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occt/src/V3d/V3d_View_4.cxx
bugmaster b311480ed5 0023024: Update headers of OCCT files
Added appropriate copyright and license information in source files
2012-03-21 19:43:04 +04:00

770 lines
30 KiB
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Executable File

// Copyright (c) 1999-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
/***********************************************************************
FONCTION :
----------
Classe V3d_View :
HISTORIQUE DES MODIFICATIONS :
--------------------------------
16-08-98 : CAL ; S3892. Ajout grilles 3d.
16-09-98 : BGN ; Points d'entree du Triedre (S3819, Phase 1)
21-09-98 : CAL ; Activation de l'echo que si CSF_GraphicEcho est definie.
22-09-98 : BGN ; S3989 (anciennement S3819)
TypeOfTriedron* from Aspect (pas V3d)
02.15.100 : JR : Clutter
28/05/02 : VSV: ZBUFFER mode of Trihedron
************************************************************************/
#define IMP240100 //GG
// -> In Compute() method call MyViewer->ShowGridEcho()
/*----------------------------------------------------------------------*/
/*
* Includes
*/
#include <V3d_View.jxx>
#include <TColStd_Array2OfReal.hxx>
#include <gp_Dir2d.hxx>
#include <Aspect.hxx>
#include <V3d_RectangularGrid.hxx>
#include <V3d_CircularGrid.hxx>
// For the echo of the chosen point
#include <Visual3d_TransientManager.hxx>
/*----------------------------------------------------------------------*/
/*
* Constant
*/
// in case NO_TRACE_ECHO and NO_TRACE_POINTS, in V3d_View_4.cxx and
// V3d_View.cxx, suspend MyGridEchoStructure and MyGridEchoGroup in cdl
#define TRACE_ECHO
#define NO_TRACE_VALUES
#define NO_TRACE_POINTS
#define MYEPSILON1 0.0001 // Comparison with 0.0
#define MYEPSILON2 M_PI / 180. // Delta between 2 angles
#ifdef TRACE_POINTS
#include <Graphic3d_AspectLine3d.hxx>
#include <Graphic3d_AspectText3d.hxx>
#endif
#ifdef TRACE_VALUES
#include <Visual3d_ViewOrientation.hxx>
#endif
#if defined TRACE_VALUES || defined TRACE_POINTS
static char *CAR [26] = {"a", "b", "c", "d", "e", "f", "g", "h",
"i", "j", "k", "l", "m", "n", "o", "p",
"q", "r", "s", "t", "u", "v", "w", "x", "y", "z"};
#endif
/*----------------------------------------------------------------------*/
void V3d_View::SetGrid (const gp_Ax3& aPlane, const Handle(Aspect_Grid)& aGrid) {
MyPlane = aPlane;
MyGrid = aGrid;
#ifdef TRACE_VALUES
if (MyGrid->IsKind (STANDARD_TYPE (Aspect_RectangularGrid))) {
cout << "Aspect_RectangularGrid" << endl;
Handle(Aspect_RectangularGrid) theGrid = *(Handle(Aspect_RectangularGrid) *) &MyGrid;
