1
0
mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-10 18:51:21 +03:00
occt/src/VrmlData/VrmlData_Node.cxx
abv d5f74e42d6 0024624: Lost word in license statement in source files
License statement text corrected; compiler warnings caused by Bison 2.41 disabled for MSVC; a few other compiler warnings on 54-bit Windows eliminated by appropriate type cast
Wrong license statements corrected in several files.
Copyright and license statements added in XSD and GLSL files.
Copyright year updated in some files.
Obsolete documentation files removed from DrawResources.
2014-02-20 16:15:17 +04:00

650 lines
22 KiB
C++

// Created on: 2006-05-25
// Created by: Alexander GRIGORIEV
// Copyright (c) 2006-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Precision.hxx>
#include <VrmlData_Appearance.hxx>
#include <VrmlData_ImageTexture.hxx>
#include <VrmlData_Material.hxx>
#include <VrmlData_ShapeNode.hxx>
#include <VrmlData_UnknownNode.hxx>
#include <VrmlData_Scene.hxx>
#include <VrmlData_InBuffer.hxx>
#include <gp_XY.hxx>
#include <gp_XYZ.hxx>
#ifdef WNT
#define _CRT_SECURE_NO_DEPRECATE
#pragma warning (disable:4996)
#endif
IMPLEMENT_STANDARD_HANDLE (VrmlData_Node, Standard_Transient)
IMPLEMENT_STANDARD_RTTIEXT (VrmlData_Node, Standard_Transient)
IMPLEMENT_STANDARD_HANDLE (VrmlData_ShapeNode, VrmlData_Node)
IMPLEMENT_STANDARD_RTTIEXT (VrmlData_ShapeNode, VrmlData_Node)
IMPLEMENT_STANDARD_HANDLE (VrmlData_Texture, VrmlData_Node)
IMPLEMENT_STANDARD_RTTIEXT (VrmlData_Texture, VrmlData_Node)
IMPLEMENT_STANDARD_HANDLE (VrmlData_TextureTransform, VrmlData_Node)
IMPLEMENT_STANDARD_RTTIEXT (VrmlData_TextureTransform, VrmlData_Node)
IMPLEMENT_STANDARD_HANDLE (VrmlData_ImageTexture, VrmlData_Texture)
IMPLEMENT_STANDARD_RTTIEXT (VrmlData_ImageTexture, VrmlData_Texture)
IMPLEMENT_STANDARD_HANDLE (VrmlData_Appearance, VrmlData_Node)
IMPLEMENT_STANDARD_RTTIEXT (VrmlData_Appearance, VrmlData_Node)
IMPLEMENT_STANDARD_HANDLE (VrmlData_UnknownNode, VrmlData_Node)
IMPLEMENT_STANDARD_RTTIEXT (VrmlData_UnknownNode, VrmlData_Node)
static VrmlData_Scene MyDefaultScene;
//=======================================================================
//function : IsEqual
//purpose : Global method
//=======================================================================
Standard_Boolean IsEqual (const Handle(VrmlData_Node)& theOne,
const Handle(VrmlData_Node)& theTwo)
{
Standard_Boolean aResult (Standard_False);
if (theOne->Name() != 0L && theTwo->Name() != 0L)
aResult = (strcmp (theOne->Name(), theTwo->Name()) == 0);
return aResult;
}
//=======================================================================
//function : HashCode
//purpose : Global method
//=======================================================================
Standard_Integer HashCode(const Handle(VrmlData_Node)& theNode,
const Standard_Integer theUpper)
{
return (theNode->Name() == 0L ? 0
: HashCode((Standard_CString)theNode->Name(), theUpper));
}
//=======================================================================
//function : VrmlData_Node
//purpose :
//=======================================================================
VrmlData_Node::VrmlData_Node ()
: myScene (&MyDefaultScene),
myName (0L) {}
//=======================================================================
//function : VrmlData_Node
//purpose : Constructor
//=======================================================================
VrmlData_Node::VrmlData_Node (const VrmlData_Scene& theScene,
const char * theName)
: myScene (&theScene)
{
if (theName == 0L)
theName = "";
setName (theName);
}
//=======================================================================
//function : Clone
//purpose : Create a copy of this node.
