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- Added constructor to create axis by gp_Ax1 - Added possibility to display axis as ray - Added function SetDisplayAspect to set required visualization parameters
136 lines
5.3 KiB
C++
136 lines
5.3 KiB
C++
// Created on: 1995-08-09
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// Created by: Arnaud BOUZY/Odile Olivier
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// Copyright (c) 1995-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _AIS_Axis_HeaderFile
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#define _AIS_Axis_HeaderFile
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#include <AIS_InteractiveObject.hxx>
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#include <AIS_TypeOfAxis.hxx>
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#include <gp_Dir.hxx>
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#include <gp_Pnt.hxx>
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#include <SelectMgr_Selection.hxx>
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class Geom_Line;
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class Geom_Axis1Placement;
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class Geom_Axis2Placement;
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class Prs3d_LineAspect;
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//! Locates the x, y and z axes in an Interactive Object.
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//! These are used to orient it correctly in presentations
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//! from different viewpoints, or to construct a revolved
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//! shape, for example, from one of the axes. Conversely,
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//! an axis can be created to build a revolved shape and
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//! then situated relative to one of the axes of the view.
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class AIS_Axis : public AIS_InteractiveObject
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{
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DEFINE_STANDARD_RTTIEXT(AIS_Axis, AIS_InteractiveObject)
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public:
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//! Initializes the line aComponent
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Standard_EXPORT AIS_Axis(const Handle(Geom_Line)& aComponent);
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//! initializes the axis2 position
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//! aComponent. The coordinate system used is right-handed.
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Standard_EXPORT AIS_Axis(const Handle(Geom_Axis2Placement)& aComponent, const AIS_TypeOfAxis anAxisType);
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//! Initializes the axis1 position anAxis.
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Standard_EXPORT AIS_Axis(const Handle(Geom_Axis1Placement)& anAxis);
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//! Initializes the ray as axis with start point and direction
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//! @param[in] theAxis Start point and direction of the ray
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//! @param[in] theLength Optional length of the ray (ray is infinite by default).
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Standard_EXPORT AIS_Axis (const gp_Ax1& theAxis, const Standard_Real theLength = -1);
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//! Returns the axis entity aComponent and identifies it
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//! as a component of a shape.
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const Handle(Geom_Line)& Component() const { return myComponent; }
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//! Sets the coordinates of the lin aComponent.
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Standard_EXPORT void SetComponent (const Handle(Geom_Line)& aComponent);
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//! Returns the position of axis2 and positions it by
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//! identifying it as the x, y, or z axis and giving its
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//! direction in 3D space. The coordinate system used is right-handed.
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const Handle(Geom_Axis2Placement)& Axis2Placement() const { return myAx2; }
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//! Allows you to provide settings for aComponent:the
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//! position and direction of an axis in 3D space. The
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//! coordinate system used is right-handed.
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Standard_EXPORT void SetAxis2Placement (const Handle(Geom_Axis2Placement)& aComponent, const AIS_TypeOfAxis anAxisType);
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//! Constructs a new line to serve as the axis anAxis in 3D space.
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Standard_EXPORT void SetAxis1Placement (const Handle(Geom_Axis1Placement)& anAxis);
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//! Returns the type of axis.
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AIS_TypeOfAxis TypeOfAxis() const { return myTypeOfAxis; }
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//! Constructs the entity theTypeAxis to stock information
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//! concerning type of axis.
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void SetTypeOfAxis (const AIS_TypeOfAxis theTypeAxis) { myTypeOfAxis = theTypeAxis; }
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//! Returns a signature of 2 for axis datums. When you
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//! activate mode 2 by a signature, you pick AIS objects
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//! of type AIS_Axis.
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Standard_Boolean IsXYZAxis() const { return myIsXYZAxis; }
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//! Returns true if the interactive object accepts the display mode aMode.
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Standard_EXPORT Standard_Boolean AcceptDisplayMode (const Standard_Integer aMode) const Standard_OVERRIDE;
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virtual Standard_Integer Signature() const Standard_OVERRIDE { return 2; }
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virtual AIS_KindOfInteractive Type() const Standard_OVERRIDE { return AIS_KindOfInteractive_Datum; }
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Standard_EXPORT void SetColor (const Quantity_Color& aColor) Standard_OVERRIDE;
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Standard_EXPORT void SetWidth (const Standard_Real aValue) Standard_OVERRIDE;
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//! Set required visualization parameters.
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Standard_EXPORT void SetDisplayAspect (const Handle(Prs3d_LineAspect)& theNewDatumAspect);
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Standard_EXPORT void UnsetColor() Standard_OVERRIDE;
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Standard_EXPORT void UnsetWidth() Standard_OVERRIDE;
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private:
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Standard_EXPORT virtual void Compute (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
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const Handle(Prs3d_Presentation)& thePrs,
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const Standard_Integer theMode) Standard_OVERRIDE;
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Standard_EXPORT virtual void ComputeSelection (const Handle(SelectMgr_Selection)& theSel,
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const Standard_Integer theMode) Standard_OVERRIDE;
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Standard_EXPORT void ComputeFields();
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private:
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Handle(Geom_Line) myComponent;
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Handle(Geom_Axis2Placement) myAx2;
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gp_Pnt myPfirst;
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gp_Pnt myPlast;
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AIS_TypeOfAxis myTypeOfAxis;
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Standard_Boolean myIsXYZAxis;
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gp_Dir myDir;
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Standard_Real myVal;
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Standard_CString myText;
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Handle(Prs3d_LineAspect) myLineAspect;
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};
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DEFINE_STANDARD_HANDLE(AIS_Axis, AIS_InteractiveObject)
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#endif // _AIS_Axis_HeaderFile
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