cout << "\tOrigine : " << theGrid->XOrigin () << ", "
<< theGrid->YOrigin () << endl;
cout << "\tAngle : " << theGrid->RotationAngle () << endl;
cout << "\tSteps : " << theGrid->XStep () << ", "
<< theGrid->YStep () << endl;
}
else {
cout << "Aspect_CircularGrid" << endl;
Handle(Aspect_CircularGrid) theGrid = *(Handle(Aspect_CircularGrid) *) &MyGrid;
cout << "\tOrigine : " << theGrid->XOrigin () << ", "
<< theGrid->YOrigin () << endl;
cout << "\tAngle : " << theGrid->RotationAngle () << endl;
cout << "\tRadiusStep, Division : " << theGrid->RadiusStep ()
<< ", " << theGrid->DivisionNumber () << endl;
}
#endif
Standard_Real xl, yl, zl;
Standard_Real xdx, xdy, xdz;
Standard_Real ydx, ydy, ydz;
Standard_Real dx, dy, dz;
aPlane.Location ().Coord (xl, yl, zl);
aPlane.XDirection ().Coord (xdx, xdy, xdz);
aPlane.YDirection ().Coord (ydx, ydy, ydz);
aPlane.Direction ().Coord (dx, dy, dz);
#ifdef TRACE_VALUES
cout << "Grid Plane " << xl << ", " << yl << ", " << zl << endl;
cout << "\tLocation " << xl << ", " << yl << ", " << zl << endl;
cout << "\tDirection " << dx << ", " << dy << ", " << dz << endl;
cout << "\tXDirection " << xdx << ", " << xdy << ", " << xdz << endl;
cout << "\tYDirection " << ydx << ", " << ydy << ", " << ydz << endl;
#endif
Standard_Real CosAlpha = Cos (MyGrid->RotationAngle ());
Standard_Real SinAlpha = Sin (MyGrid->RotationAngle ());
TColStd_Array2OfReal Trsf1 (1, 4, 1, 4);
Trsf1 (4, 4) = 1.0;
Trsf1 (4, 1) = Trsf1 (4, 2) = Trsf1 (4, 3) = 0.0;
// Translation
Trsf1 (1, 4) = xl,
Trsf1 (2, 4) = yl,
Trsf1 (3, 4) = zl;
// Transformation change of marker
Trsf1 (1, 1) = xdx,
Trsf1 (2, 1) = xdy,
Trsf1 (3, 1) = xdz,
Trsf1 (1, 2) = ydx,
Trsf1 (2, 2) = ydy,
Trsf1 (3, 2) = ydz,
Trsf1 (1, 3) = dx,
Trsf1 (2, 3) = dy,
Trsf1 (3, 3) = dz;
TColStd_Array2OfReal Trsf2 (1, 4, 1, 4);
Trsf2 (4, 4) = 1.0;
Trsf2 (4, 1) = Trsf2 (4, 2) = Trsf2 (4, 3) = 0.0;
// Translation of the origin
Trsf2 (1, 4) = -MyGrid->XOrigin (),
Trsf2 (2, 4) = -MyGrid->YOrigin (),
Trsf2 (3, 4) = 0.0;
// Rotation Alpha around axis -Z
Trsf2 (1, 1) = CosAlpha,
Trsf2 (2, 1) = -SinAlpha,
Trsf2 (3, 1) = 0.0,
Trsf2 (1, 2) = SinAlpha,
Trsf2 (2, 2) = CosAlpha,
Trsf2 (3, 2) = 0.0,
Trsf2 (1, 3) = 0.0,
Trsf2 (2, 3) = 0.0,
Trsf2 (3, 3) = 1.0;
Standard_Real valuetrsf;
Standard_Real valueoldtrsf;
Standard_Real valuenewtrsf;
Standard_Integer i, j, k;
// Calculation of the product of matrices
for (i=1; i<=4; i++)
for (j=1; j<=4; j++) {
MyTrsf (i, j) = 0.0;
for (k=1; k<=4; k++) {
valueoldtrsf = Trsf1 (i, k);
valuetrsf = Trsf2 (k, j);
valuenewtrsf = MyTrsf (i, j) + valueoldtrsf * valuetrsf;
