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https://git.dev.opencascade.org/repos/occt.git
synced 2025-04-21 10:13:43 +03:00
Removed testgrids 'bugs/vis' and '3rdparty'; tests have been redistributed across other grids. Moved testgrid 'v3d/ivtk' into dedicated 'vtk/ivtk'. Added testgrid 'vselect' dedicated to 3D viewer picking/selection functionality and filled with tests from 'v3d/vertex', 'v3d/face' and similar groups. Added testgrid 'opengl' dedicated to OpenGL driver low-level functionality (GLSL programs and similar) and filled with tests from 'v3d/glsl', 'v3d/raytrace', '3rdparty/fonts', 'bugs/vis' (portion) and similar. Added testgrid 'opengles3' dedicated to OpenGL ES 3.0 driver low-level functionality and reusing tests from 'opengl' testgrid. Subgroup 'opengles3/raytrace' is disabled on Windows, as Ray-Tracing currently requires OpenGL ES 3.2. while ANGLE library implements only OpenGL ES 3.0. Added testgrid 'opengles2' dedicated to OpenGL ES 2.0 driver low-level functionality and reusing a limited subset of passing tests from 'opengl' testgrid. Currently testgrid is activated only on Windows platform when using ANGLE library (properietary OpenGL ES drivers do not allow creation of restricted 2.0 context). Test cases have been cleaned out to put bug description into log, to properly load necessary plugins and to explicitly dump viewer.
47 lines
1.4 KiB
Plaintext
47 lines
1.4 KiB
Plaintext
puts "========"
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puts "0029290: Visualization, TKOpenGl - allow defining Light source per ZLayer"
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puts "========"
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pload MODELING VISUALIZATION
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vclear
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vclose ALL
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vinit View1 -width 1024 -height 768
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vaxo
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vcaps -ffp 0
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vrenderparams -shadingModel phong
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vlight clear
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set THE_LIGHTS {
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{ -1 -1 -1 RED1 }
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{ 1 -1 -1 YELLOW }
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{ -1 1 -1 BLUE }
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{ -1 -1 1 CYAN }
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{ 1 1 -1 PURPLE }
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{ 1 1 1 WHITE }
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{ -1 1 1 HOTPINK }
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{ 1 -1 1 GREEN }
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{ 0 -1 0 MAGENTA }
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{ 0 1 0 MAGENTA3 }
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}
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set aLayers [list [vzlayer -add -disable depthClear] [vzlayer -add -disable depthClear] [vzlayer -add -disable depthClear]]
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for { set aLayIter 0 } { $aLayIter < 3 } { incr aLayIter } {
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set aLayer [lindex $aLayers $aLayIter]
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set aShiftX [expr $aLayIter * 4]
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psphere s$aLayer 0.5
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vdisplay -dispMode 1 -layer $aLayer s$aLayer
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vsetlocation s$aLayer $aShiftX 0 0
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for { set aLightIter 0 } { $aLightIter < 10 } { incr aLightIter } {
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set aLight [lindex $THE_LIGHTS $aLightIter]
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set aColor [lindex $aLight 3]
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set aPos [list [expr $aShiftX + [lindex $aLight 0]] [lindex $aLight 1] [lindex $aLight 2]]
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vlight -layer $aLayer -add positional -pos {*}$aPos -color $aColor -headLight 0
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vpoint v${aLayIter}_${aLightIter} {*}$aPos
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vdrawtext t${aLayIter}_${aLightIter} "l${aLayIter}_${aLightIter} $aColor" -pos {*}$aPos -color $aColor
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}
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}
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vfit
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vdump $::imagedir/${::casename}.png
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