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- The NCollection_Sequence (Graphic3d_SequenceOfHClipPlane) is used for handling ordered lists of clipping planes instead of NCollection_Set (Graphic3d_SetOfHClipPlane).
67 lines
2.0 KiB
C++
Executable File
67 lines
2.0 KiB
C++
Executable File
// Copyright (c) 1995-1999 Matra Datavision
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// Copyright (c) 1999-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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#ifndef _Graphic3d_CStructure_HeaderFile
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#define _Graphic3d_CStructure_HeaderFile
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#include <Graphic3d_CGroup.hxx>
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#include <Graphic3d_SequenceOfHClipPlane.hxx>
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class Graphic3d_CStructure
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{
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public:
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int Id;
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void* ptrStructure;
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int Priority;
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int PreviousPriority;
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CALL_DEF_CONTEXTLINE ContextLine;
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CALL_DEF_CONTEXTFILLAREA ContextFillArea;
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CALL_DEF_CONTEXTMARKER ContextMarker;
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CALL_DEF_CONTEXTTEXT ContextText;
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CALL_DEF_BOUNDBOX BoundBox;
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float Transformation[4][4];
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int Composition;
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int ContainsFacet;
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unsigned IsDeleted : 1;
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unsigned IsOpen : 1;
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unsigned IsInfinite : 1;
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unsigned stick : 1;
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unsigned highlight : 1;
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unsigned visible : 1;
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unsigned pick : 1;
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unsigned HLRValidation : 1;
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CALL_DEF_TRANSFORM_PERSISTENCE TransformPersistence;
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Graphic3d_SequenceOfHClipPlane ClipPlanes;
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};
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///typedef Graphic3d_CStructure CALL_DEF_STRUCTURE;
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const Handle(Standard_Type)& TYPE(Graphic3d_CStructure);
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#endif // Graphic3d_CStructure_HeaderFile
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