MyTrsf (i, j) = valuenewtrsf;
}
}
}
void V3d_View::SetGridActivity (const Standard_Boolean AFlag) {
if (AFlag) MyGrid->Activate ();
else MyGrid->Deactivate ();
}
void V3d_View::SetGridGraphicValues (const Handle(Aspect_Grid)&
#ifdef TRACE_VALUES
aGrid
#endif
) {
#ifdef TRACE_VALUES
Standard_Real XSize, YSize, Radius, OffSet;
if (aGrid->IsKind (STANDARD_TYPE (V3d_RectangularGrid))) {
cout << "V3d_RectangularGrid" << endl;
Handle(V3d_RectangularGrid) theGrid = *(Handle(V3d_RectangularGrid) *) &aGrid;
theGrid->GraphicValues (XSize, YSize, OffSet);
cout << "\tSizes : " << XSize << ", " << YSize << endl;
cout << "\tOffSet : " << OffSet << endl;
}
else {
cout << "V3d_CircularGrid" << endl;
Handle(V3d_CircularGrid) theGrid = *(Handle(V3d_CircularGrid) *) &aGrid;
theGrid->GraphicValues (Radius, OffSet);
cout << "\tRadius : " << Radius << endl;
cout << "\tOffSet : " << OffSet << endl;
}
#endif
}
Graphic3d_Vertex V3d_View::Compute (const Graphic3d_Vertex & AVertex) const {
Graphic3d_Vertex CurPoint, NewPoint;
Standard_Real X1, Y1, Z1, X2, Y2, Z2;
Standard_Real XPp, YPp;
MyView->ViewOrientation ().ViewReferencePlane ().Coord (X1, Y1, Z1);
MyPlane.Direction ().Coord (X2, Y2, Z2);
gp_Dir VPN (X1, Y1, Z1);
gp_Dir GPN (X2, Y2, Z2);
#ifdef TRACE_VALUES
cout << "View Plane : " << X1 << ", " << Y1 << ", " << Z1 << endl;
cout << "Grid Plane " << X2 << ", " << Y2 << ", " << Z2 << endl;
cout << "Angle VPN GPN : " << VPN.Angle (GPN) << endl;
#endif
AVertex.Coord (X1, Y1, Z1);
Project (X1, Y1, Z1, XPp, YPp);
#ifdef TRACE_VALUES
cout << "AVertex : " << X1 << ", " << Y1 << ", " << Z1 << endl;
#endif
// Casw when the plane of the grid and the plane of the view
// are perpendicular to MYEPSILON2 close radians
if (Abs (VPN.Angle (GPN) - M_PI / 2.) < MYEPSILON2) {
NewPoint.SetCoord (X1, Y1, Z1);
#ifdef TRACE_POINTS
TextAttrib->SetColor (Quantity_Color (Quantity_NOC_RED));
MyGridEchoGroup->SetPrimitivesAspect (TextAttrib);
MyGridEchoGroup->Text ("Q", NewPoint, 1./81.);
MyGridEchoGroup->Polyline (AVertex, NewPoint);
Update ();
#endif
#ifdef IMP240100
MyViewer->ShowGridEcho(this,NewPoint);
#else
#ifdef TRACE_ECHO
char *trace_echo = NULL;
trace_echo = (char *)(getenv ("CSF_GraphicEcho"));
if (trace_echo) {
MyGridEchoGroup->Clear ();
MyGridEchoGroup->Marker (NewPoint);
Visual3d_TransientManager::BeginDraw
(MyView, Standard_False, Standard_False);
Visual3d_TransientManager::DrawStructure (MyGridEchoStructure);
Visual3d_TransientManager::EndDraw (Standard_True);
}
#endif
#endif //IMP240100
return NewPoint;
}
#ifdef TRACE_POINTS
