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Add new class (BRepBuilderAPI_MakeShapeOnMesh) to reconstruct shape from triangulation on per-facet basis.
43 lines
1.5 KiB
C++
43 lines
1.5 KiB
C++
// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <StlAPI_Reader.hxx>
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#include <BRepBuilderAPI_MakeShapeOnMesh.hxx>
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#include <BRepBuilderAPI_Sewing.hxx>
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#include <RWStl.hxx>
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//=============================================================================
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//function : Read
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//purpose :
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//=============================================================================
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Standard_Boolean StlAPI_Reader::Read (TopoDS_Shape& theShape,
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const Standard_CString theFileName)
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{
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Handle(Poly_Triangulation) aMesh = RWStl::ReadFile (theFileName);
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if (aMesh.IsNull())
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return Standard_False;
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BRepBuilderAPI_MakeShapeOnMesh aConverter(aMesh);
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aConverter.Build();
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if (!aConverter.IsDone())
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return Standard_False;
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TopoDS_Shape aResult = aConverter.Shape();
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if (aResult.IsNull())
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return Standard_False;
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theShape = aResult;
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return Standard_True;
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}
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