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occt/src/gp/gp_Cylinder.hxx
abv 6ed44b1ca9 0031044: Coding - Standard_NODISCARD should be placed before Standard_EXPORT
Standard_NODISCARD is put before Standard_EXPORT in all places throughout OCCT code
2019-10-22 12:12:26 +03:00

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6.5 KiB
C++

// Copyright (c) 1991-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _gp_Cylinder_HeaderFile
#define _gp_Cylinder_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Handle.hxx>
#include <gp_Ax3.hxx>
#include <Standard_Real.hxx>
#include <Standard_Boolean.hxx>
#include <gp_Ax1.hxx>
class Standard_ConstructionError;
class gp_Ax3;
class gp_Ax1;
class gp_Pnt;
class gp_Ax2;
class gp_Trsf;
class gp_Vec;
//! Describes an infinite cylindrical surface.
//! A cylinder is defined by its radius and positioned in space
//! with a coordinate system (a gp_Ax3 object), the "main
//! Axis" of which is the axis of the cylinder. This coordinate
//! system is the "local coordinate system" of the cylinder.
//! Note: when a gp_Cylinder cylinder is converted into a
//! Geom_CylindricalSurface cylinder, some implicit
//! properties of its local coordinate system are used explicitly:
//! - its origin, "X Direction", "Y Direction" and "main
//! Direction" are used directly to define the parametric
//! directions on the cylinder and the origin of the parameters,
//! - its implicit orientation (right-handed or left-handed)
//! gives an orientation (direct or indirect) to the
//! Geom_CylindricalSurface cylinder.
//! See Also
//! gce_MakeCylinder which provides functions for more
//! complex cylinder constructions
//! Geom_CylindricalSurface which provides additional
//! functions for constructing cylinders and works, in
//! particular, with the parametric equations of cylinders gp_Ax3
class gp_Cylinder
{
public:
DEFINE_STANDARD_ALLOC
//! Creates a indefinite cylinder.
gp_Cylinder();
//! Creates a cylinder of radius Radius, whose axis is the "main
//! Axis" of A3. A3 is the local coordinate system of the cylinder. Raises ConstructionErrord if R < 0.0
gp_Cylinder(const gp_Ax3& A3, const Standard_Real Radius);
//! Changes the symmetry axis of the cylinder. Raises ConstructionError if the direction of A1 is parallel to the "XDirection"
//! of the coordinate system of the cylinder.
void SetAxis (const gp_Ax1& A1);
//! Changes the location of the surface.
void SetLocation (const gp_Pnt& Loc);
//! Change the local coordinate system of the surface.
void SetPosition (const gp_Ax3& A3);
//! Modifies the radius of this cylinder.
//! Exceptions
//! Standard_ConstructionError if R is negative.
void SetRadius (const Standard_Real R);
//! Reverses the U parametrization of the cylinder
//! reversing the YAxis.
void UReverse();
//! Reverses the V parametrization of the plane
//! reversing the Axis.
void VReverse();
//! Returns true if the local coordinate system of this cylinder is right-handed.
Standard_Boolean Direct() const;
//! Returns the symmetry axis of the cylinder.
const gp_Ax1& Axis() const;
//! Computes the coefficients of the implicit equation of the quadric
//! in the absolute cartesian coordinate system :
//! A1.X**2 + A2.Y**2 + A3.Z**2 + 2.(B1.X.Y + B2.X.Z + B3.Y.Z) +
//! 2.(C1.X + C2.Y + C3.Z) + D = 0.0
Standard_EXPORT void Coefficients (Standard_Real& A1, Standard_Real& A2, Standard_Real& A3, Standard_Real& B1, Standard_Real& B2, Standard_Real& B3, Standard_Real& C1, Standard_Real& C2, Standard_Real& C3, Standard_Real& D) const;
//! Returns the "Location" point of the cylinder.
const gp_Pnt& Location() const;
//! Returns the local coordinate system of the cylinder.
const gp_Ax3& Position() const;
//! Returns the radius of the cylinder.
Standard_Real Radius() const;
//! Returns the axis X of the cylinder.
gp_Ax1 XAxis() const;
//! Returns the axis Y of the cylinder.
gp_Ax1 YAxis() const;
Standard_EXPORT void Mirror (const gp_Pnt& P);
//! Performs the symmetrical transformation of a cylinder
//! with respect to the point P which is the center of the
//! symmetry.
Standard_NODISCARD Standard_EXPORT gp_Cylinder Mirrored (const gp_Pnt& P) const;
Standard_EXPORT void Mirror (const gp_Ax1& A1);
//! Performs the symmetrical transformation of a cylinder with
//! respect to an axis placement which is the axis of the
//! symmetry.
Standard_NODISCARD Standard_EXPORT gp_Cylinder Mirrored (const gp_Ax1& A1) const;
Standard_EXPORT void Mirror (const gp_Ax2& A2);
//! Performs the symmetrical transformation of a cylinder with respect
//! to a plane. The axis placement A2 locates the plane of the
//! of the symmetry : (Location, XDirection, YDirection).
Standard_NODISCARD Standard_EXPORT gp_Cylinder Mirrored (const gp_Ax2& A2) const;
void Rotate (const gp_Ax1& A1, const Standard_Real Ang);
//! Rotates a cylinder. A1 is the axis of the rotation.
//! Ang is the angular value of the rotation in radians.
Standard_NODISCARD gp_Cylinder Rotated (const gp_Ax1& A1, const Standard_Real Ang) const;
void Scale (const gp_Pnt& P, const Standard_Real S);
//! Scales a cylinder. S is the scaling value.
//! The absolute value of S is used to scale the cylinder
Standard_NODISCARD gp_Cylinder Scaled (const gp_Pnt& P, const Standard_Real S) const;
void Transform (const gp_Trsf& T);
//! Transforms a cylinder with the transformation T from class Trsf.
Standard_NODISCARD gp_Cylinder Transformed (const gp_Trsf& T) const;
void Translate (const gp_Vec& V);
//! Translates a cylinder in the direction of the vector V.
//! The magnitude of the translation is the vector's magnitude.
Standard_NODISCARD gp_Cylinder Translated (const gp_Vec& V) const;
void Translate (const gp_Pnt& P1, const gp_Pnt& P2);
//! Translates a cylinder from the point P1 to the point P2.
Standard_NODISCARD gp_Cylinder Translated (const gp_Pnt& P1, const gp_Pnt& P2) const;
protected:
private:
gp_Ax3 pos;
Standard_Real radius;
};
#include <gp_Cylinder.lxx>
#endif // _gp_Cylinder_HeaderFile