Handle(Graphic3d_AspectLine3d) LineAttrib = new Graphic3d_AspectLine3d ();
Handle(Graphic3d_AspectText3d) TextAttrib = new Graphic3d_AspectText3d ();
MyGridEchoGroup->Clear ();
LineAttrib->SetColor (Quantity_Color (Quantity_NOC_RED));
MyGridEchoGroup->SetGroupPrimitivesAspect (LineAttrib);
TextAttrib->SetColor (Quantity_Color (Quantity_NOC_RED));
MyGridEchoGroup->SetGroupPrimitivesAspect (TextAttrib);
MyGridEchoGroup->Text ("P", AVertex, 1./81.);
CurPoint.SetCoord (AVertex.X (), AVertex.Y (), AVertex.Z ());
TextAttrib->SetColor (Quantity_Color (Quantity_NOC_GREEN));
MyGridEchoGroup->SetPrimitivesAspect (TextAttrib);
#endif
Standard_Boolean IsRectangular =
MyGrid->IsKind (STANDARD_TYPE (Aspect_RectangularGrid));
Graphic3d_Vertex P1;
Standard_Real XO = 0.0, YO = 0.0;
Standard_Real XOp, YOp;
Standard_Real XAp, YAp;
Standard_Real XBp, YBp;
X1 = XO, Y1 = YO, Z1 = 0.0;
// MyTrsf * Point to return to the plane of 3D grid
P1.SetCoord (X1, Y1, Z1);
CurPoint = V3d_View::TrsPoint (P1, MyTrsf);
CurPoint.Coord (X2, Y2, Z2);
Project (X2, Y2, Z2, XOp, YOp);
XPp = XPp - XOp, YPp = YPp - YOp;
#ifdef TRACE_POINTS
MyGridEchoGroup->Text ("O", CurPoint, 1./81.);
#endif
#ifdef TRACE_VALUES
cout << "Projection de P : " << XPp << ", " << YPp << endl;
cout << "Projection de O : " << XOp << ", " << YOp << endl;
#endif
if (IsRectangular) {
Standard_Real XS, YS;
Handle(Aspect_RectangularGrid) theGrid =
*(Handle(Aspect_RectangularGrid) *) &MyGrid;
XS = theGrid->XStep (), YS = theGrid->YStep ();
X1 = XO + XS, Y1 = YO, Z1 = 0.0;
// MyTrsf * Point to return to the plane of 3D grid
P1.SetCoord (X1, Y1, Z1);
CurPoint = V3d_View::TrsPoint (P1, MyTrsf);
CurPoint.Coord (X2, Y2, Z2);
Project (X2, Y2, Z2, XAp, YAp);
XAp = XAp - XOp, YAp = YAp - YOp;
#ifdef TRACE_POINTS
MyGridEchoGroup->Text ("A", CurPoint, 1./81.);
#endif
X1 = XO, Y1 = YO + YS, Z1 = 0.0;
// MyTrsf * Point to return to the plane of 3D grid
P1.SetCoord (X1, Y1, Z1);
CurPoint = V3d_View::TrsPoint (P1, MyTrsf);
CurPoint.Coord (X2, Y2, Z2);
Project (X2, Y2, Z2, XBp, YBp);
XBp = XBp - XOp, YBp = YBp - YOp;
#ifdef TRACE_POINTS
MyGridEchoGroup->Text ("B", CurPoint, 1./81.);
#endif
#ifdef TRACE_VALUES
cout << "Projection de A : " << XAp << ", " << YAp << endl;
cout << "Projection de B : " << XBp << ", " << YBp << endl;
#endif
Standard_Real Determin = XAp*YBp - XBp*YAp;
Z1 = 0.0;
if (Abs (Determin) > MYEPSILON1) {
X1 = (YBp*XPp - XBp*YPp) / Determin;
Y1 = (XAp*YPp - YAp*XPp) / Determin;
X1 = (X1 > 0. ?
Standard_Real (Standard_Integer (Abs (X1)+0.5)) * XS :
- Standard_Real (Standard_Integer (Abs (X1)+0.5)) * XS);
Y1 = (Y1 > 0. ?
