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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-21 10:13:43 +03:00
kgv 0d828ac838 0032208: Tests - refactor visualization tests to cover several graphic drivers
Removed testgrids 'bugs/vis' and '3rdparty'; tests have been redistributed across other grids.
Moved testgrid 'v3d/ivtk' into dedicated 'vtk/ivtk'.

Added testgrid 'vselect' dedicated to 3D viewer picking/selection functionality
and filled with tests from 'v3d/vertex', 'v3d/face' and similar groups.

Added testgrid 'opengl' dedicated to OpenGL driver low-level functionality (GLSL programs and similar)
and filled with tests from 'v3d/glsl', 'v3d/raytrace', '3rdparty/fonts', 'bugs/vis' (portion) and similar.

Added testgrid 'opengles3' dedicated to OpenGL ES 3.0 driver low-level functionality
and reusing tests from 'opengl' testgrid.
Subgroup 'opengles3/raytrace' is disabled on Windows, as Ray-Tracing currently requires OpenGL ES 3.2.
while ANGLE library implements only OpenGL ES 3.0.

Added testgrid 'opengles2' dedicated to OpenGL ES 2.0 driver low-level functionality
and reusing a limited subset of passing tests from 'opengl' testgrid.
Currently testgrid is activated only on Windows platform when using ANGLE library
(properietary OpenGL ES drivers do not allow creation of restricted 2.0 context).

Test cases have been cleaned out to put bug description into log,
to properly load necessary plugins and to explicitly dump viewer.
2021-03-25 19:14:33 +03:00

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puts "========"
puts "0029290: Visualization, TKOpenGl - allow defining Light source per ZLayer"
puts "========"
pload MODELING VISUALIZATION
vclear
vclose ALL
vinit View1 -width 1024 -height 768
vaxo
vcaps -ffp 0
vrenderparams -shadingModel phong
vlight clear
set THE_LIGHTS {
{ -1 -1 -1 RED1 }
{ 1 -1 -1 YELLOW }
{ -1 1 -1 BLUE }
{ -1 -1 1 CYAN }
{ 1 1 -1 PURPLE }
{ 1 1 1 WHITE }
{ -1 1 1 HOTPINK }
{ 1 -1 1 GREEN }
{ 0 -1 0 MAGENTA }
{ 0 1 0 MAGENTA3 }
}
set aLayers [list [vzlayer -add -disable depthClear] [vzlayer -add -disable depthClear] [vzlayer -add -disable depthClear]]
for { set aLayIter 0 } { $aLayIter < 3 } { incr aLayIter } {
set aLayer [lindex $aLayers $aLayIter]
set aShiftX [expr $aLayIter * 4]
psphere s$aLayer 0.5
vdisplay -dispMode 1 -layer $aLayer s$aLayer
vsetlocation s$aLayer $aShiftX 0 0
for { set aLightIter 0 } { $aLightIter < 10 } { incr aLightIter } {
set aLight [lindex $THE_LIGHTS $aLightIter]
set aColor [lindex $aLight 3]
set aPos [list [expr $aShiftX + [lindex $aLight 0]] [lindex $aLight 1] [lindex $aLight 2]]
vlight -layer $aLayer -add positional -pos {*}$aPos -color $aColor -headLight 0
vpoint v${aLayIter}_${aLightIter} {*}$aPos
vdrawtext t${aLayIter}_${aLightIter} "l${aLayIter}_${aLightIter} $aColor" -pos {*}$aPos -color $aColor
}
}
vfit
vdump $::imagedir/${::casename}.png