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Aspect_IS_HOLLOW now an alias to Aspect_IS_EMPTY and Aspect_IS_HIDDENLINE does not implicitly enables mesh edges, so that Graphic3d_AspectFillArea3d::SetDrawEdges() should be set independently. OpenGl_ShaderManager now provides built-in GLSL programs for drawing mesh edges in single pass (and on OpenGL ES which does not provide glPolygonMode()). Graphic3d_RenderingParams::ToEnableAlphaToCoverage is now enabled by default and properly handled at TKOpenGl level - enables coverage for Graphic3d_AlphaMode_Mask primitives. OpenGl_PrimitiveArray now uses GLSL programs instead of glPolygonMode() by default, which can be managed by OpenGl_Caps::usePolygonMode flag (desktop OpenGL only). glPolygonMode() is also used as fallback regardless OpenGl_Caps::usePolygonMode flag when GLSL programs are not supported (Geometry Shaders are required) or stipple line style is required (not implemented within Face GLSL). vaspects command has been extended by -setInterior -setDrawEdges -setEdgeColor -setEdgeType -setEdgeWidth arguments replacing vsetinteriorstyle/vsetedgetype/vunsetedgetype commands. vaspects now accepts arguments without "set" prefix. ViewerTest::ParseColor() now parses RGBA color. Redundant command BUC60738 has been removed. AIS_ColorScale - fixed usage of uninitialized FillArea aspects.
73 lines
2.4 KiB
C++
73 lines
2.4 KiB
C++
// Created on: 2013-10-02
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// Created by: Denis BOGOLEPOV
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// Copyright (c) 2013-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _OpenGl_MaterialState_HeaderFile
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#define _OpenGl_MaterialState_HeaderFile
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#include <OpenGl_ShaderStates.hxx>
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#include <OpenGl_Material.hxx>
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//! Defines generic state of material properties.
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class OpenGl_MaterialState : public OpenGl_StateInterface
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{
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public:
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//! Creates new material state.
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OpenGl_MaterialState() : myAlphaCutoff (0.5f), myToDistinguish (false), myToMapTexture (false) {}
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//! Sets new material aspect.
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void Set (const OpenGl_Material& theFrontMat,
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const OpenGl_Material& theBackMat,
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const float theAlphaCutoff,
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const bool theToDistinguish,
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const bool theToMapTexture)
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{
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myMatFront = theFrontMat;
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myMatBack = theBackMat;
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myAlphaCutoff = theAlphaCutoff;
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myToDistinguish = theToDistinguish;
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myToMapTexture = theToMapTexture;
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}
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//! Return front material.
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const OpenGl_Material& FrontMaterial() const { return myMatFront; }
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//! Return back material.
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const OpenGl_Material& BackMaterial() const { return myMatBack; }
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//! Alpha cutoff value.
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float AlphaCutoff() const { return myAlphaCutoff; }
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//! Return TRUE if alpha test should be enabled.
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bool HasAlphaCutoff() const { return myAlphaCutoff <= 1.0f; }
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//! Distinguish front/back flag.
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bool ToDistinguish() const { return myToDistinguish; }
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//! Flag for mapping a texture.
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bool ToMapTexture() const { return myToMapTexture; }
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private:
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OpenGl_Material myMatFront; //!< front material
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OpenGl_Material myMatBack; //!< back material
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float myAlphaCutoff; //!< alpha cutoff value
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bool myToDistinguish; //!< distinguish front/back flag
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bool myToMapTexture; //!< flag for mapping a texture
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};
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#endif // _OpenGl_MaterialState_HeaderFile
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