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1) Remove duplicating presentation algorithms for shapes StdPrs_WFShape, StdPrs_WFDeflectionShape. 2) Rewrite Prs3d_WFShape to use deflection for non-triangulated shapes and rename it to StdPrs_WFShape. 3) Revise and correct references in code. 4) Rename StdPrs_ToolShadedShape to StdPrs_ToolTriangulatedShape (reused in StdPrs_WFShape, StdPrs_ShadedShape). 5) Add StdPrs_BndBox for drawing bounding box presentation. 6) Implemented on-triangulation isoline builder. 7) Add option -isoontriangulation to vaspects command to enable on-triangulation isoline builder for shape. 8) Drawer's maximum UV parameter value is taken into account in isolines calculation correctly. 9) Add option -setMaxParamValue to vaspects command to change drawer's maximum UV parameter value.
39 lines
1.4 KiB
C++
39 lines
1.4 KiB
C++
// Created on: 2014-10-14
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// Created by: Anton POLETAEV
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// Copyright (c) 2013-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _StdPrs_BndBox_H__
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#define _StdPrs_BndBox_H__
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#include <Prs3d_Root.hxx>
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#include <Prs3d_Drawer.hxx>
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#include <Prs3d_Presentation.hxx>
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#include <Bnd_Box.hxx>
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//! Tool for computing bounding box presentation.
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class StdPrs_BndBox : public Prs3d_Root
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{
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public:
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//! Computes presentation of a bounding box.
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//! @param thePresentation [in] the presentation.
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//! @param theBndBox [in] the bounding box.
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//! @param theDrawer [in] the drawer.
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Standard_EXPORT static void Add (const Handle(Prs3d_Presentation)& thePresentation,
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const Bnd_Box& theBndBox,
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const Handle(Prs3d_Drawer)& theDrawer);
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};
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#endif // _StdPrs_BndBox_H__
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