Standard_Real (Standard_Integer (Abs (Y1)+0.5)) * YS :
- Standard_Real (Standard_Integer (Abs (Y1)+0.5)) * YS);
#ifdef TRACE_VALUES
cout << "Chosen point : " << X1 << ", " << Y1 << endl;
#endif
// MyTrsf * Point to return to the plane of 3D grid
P1.SetCoord (X1, Y1, Z1);
CurPoint = V3d_View::TrsPoint (P1, MyTrsf);
CurPoint.Coord (X2, Y2, Z2);
}
else {
cout << "*****************" << endl;
cout << "Zero Determinant!" << endl;
cout << "*****************" << endl;
#ifdef TRACE_VALUES
cout << "Zero Determinant !" << endl;
#endif
AVertex.Coord (X2, Y2, Z2);
CurPoint.SetCoord (X2, Y2, Z2);
}
} // IsRectangular
else {
Standard_Real RS;
Standard_Integer DN;
Standard_Real Alpha;
Handle(Aspect_CircularGrid) theGrid =
*(Handle(Aspect_CircularGrid) *) &MyGrid;
RS = theGrid->RadiusStep ();
DN = theGrid->DivisionNumber ();
Alpha = M_PI / Standard_Real (DN);
Standard_Real DistOP = Sqrt (XPp*XPp + YPp*YPp);
Standard_Integer i, ICur=0;
Standard_Real Angle, AngleCur;
Standard_Real XCurp=0, YCurp=0;
gp_Dir2d OP (XPp, YPp);
AngleCur = 2 * M_PI;
for (i=1; i<=DN*2; i++) {
X1 = XO + Cos (Alpha * i) * RS,
Y1 = YO + Sin (Alpha * i) * RS,
Z1 = 0.0;
// MyTrsf * Point to return to the plane of 3D grid
P1.SetCoord (X1, Y1, Z1);
CurPoint = V3d_View::TrsPoint (P1, MyTrsf);
CurPoint.Coord (X2, Y2, Z2);
Project (X2, Y2, Z2, XAp, YAp);
XAp = XAp - XOp, YAp = YAp - YOp;
gp_Dir2d OA (XAp, YAp);
Angle = OP.Angle (OA);
if (Abs (AngleCur) > Abs (Angle)) {
ICur = i;
AngleCur = Angle;
XCurp = XAp, YCurp = YAp;
#ifdef TRACE_VALUES
cout << "Angle between OP and O" << CAR [i-1]
<< " : " << Angle << endl;
#endif
}
#ifdef TRACE_POINTS
MyGridEchoGroup->Text (CAR [i-1], CurPoint, 1./81.);
#endif
} // for (i=1; i<=DN*2; i++)
Standard_Real DistOCur = Sqrt (XCurp*XCurp + YCurp*YCurp);
// Determination of the circle of the grid closest to P
Standard_Integer N = Standard_Integer (DistOP / DistOCur + 0.5);
Standard_Real Radius = N * RS;
#ifdef TRACE_VALUES
cout << "Circle : " << N << " Radius : " << Radius << endl;
#endif
X1 = Cos (Alpha * ICur) * Radius,
Y1 = Sin (Alpha * ICur) * Radius,
Z1 = 0.0;
#ifdef TRACE_VALUES
cout << "Chosen Point : " << X1 << ", " << Y1 << endl;
#endif
// MyTrsf * Point to return to the plane of 3D grid
P1.SetCoord (X1, Y1, Z1);
CurPoint = V3d_View::TrsPoint (P1, MyTrsf);
CurPoint.Coord (X2, Y2, Z2);
} // IsCircular
NewPoint.SetCoord (CurPoint.X (), CurPoint.Y (), CurPoint.Z ());
#ifdef TRACE_POINTS
TextAttrib->SetColor (Quantity_Color (Quantity_NOC_RED));
MyGridEchoGroup->SetPrimitivesAspect (TextAttrib);
MyGridEchoGroup->Text ("Q", NewPoint, 1./81.);
MyGridEchoGroup->Polyline (AVertex, NewPoint);
Update ();
#endif
#ifdef IMP240100
MyViewer->ShowGridEcho(this,NewPoint);
#else
#ifdef TRACE_ECHO
char *trace_echo = NULL;
trace_echo = (char *)(getenv ("CSF_GraphicEcho"));
if (trace_echo) {
MyGridEchoGroup->Clear ();
MyGridEchoGroup->Marker (NewPoint);
Visual3d_TransientManager::BeginDraw
(MyView, Standard_False, Standard_False);
Visual3d_TransientManager::DrawStructure (MyGridEchoStructure);
Visual3d_TransientManager::EndDraw (Standard_True);
}
#endif
#endif //IMP240100
return NewPoint;
}
// Triedron methods : the Triedron is a non-zoomable object.
