EventManager. ViewerTest, do not create unused 3D view In current design NIS_View always created and used for both - NIS objects and AIS objects.
58 lines
1.8 KiB
C++
Executable File
58 lines
1.8 KiB
C++
Executable File
// Created on: 2011-03-18
|
|
// Created by: Anton POLETAEV
|
|
// Copyright (c) 2011-2012 OPEN CASCADE SAS
|
|
//
|
|
// The content of this file is subject to the Open CASCADE Technology Public
|
|
// License Version 6.5 (the "License"). You may not use the content of this file
|
|
// except in compliance with the License. Please obtain a copy of the License
|
|
// at http://www.opencascade.org and read it completely before using this file.
|
|
//
|
|
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
|
|
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
|
|
//
|
|
// The Original Code and all software distributed under the License is
|
|
// distributed on an "AS IS" basis, without warranty of any kind, and the
|
|
// Initial Developer hereby disclaims all such warranties, including without
|
|
// limitation, any warranties of merchantability, fitness for a particular
|
|
// purpose or non-infringement. Please see the License for the specific terms
|
|
// and conditions governing the rights and limitations under the License.
|
|
|
|
|
|
#ifndef _OPENGL_RESOURCETEXTURE_H
|
|
#define _OPENGL_RESOURCETEXTURE_H
|
|
|
|
#include <OpenGl_Resource.hxx>
|
|
#include <Standard.hxx>
|
|
|
|
class OpenGl_Resource;
|
|
|
|
//! OpenGl_ResourceTexture represents the texture resource
|
|
//! for OpenGl_ResourceCleaner
|
|
class OpenGl_ResourceTexture : public OpenGl_Resource
|
|
{
|
|
|
|
public:
|
|
|
|
//! Constructor
|
|
Standard_EXPORT OpenGl_ResourceTexture (const GLuint theId);
|
|
|
|
//! Destructor
|
|
Standard_EXPORT virtual ~OpenGl_ResourceTexture();
|
|
|
|
//! Destroy object - will release GPU memory if any.
|
|
Standard_EXPORT virtual void Release (const OpenGl_Context* theGlCtx);
|
|
|
|
protected:
|
|
|
|
GLuint myTextureId; //!< Texture name (index)
|
|
|
|
public:
|
|
|
|
DEFINE_STANDARD_RTTI(OpenGl_ResourceTexture) // Type definition
|
|
|
|
};
|
|
|
|
DEFINE_STANDARD_HANDLE(OpenGl_ResourceTexture,OpenGl_Resource)
|
|
|
|
#endif
|