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123 lines
4.2 KiB
C++
Executable File
123 lines
4.2 KiB
C++
Executable File
// Created on: 1995-09-25
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// Created by: Philippe GIRODENGO
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// Copyright (c) 1995-1999 Matra Datavision
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// Copyright (c) 1999-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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//=======================================================================
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#include <StlMesh_MeshExplorer.ixx>
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#include <StlMesh_MeshTriangle.hxx>
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//=======================================================================
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//function : StlMesh_MeshExplorer
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//design :
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//warning :
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//=======================================================================
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StlMesh_MeshExplorer::StlMesh_MeshExplorer(const Handle(StlMesh_Mesh)& M)
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: domainIndex (0), nbTriangles (0) ,triangleIndex (0) { mesh = M;}
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//=======================================================================
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//function : Deflection
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//design :
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//warning :
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//=======================================================================
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Standard_Real StlMesh_MeshExplorer::Deflection() const
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{ return mesh->Deflection (domainIndex);}
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//=======================================================================
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//function : InitTriangle
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//design :
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//warning :
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//=======================================================================
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void StlMesh_MeshExplorer::InitTriangle(const Standard_Integer DomainIndex)
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{
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triangleIndex = 1;
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domainIndex = DomainIndex;
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nbTriangles = mesh->NbTriangles (domainIndex);
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if (nbTriangles > 0) {
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trianglesdef.Assign (mesh->Triangles (DomainIndex));
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trianglesVertex.Assign (mesh->Vertices (DomainIndex));
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const Handle (StlMesh_MeshTriangle) trian = trianglesdef.First();
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trian->GetVertexAndOrientation (v1,v2,v3,xn,yn,zn);
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}
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}
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//=======================================================================
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//function : NextTriangle
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//design :
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//warning :
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//=======================================================================
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void StlMesh_MeshExplorer::NextTriangle()
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{
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triangleIndex++;
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if (triangleIndex <= nbTriangles) {
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const Handle (StlMesh_MeshTriangle) trian = trianglesdef.Value (triangleIndex);
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trian->GetVertexAndOrientation (v1,v2,v3,xn,yn,zn);
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}
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}
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//=======================================================================
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//function : TriangleVertices
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//design :
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//warning :
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//=======================================================================
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void StlMesh_MeshExplorer::TriangleVertices(Standard_Real& X1, Standard_Real& Y1,
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Standard_Real& Z1, Standard_Real& X2,
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Standard_Real& Y2, Standard_Real& Z2,
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Standard_Real& X3, Standard_Real& Y3,
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Standard_Real& Z3) const
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{
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Standard_NoSuchObject_Raise_if (triangleIndex > nbTriangles, " StlMesh_MeshExplorer::TriangleVertices");
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X1 = (trianglesVertex.Value(v1)).X();
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Y1 = (trianglesVertex.Value(v1)).Y();
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Z1 = (trianglesVertex.Value(v1)).Z();
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X2 = (trianglesVertex.Value(v2)).X();
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Y2 = (trianglesVertex.Value(v2)).Y();
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Z2 = (trianglesVertex.Value(v2)).Z();
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X3 = (trianglesVertex.Value(v3)).X();
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Y3 = (trianglesVertex.Value(v3)).Y();
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Z3 = (trianglesVertex.Value(v3)).Z();
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}
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//=======================================================================
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//function : TriangleDirection
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//design :
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//warning :
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//=======================================================================
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void StlMesh_MeshExplorer::TriangleOrientation(Standard_Real& Xn, Standard_Real& Yn, Standard_Real& Zn) const
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{
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Xn = xn;
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Yn = yn;
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Zn = zn;
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}
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