//=======================================================================
Handle(VrmlData_Node) VrmlData_Node::Clone
(const Handle(VrmlData_Node)& theOther) const
{
if (theOther.IsNull() == Standard_False) {
if (theOther->IsKind (DynamicType()) == Standard_False)
return NULL;
if (&theOther->Scene() == myScene)
theOther->myName = myName;
else
theOther->setName (myName);
}
return theOther;
}
//=======================================================================
//function : setName
//purpose :
//=======================================================================
void VrmlData_Node::setName (const char * theName, const char * theSuffix)
{
size_t len[2] = {
strlen(theName) + 1,
0
};
if (theSuffix)
len[1] = strlen (theSuffix);
char * aName = (char *)Scene().Allocator()->Allocate(len[0]+len[1]);
myName = aName;
memcpy (aName, theName, len[0]);
if (len[1])
memcpy (&aName[len[0] - 1], theSuffix, len[1]+1);
}
//=======================================================================
//function : IsDefault
//purpose :
//=======================================================================
Standard_Boolean VrmlData_Node::IsDefault () const
{
return Standard_False;
}
//=======================================================================
//function : Write
//purpose :
//=======================================================================
VrmlData_ErrorStatus VrmlData_Node::Write (const char *) const
{
return VrmlData_NotImplemented;
}
//=======================================================================
//function : WriteClosing
//purpose :
//=======================================================================
VrmlData_ErrorStatus VrmlData_Node::WriteClosing () const
{
VrmlData_ErrorStatus aResult = Scene().Status();
if (aResult == VrmlData_StatusOK || aResult == VrmlData_NotImplemented)
aResult = Scene().WriteLine ("}", 0L, -GlobalIndent());
return aResult;
}
//=======================================================================
//function : readBrace
//purpose :
//=======================================================================
VrmlData_ErrorStatus VrmlData_Node::readBrace (VrmlData_InBuffer& theBuffer)
{
VrmlData_ErrorStatus aStatus;
if (OK(aStatus, VrmlData_Scene::ReadLine(theBuffer))) {
if (theBuffer.LinePtr[0] == '}')
theBuffer.LinePtr++;
else
aStatus = VrmlData_VrmlFormatError;
}
return aStatus;
}
//=======================================================================
//function : ReadBoolean
//purpose :
//=======================================================================
VrmlData_ErrorStatus VrmlData_Node::ReadBoolean (VrmlData_InBuffer& theBuffer,
Standard_Boolean& theResult)
{
VrmlData_ErrorStatus aStatus;
if (OK(aStatus, VrmlData_Scene::ReadLine(theBuffer))) {
if (VRMLDATA_LCOMPARE (theBuffer.LinePtr, "TRUE"))
theResult = Standard_True;
else if (VRMLDATA_LCOMPARE (theBuffer.LinePtr, "FALSE"))
theResult = Standard_False;
else
aStatus = VrmlData_BooleanInputError;
}
return aStatus;
}
//=======================================================================
//function : ReadInteger
//purpose :
//=======================================================================
VrmlData_ErrorStatus VrmlData_Node::ReadInteger (VrmlData_InBuffer& theBuffer,
long& theResult)
{
VrmlData_ErrorStatus aStatus;
if (OK(aStatus, VrmlData_Scene::ReadLine(theBuffer))) {
char * endptr;
long aResult;
aResult = strtol (theBuffer.LinePtr, &endptr, 10);
if (endptr == theBuffer.LinePtr)
aStatus = VrmlData_NumericInputError;
else {
theResult = aResult;
theBuffer.LinePtr = endptr;
}
}
return aStatus;
}
//=======================================================================
//function : ReadString
//purpose :
//=======================================================================
VrmlData_ErrorStatus VrmlData_Node::ReadString
(VrmlData_InBuffer& theBuffer,
TCollection_AsciiString& theResult)
{
VrmlData_ErrorStatus aStatus;
if (OK(aStatus, VrmlData_Scene::ReadLine(theBuffer))) {
if (theBuffer.LinePtr[0] != '\"')
aStatus = VrmlData_StringInputError;
else {
