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occt/src/TopOpeBRepBuild/TopOpeBRepBuild_Area3dBuilder.cxx
abv d5f74e42d6 0024624: Lost word in license statement in source files
License statement text corrected; compiler warnings caused by Bison 2.41 disabled for MSVC; a few other compiler warnings on 54-bit Windows eliminated by appropriate type cast
Wrong license statements corrected in several files.
Copyright and license statements added in XSD and GLSL files.
Copyright year updated in some files.
Obsolete documentation files removed from DrawResources.
2014-02-20 16:15:17 +04:00

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// Created on: 1995-12-21
// Created by: Jean Yves LEBEY
// Copyright (c) 1995-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <TopOpeBRepBuild_Area3dBuilder.ixx>
#include <TopOpeBRepBuild_Loop.hxx>
//=======================================================================
//function : TopOpeBRepBuild_Area3dBuilder
//purpose :
//=======================================================================
TopOpeBRepBuild_Area3dBuilder::TopOpeBRepBuild_Area3dBuilder()
{
}
//=======================================================================
//function : TopOpeBRepBuild_Area3dBuilder
//purpose :
//=======================================================================
TopOpeBRepBuild_Area3dBuilder::TopOpeBRepBuild_Area3dBuilder
(TopOpeBRepBuild_LoopSet& LS, TopOpeBRepBuild_LoopClassifier& LC,
const Standard_Boolean ForceClass)
{
InitAreaBuilder(LS,LC,ForceClass);
}
//=======================================================================
//function : InitAreaBuilder
//purpose :
//=======================================================================
void TopOpeBRepBuild_Area3dBuilder::InitAreaBuilder
(TopOpeBRepBuild_LoopSet& LS,
TopOpeBRepBuild_LoopClassifier& LC,
const Standard_Boolean ForceClass)
{
TopAbs_State state;
Standard_Boolean Loopinside;
Standard_Boolean loopoutside;
TopOpeBRepBuild_ListIteratorOfListOfListOfLoop AreaIter;
TopOpeBRepBuild_ListIteratorOfListOfLoop LoopIter;
// boundaryloops : list of boundary loops out of the areas.
TopOpeBRepBuild_ListOfLoop boundaryloops;
myArea.Clear(); // Clear the list of Area to be built
for (LS.InitLoop(); LS.MoreLoop(); LS.NextLoop()) {
// process a new loop : L is the new current Loop
const Handle(TopOpeBRepBuild_Loop)& L = LS.Loop();
Standard_Boolean boundaryL = L->IsShape();
// L = shape et ForceClass : on traite L comme un block
// L = shape et !ForceClass : on traite L comme un pur shape
// L = !shape : on traite L comme un block
Standard_Boolean traitercommeblock = (!boundaryL) || ForceClass;
if ( ! traitercommeblock ) {
// the loop L is a boundary loop :
// - try to insert it in an existing area, such as L is inside all
// the block loops. Only block loops of the area are compared.
// - if L could not be inserted, store it in list of boundary loops.
Loopinside = Standard_False;
for (AreaIter.Initialize(myArea); AreaIter.More(); AreaIter.Next()) {
TopOpeBRepBuild_ListOfLoop& aArea = AreaIter.Value();
if ( aArea.IsEmpty() ) continue;
state = CompareLoopWithListOfLoop(LC,L,aArea,TopOpeBRepBuild_BLOCK );
if (state == TopAbs_UNKNOWN) Atomize(state,TopAbs_IN);
Loopinside = ( state == TopAbs_IN);
if ( Loopinside ) break;
} // end of Area scan
if ( Loopinside ) {
TopOpeBRepBuild_ListOfLoop& aArea = AreaIter.Value();
ADD_Loop_TO_LISTOFLoop(L,aArea,(void*)("IN, to current area"));
}
else if ( ! Loopinside ) {
ADD_Loop_TO_LISTOFLoop(L,boundaryloops,(void*)("! IN, to boundaryloops"));
}
} // end of boundary loop
else {
// the loop L is a block loop
// if L is IN theArea :
// - stop area scan, insert L in theArea.
// - remove from the area all the loops outside L
// - make a new area with them, unless they are all boundary
// - if they are all boundary put them back in boundaryLoops
// else :
// - create a new area with L.
