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occt/src/OpenGl/OpenGl_MaterialState.hxx
mnv 2a33274558 0029076: Visualization - implement element shrinking Shader
Aspect_IS_HOLLOW now an alias to Aspect_IS_EMPTY and Aspect_IS_HIDDENLINE does not implicitly enables mesh edges,
so that Graphic3d_AspectFillArea3d::SetDrawEdges() should be set independently.

OpenGl_ShaderManager now provides built-in GLSL programs for drawing mesh edges
in single pass (and on OpenGL ES which does not provide glPolygonMode()).

Graphic3d_RenderingParams::ToEnableAlphaToCoverage is now enabled by default
and properly handled at TKOpenGl level - enables coverage for Graphic3d_AlphaMode_Mask primitives.

OpenGl_PrimitiveArray now uses GLSL programs instead of glPolygonMode() by default,
which can be managed by OpenGl_Caps::usePolygonMode flag (desktop OpenGL only).
glPolygonMode() is also used as fallback regardless OpenGl_Caps::usePolygonMode flag
when GLSL programs are not supported (Geometry Shaders are required)
or stipple line style is required (not implemented within Face GLSL).

vaspects command has been extended by -setInterior -setDrawEdges -setEdgeColor -setEdgeType -setEdgeWidth
arguments replacing vsetinteriorstyle/vsetedgetype/vunsetedgetype commands.
vaspects now accepts arguments without "set" prefix.
ViewerTest::ParseColor() now parses RGBA color.

Redundant command BUC60738 has been removed.
AIS_ColorScale - fixed usage of uninitialized FillArea aspects.
2019-02-22 16:23:35 +03:00

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// Created on: 2013-10-02
// Created by: Denis BOGOLEPOV
// Copyright (c) 2013-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _OpenGl_MaterialState_HeaderFile
#define _OpenGl_MaterialState_HeaderFile
#include <OpenGl_ShaderStates.hxx>
#include <OpenGl_Material.hxx>
//! Defines generic state of material properties.
class OpenGl_MaterialState : public OpenGl_StateInterface
{
public:
//! Creates new material state.
OpenGl_MaterialState() : myAlphaCutoff (0.5f), myToDistinguish (false), myToMapTexture (false) {}
//! Sets new material aspect.
void Set (const OpenGl_Material& theFrontMat,
const OpenGl_Material& theBackMat,
const float theAlphaCutoff,
const bool theToDistinguish,
const bool theToMapTexture)
{
myMatFront = theFrontMat;
myMatBack = theBackMat;
myAlphaCutoff = theAlphaCutoff;
myToDistinguish = theToDistinguish;
myToMapTexture = theToMapTexture;
}
//! Return front material.
const OpenGl_Material& FrontMaterial() const { return myMatFront; }
//! Return back material.
const OpenGl_Material& BackMaterial() const { return myMatBack; }
//! Alpha cutoff value.
float AlphaCutoff() const { return myAlphaCutoff; }
//! Return TRUE if alpha test should be enabled.
bool HasAlphaCutoff() const { return myAlphaCutoff <= 1.0f; }
//! Distinguish front/back flag.
bool ToDistinguish() const { return myToDistinguish; }
//! Flag for mapping a texture.
bool ToMapTexture() const { return myToMapTexture; }
private:
OpenGl_Material myMatFront; //!< front material
OpenGl_Material myMatBack; //!< back material
float myAlphaCutoff; //!< alpha cutoff value
bool myToDistinguish; //!< distinguish front/back flag
bool myToMapTexture; //!< flag for mapping a texture
};
#endif // _OpenGl_MaterialState_HeaderFile