void V3d_View::ZBufferTriedronSetup(const Quantity_NameOfColor XColor,
const Quantity_NameOfColor YColor,
const Quantity_NameOfColor ZColor,
const Standard_Real SizeRatio,
const Standard_Real AxisDiametr,
const Standard_Integer NbFacettes)
{
MyView->ZBufferTriedronSetup(XColor, YColor, ZColor, SizeRatio, AxisDiametr, NbFacettes);
}
void V3d_View::TriedronDisplay (const Aspect_TypeOfTriedronPosition APosition,
const Quantity_NameOfColor AColor, const Standard_Real AScale, const V3d_TypeOfVisualization AMode ) {
MyView->TriedronDisplay (APosition, AColor, AScale, (AMode == V3d_WIREFRAME));
}
void V3d_View::TriedronErase ( ) {
MyView->TriedronErase ( );
}
void V3d_View::TriedronEcho (const Aspect_TypeOfTriedronEcho AType ) {
MyView->TriedronEcho (AType);
}
void V3d_View::GetGraduatedTrihedron(/* Names of axes */
TCollection_ExtendedString &xname,
TCollection_ExtendedString &yname,
TCollection_ExtendedString &zname,
/* Draw names */
Standard_Boolean& xdrawname,
Standard_Boolean& ydrawname,
Standard_Boolean& zdrawname,
/* Draw values */
Standard_Boolean& xdrawvalues,
Standard_Boolean& ydrawvalues,
Standard_Boolean& zdrawvalues,
/* Draw grid */
Standard_Boolean& drawgrid,
/* Draw axes */
Standard_Boolean& drawaxes,
/* Number of splits along axes */
Standard_Integer& nbx,
Standard_Integer& nby,
Standard_Integer& nbz,
/* Offset for drawing values */
Standard_Integer& xoffset,
Standard_Integer& yoffset,
Standard_Integer& zoffset,
/* Offset for drawing names of axes */
Standard_Integer& xaxisoffset,
Standard_Integer& yaxisoffset,
Standard_Integer& zaxisoffset,
/* Draw tickmarks */
Standard_Boolean& xdrawtickmarks,
Standard_Boolean& ydrawtickmarks,
Standard_Boolean& zdrawtickmarks,
/* Length of tickmarks */
Standard_Integer& xtickmarklength,
Standard_Integer& ytickmarklength,
Standard_Integer& ztickmarklength,
/* Grid color */
Quantity_Color& gridcolor,
/* X name color */
Quantity_Color& xnamecolor,
/* Y name color */
Quantity_Color& ynamecolor,
/* Z name color */
Quantity_Color& znamecolor,
/* X color of axis and values */
Quantity_Color& xcolor,
/* Y color of axis and values */
Quantity_Color& ycolor,
/* Z color of axis and values */
Quantity_Color& zcolor,
/* Name of font for names of axes */
TCollection_AsciiString &fontOfNames,
/* Style of names of axes */
OSD_FontAspect& styleOfNames,
/* Size of names of axes */
Standard_Integer& sizeOfNames,
/* Name of font for values */
TCollection_AsciiString &fontOfValues,
/* Style of values */
OSD_FontAspect& styleOfValues,
/* Size of values */
Standard_Integer& sizeOfValues) const
{
MyView->GetGraduatedTrihedron(/* Names of axes */
xname,
yname,
zname,
/* Draw names */
xdrawname,
ydrawname,
zdrawname,
/* Draw values */
xdrawvalues,
ydrawvalues,
zdrawvalues,
/* Draw grid */
drawgrid,
/* Draw axes */
drawaxes,
/* Number of splits along axes */
nbx,
nby,
nbz,
/* Offset for drawing values */
xoffset,
yoffset,
zoffset,
/* Offset for drawing names of axes */
xaxisoffset,
yaxisoffset,
zaxisoffset,
/* Draw tickmarks */
xdrawtickmarks,
ydrawtickmarks,
zdrawtickmarks,
/* Length of tickmarks */
xtickmarklength,
ytickmarklength,
ztickmarklength,
/* Grid color */
gridcolor,
/* X name color */
xnamecolor,
/* Y name color */
ynamecolor,
/* Z name color */
znamecolor,
/* X color of axis and values */
xcolor,
/* Y color of axis and values */
ycolor,
/* Z color of axis and values */
zcolor,
