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Graphic3d_AspectFillArea3d, Graphic3d_AspectLine3d, Graphic3d_AspectMarker3d and Graphic3d_AspectText3d have been merged into new class Graphic3d_Aspects. The old classes are preserved as dummy sub-classes of Graphic3d_Aspects preserving different per-aspect defaults. Methods IsGroupPrimitivesAspectSet(), GroupPrimitivesAspect(), FillAreaAspect(), LineAspect() and MarkerAspect() have been removed from Graphic3d_Group. Instead, a new method Graphic3d_Group::ReplaceAspects() has been introduced for replacing existing group aspects. AIS_Shape now uses new method AIS_InteractiveObject::replaceAspects() for updating computed groups with new aspects without presentation recomputation in places where SynchronizeAspects() is not applicable. OpenGl_AspectFace, OpenGl_AspectLine, OpenGl_AspectMarker and OpenGl_AspectText have been merged into new class OpenGl_Aspects. ViewerTest::parseColor() - fix uninitialized alpha component. Graphic3d_AspectText3d/Prs3d_TextAspect - removed unused properties Space, ExpansionFactor, Angle. Remove getters Values() deprecated since OCCT 7.1.0.
79 lines
2.6 KiB
C++
79 lines
2.6 KiB
C++
// Copyright (c) 2019 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <OpenGl_AspectsProgram.hxx>
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#include <OpenGl_Context.hxx>
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#include <OpenGl_ShaderManager.hxx>
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#include <OpenGl_ShaderProgram.hxx>
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namespace
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{
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static const TCollection_AsciiString THE_EMPTY_KEY;
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}
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// =======================================================================
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// function : Release
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// purpose :
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// =======================================================================
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void OpenGl_AspectsProgram::Release (OpenGl_Context* theCtx)
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{
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if (!myShaderProgram.IsNull() && theCtx != NULL)
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{
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theCtx->ShaderManager()->Unregister (myShaderProgramId,
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myShaderProgram);
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}
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myShaderProgramId.Clear();
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myIsShaderReady = Standard_False;
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}
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// =======================================================================
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// function : UpdateRediness
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// purpose :
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// =======================================================================
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void OpenGl_AspectsProgram::UpdateRediness (const Handle(Graphic3d_Aspects)& theAspect)
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{
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const TCollection_AsciiString& aShaderKey = theAspect->ShaderProgram().IsNull() ? THE_EMPTY_KEY : theAspect->ShaderProgram()->GetId();
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if (aShaderKey.IsEmpty() || myShaderProgramId != aShaderKey)
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{
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myIsShaderReady = Standard_False;
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}
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}
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// =======================================================================
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// function : build
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// purpose :
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// =======================================================================
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void OpenGl_AspectsProgram::build (const Handle(OpenGl_Context)& theCtx,
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const Handle(Graphic3d_ShaderProgram)& theShader)
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{
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if (theCtx->core20fwd == NULL)
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{
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return;
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}
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// release old shader program resources
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if (!myShaderProgram.IsNull())
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{
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theCtx->ShaderManager()->Unregister (myShaderProgramId, myShaderProgram);
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myShaderProgramId.Clear();
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myShaderProgram.Nullify();
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}
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if (theShader.IsNull())
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{
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return;
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}
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theCtx->ShaderManager()->Create (theShader, myShaderProgramId, myShaderProgram);
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}
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