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occt/src/Visual3d/Visual3d_ContextPick.cxx
bugmaster b311480ed5 0023024: Update headers of OCCT files
Added appropriate copyright and license information in source files
2012-03-21 19:43:04 +04:00

125 lines
2.9 KiB
C++
Executable File

// Created by: NW,JPB,CAL
// Copyright (c) 1991-1999 Matra Datavision
// Copyright (c) 1999-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
//-Version
//-Design Declaration des variables specifiques aux contextes
// de reperage.
//-Warning Un contexte de reperage est defini par :
// - l'ouverture de la fenetre
// - la profondeur demandee
// - l'ordre de parcours des structures
//-References
//-Language C++ 2.0
//-Declarations
// for the class
#include <Visual3d_ContextPick.ixx>
//-Aliases
//-Global data definitions
// -- ouverture ou taille de la fenetre de reperage
// MyAperture : Standard_Real;
// -- profondeur ou nombre de structures a reperer
// MyDepth : Standard_Integer;
// -- ordre de parcours des structures reperees
// MyOrder : TypeOfOrder;
//-Constructors
//-Destructors
//-Methods, in order
Visual3d_ContextPick::Visual3d_ContextPick ():
MyAperture (4.0),
MyDepth (10),
MyOrder (Visual3d_TOO_TOPFIRST) {
}
Visual3d_ContextPick::Visual3d_ContextPick (const Standard_Real Aperture, const Standard_Integer Depth, const Visual3d_TypeOfOrder Order):
MyAperture (Aperture),
MyDepth (Depth),
MyOrder (Order) {
if (Aperture <= 0.0)
Visual3d_ContextPickDefinitionError::Raise
("Bad value for PickAperture");
if (Depth <= 0)
Visual3d_ContextPickDefinitionError::Raise
("Bad value for PickDepth");
}
void Visual3d_ContextPick::SetAperture (const Standard_Real Aperture) {
if (Aperture <= 0.0)
Visual3d_ContextPickDefinitionError::Raise
("Bad value for PickAperture");
MyAperture = Aperture;
}
Standard_Real Visual3d_ContextPick::Aperture () const {
return (MyAperture);
}
void Visual3d_ContextPick::SetDepth (const Standard_Integer Depth) {
if (Depth <= 0)
Visual3d_ContextPickDefinitionError::Raise
("Bad value for PickDepth");
MyDepth = Depth;
}
Standard_Integer Visual3d_ContextPick::Depth () const {
return (MyDepth);
}
void Visual3d_ContextPick::SetOrder (const Visual3d_TypeOfOrder Order) {
MyOrder = Order;
}
Visual3d_TypeOfOrder Visual3d_ContextPick::Order () const {
return (MyOrder);
}