/* Name of font for names of axes */
fontOfNames,
/* Style of names of axes */
styleOfNames,
/* Size of names of axes */
sizeOfNames,
/* Name of font for values */
fontOfValues,
/* Style of values */
styleOfValues,
/* Size of values */
sizeOfValues);
}
void V3d_View::GraduatedTrihedronDisplay(/* Names of axes */
const TCollection_ExtendedString &xname,
const TCollection_ExtendedString &yname,
const TCollection_ExtendedString &zname,
/* Draw names */
const Standard_Boolean xdrawname,
const Standard_Boolean ydrawname,
const Standard_Boolean zdrawname,
/* Draw values */
const Standard_Boolean xdrawvalues,
const Standard_Boolean ydrawvalues,
const Standard_Boolean zdrawvalues,
/* Draw grid */
const Standard_Boolean drawgrid,
/* Draw axes */
const Standard_Boolean drawaxes,
/* Number of splits along axes */
const Standard_Integer nbx,
const Standard_Integer nby,
const Standard_Integer nbz,
/* Offset for drawing values */
const Standard_Integer xoffset,
const Standard_Integer yoffset,
const Standard_Integer zoffset,
/* Offset for drawing names of axes */
const Standard_Integer xaxisoffset,
const Standard_Integer yaxisoffset,
const Standard_Integer zaxisoffset,
/* Draw tickmarks */
const Standard_Boolean xdrawtickmarks,
const Standard_Boolean ydrawtickmarks,
const Standard_Boolean zdrawtickmarks,
/* Length of tickmarks */
const Standard_Integer xtickmarklength,
const Standard_Integer ytickmarklength,
const Standard_Integer ztickmarklength,
/* Grid color */
const Quantity_Color& gridcolor,
/* X name color */
const Quantity_Color& xnamecolor,
/* Y name color */
const Quantity_Color& ynamecolor,
/* Z name color */
const Quantity_Color& znamecolor,
/* X color of axis and values */
const Quantity_Color& xcolor,
/* Y color of axis and values */
const Quantity_Color& ycolor,
/* Z color of axis and values */
const Quantity_Color& zcolor,
/* Name of font for names of axes */
const TCollection_AsciiString &fontOfNames,
/* Style of names of axes */
const OSD_FontAspect styleOfNames,
/* Size of names of axes */
const Standard_Integer sizeOfNames,
/* Name of font for values */
const TCollection_AsciiString &fontOfValues,
/* Style of values */
const OSD_FontAspect styleOfValues,
/* Size of values */
const Standard_Integer sizeOfValues)
{
MyView->GraduatedTrihedronDisplay(/* Names of axes */
xname,
yname,
zname,
/* Draw names */
xdrawname,
ydrawname,
zdrawname,
/* Draw values */
xdrawvalues,
ydrawvalues,
zdrawvalues,
/* Draw grid */
drawgrid,
/* Draw axes */
drawaxes,
/* Number of splits along axes */
nbx,
nby,
nbz,
/* Offset for drawing values */
xoffset,
yoffset,
zoffset,
/* Offset for drawing names of axes */
xaxisoffset,
yaxisoffset,
zaxisoffset,
/* Draw tickmarks */
xdrawtickmarks,
ydrawtickmarks,
zdrawtickmarks,
/* Length of tickmarks */
xtickmarklength,
ytickmarklength,
ztickmarklength,
/* Grid color */
gridcolor,
/* X name color */
xnamecolor,
/* Y name color */
ynamecolor,
/* Z name color */
znamecolor,
/* X color of axis and values */
xcolor,
/* Y color of axis and values */
ycolor,
/* Z color of axis and values */
zcolor,
/* Name of font for names of axes */
fontOfNames,
/* Style of names of axes */
styleOfNames,
/* Size of names of axes */
sizeOfNames,
/* Name of font for values */
fontOfValues,
/* Style of values */
styleOfValues,
/* Size of values */
sizeOfValues);
}
void V3d_View::GraduatedTrihedronErase()
{
MyView->GraduatedTrihedronErase();
}