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75 lines
2.3 KiB
C++
Executable File
75 lines
2.3 KiB
C++
Executable File
// Copyright (c) 1999-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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#include <StepRepr_Representation.ixx>
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StepRepr_Representation::StepRepr_Representation () {}
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void StepRepr_Representation::Init(
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const Handle(TCollection_HAsciiString)& aName,
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const Handle(StepRepr_HArray1OfRepresentationItem)& aItems,
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const Handle(StepRepr_RepresentationContext)& aContextOfItems)
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{
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// --- classe own fields ---
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name = aName;
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items = aItems;
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contextOfItems = aContextOfItems;
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}
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void StepRepr_Representation::SetName(const Handle(TCollection_HAsciiString)& aName)
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{
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name = aName;
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}
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Handle(TCollection_HAsciiString) StepRepr_Representation::Name() const
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{
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return name;
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}
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void StepRepr_Representation::SetItems(const Handle(StepRepr_HArray1OfRepresentationItem)& aItems)
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{
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items = aItems;
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}
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Handle(StepRepr_HArray1OfRepresentationItem) StepRepr_Representation::Items() const
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{
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return items;
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}
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Handle(StepRepr_RepresentationItem) StepRepr_Representation::ItemsValue(const Standard_Integer num) const
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{
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return items->Value(num);
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}
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Standard_Integer StepRepr_Representation::NbItems () const
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{
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if (items.IsNull()) return 0;
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return items->Length();
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}
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void StepRepr_Representation::SetContextOfItems(const Handle(StepRepr_RepresentationContext)& aContextOfItems)
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{
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contextOfItems = aContextOfItems;
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}
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Handle(StepRepr_RepresentationContext) StepRepr_Representation::ContextOfItems() const
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{
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return contextOfItems;
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}
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