// - insert boundary loops that are IN the new area
// (and remove them from 'boundaryloops')
Loopinside = Standard_False;
for (AreaIter.Initialize(myArea); AreaIter.More(); AreaIter.Next() ) {
TopOpeBRepBuild_ListOfLoop& aArea = AreaIter.Value();
if ( aArea.IsEmpty() ) continue;
state = CompareLoopWithListOfLoop(LC,L,aArea,TopOpeBRepBuild_ANYLOOP);
if (state == TopAbs_UNKNOWN) Atomize(state,TopAbs_IN);
Loopinside = (state == TopAbs_IN);
if ( Loopinside ) break;
} // end of Area scan
if ( Loopinside) {
TopOpeBRepBuild_ListOfLoop& aArea = AreaIter.Value();
Standard_Boolean allShape = Standard_True;
TopOpeBRepBuild_ListOfLoop removedLoops;
LoopIter.Initialize(aArea);
while (LoopIter.More()) {
const Handle(TopOpeBRepBuild_Loop)& LLI1 = LoopIter.Value();
state = LC.Compare(LLI1,L);
if (state == TopAbs_UNKNOWN) Atomize(state,TopAbs_IN); // not OUT
loopoutside = ( state == TopAbs_OUT );
if ( loopoutside ) {
const Handle(TopOpeBRepBuild_Loop)& curL = LoopIter.Value();
// remove the loop from the area
ADD_Loop_TO_LISTOFLoop
(curL,removedLoops,(void*)("loopoutside = 1, area = removedLoops"));
allShape = allShape && curL->IsShape();
REM_Loop_FROM_LISTOFLoop
(LoopIter,AreaIter.Value(),(void*)("loop of cur. area, cur. area"));
}
else {
LoopIter.Next();
}
}
// insert the loop in the area
ADD_Loop_TO_LISTOFLoop(L,aArea,(void*)("area = current"));
if ( ! removedLoops.IsEmpty() ) {
if ( allShape ) {
ADD_LISTOFLoop_TO_LISTOFLoop
(removedLoops,boundaryloops,(void*)(
"allShape = 1"),(void*)("removedLoops"),(void*)("boundaryloops"));
}
else {
// make a new area with the removed loops
TopOpeBRepBuild_ListOfLoop thelist;
myArea.Append(thelist);
ADD_LISTOFLoop_TO_LISTOFLoop
(removedLoops,myArea.Last(),
(void*)("allShape = 0"),(void*)("removedLoops"),(void*)("new area"));
}
}
} // Loopinside == True
else {
Standard_Integer ashapeinside,ablockinside;
TopOpeBRepBuild_ListOfLoop thelist1;
myArea.Append( thelist1);
TopOpeBRepBuild_ListOfLoop& newArea0 = myArea.Last();
ADD_Loop_TO_LISTOFLoop(L,newArea0,(void*)("new area"));
LoopIter.Initialize(boundaryloops);
while ( LoopIter.More() ) {
ashapeinside = ablockinside = Standard_False;
const Handle(TopOpeBRepBuild_Loop)& LLI2 = LoopIter.Value();
state = LC.Compare(LLI2,L);
if (state == TopAbs_UNKNOWN) Atomize(state,TopAbs_IN);
ashapeinside = (state == TopAbs_IN);
if (ashapeinside) {
const Handle(TopOpeBRepBuild_Loop)& LLI3 = LoopIter.Value();
state = LC.Compare(L,LLI3);
if (state == TopAbs_UNKNOWN) Atomize(state,TopAbs_IN);
ablockinside = (state == TopAbs_IN);
}
if ( ashapeinside && ablockinside ) {
const Handle(TopOpeBRepBuild_Loop)& curL = LoopIter.Value();
ADD_Loop_TO_LISTOFLoop
(curL,newArea0,(void*)("ashapeinside && ablockinside, new area"));
REM_Loop_FROM_LISTOFLoop
(LoopIter,boundaryloops,(void*)("loop of boundaryloops, boundaryloops"));
}
else {
LoopIter.Next();
}
} // end of boundaryloops scan
} // Loopinside == False
} // end of block loop
} // end of LoopSet LS scan
InitArea();
}