char * ptr = &theBuffer.LinePtr[1];
while (*ptr != '\0' && *ptr != '\"')
ptr++;
if (*ptr == '\0')
aStatus = VrmlData_StringInputError;
else {
*ptr = '\0';
theResult = (Standard_CString) &theBuffer.LinePtr[1];
theBuffer.LinePtr = ptr+1;
}
}
}
return aStatus;
}
//=======================================================================
//function : ReadMultiString
//purpose :
//=======================================================================
VrmlData_ErrorStatus VrmlData_Node::ReadMultiString
(VrmlData_InBuffer& theBuffer,
NCollection_List<TCollection_AsciiString>& theResult)
{
VrmlData_ErrorStatus aStatus;
Standard_Boolean isBracketed (Standard_False);
// Read the list of URL
if (OK(aStatus, VrmlData_Scene::ReadLine(theBuffer))) {
if (theBuffer.LinePtr[0] == '[') {
theBuffer.LinePtr++;
isBracketed = Standard_True;
}
while (OK(aStatus, VrmlData_Scene::ReadLine(theBuffer))) {
if (isBracketed && theBuffer.LinePtr[0] == ']') { // closing bracket
theBuffer.LinePtr++;
break;
}
TCollection_AsciiString aString;
if (!OK(aStatus, ReadString(theBuffer, aString)))
break;
theResult.Append(aString);
if (isBracketed == Standard_False ||
!OK(aStatus, VrmlData_Scene::ReadLine(theBuffer)))
break;
if (theBuffer.LinePtr[0] == ',') {
theBuffer.LinePtr++;
continue;
} else if (theBuffer.LinePtr[0] == ']') // closing bracket
theBuffer.LinePtr++;
else
aStatus = VrmlData_VrmlFormatError;
break;
}
}
return aStatus;
}
//=======================================================================
//function : ReadNode
//purpose :
//=======================================================================
VrmlData_ErrorStatus VrmlData_Node::ReadNode
(VrmlData_InBuffer& theBuffer,
Handle(VrmlData_Node)& theNode,
const Handle(Standard_Type)& theType)
{
Handle(VrmlData_Node) aNode;
VrmlData_ErrorStatus aStatus;
// First line of a new node should identify this node type
if (OK(aStatus, VrmlData_Scene::ReadLine(theBuffer))) {
if (VRMLDATA_LCOMPARE(theBuffer.LinePtr, "USE")) {
TCollection_AsciiString aName;
aStatus = VrmlData_Scene::ReadWord (theBuffer, aName);
if (aStatus == VrmlData_StatusOK) {
aNode = myScene->FindNode (aName.ToCString(), theType);
if (aNode.IsNull())
aStatus = VrmlData_NodeNameUnknown;
// else
// aNode = aNode->Clone(0L);
}
}
// We create a relevant node using the line with the type ID
else if (OK(aStatus,
const_cast<VrmlData_Scene *>(myScene)->createNode (theBuffer,
aNode,
theType)))
if (aNode.IsNull() == Standard_False)
// The node data are read here, including the final closing brace
aStatus = aNode->Read(theBuffer);
if (aStatus == VrmlData_StatusOK)
theNode = aNode;
}
return aStatus;
}
//=======================================================================
//function : VrmlData_ShapeNode::Clone
//purpose :
//=======================================================================
Handle(VrmlData_Node) VrmlData_ShapeNode::Clone
(const Handle(VrmlData_Node)& theOther) const
{
Handle(VrmlData_ShapeNode) aResult =
Handle(VrmlData_ShapeNode)::DownCast (VrmlData_Node::Clone(theOther));
if (aResult.IsNull())
aResult= new VrmlData_ShapeNode(theOther.IsNull()?Scene():theOther->Scene(),
Name());
if (&aResult->Scene() == &Scene()) {
aResult->SetAppearance (myAppearance);
aResult->SetGeometry (myGeometry);
} else {
// Create a dummy node to pass the different Scene instance to methods Clone
const Handle(VrmlData_UnknownNode) aDummyNode =
new VrmlData_UnknownNode (aResult->Scene());
if (myAppearance.IsNull() == Standard_False)
aResult->SetAppearance(Handle(VrmlData_Appearance)::DownCast
(myAppearance->Clone (aDummyNode)));
if (myGeometry.IsNull() == Standard_False)
aResult->SetGeometry (Handle(VrmlData_Geometry)::DownCast
(myGeometry->Clone (aDummyNode)));
}
return aResult;
}
//=======================================================================
//function : VrmlData_ShapeNode::Read
//purpose :
//=======================================================================
VrmlData_ErrorStatus VrmlData_ShapeNode::Read (VrmlData_InBuffer& theBuffer)
{
VrmlData_ErrorStatus aStatus;
while (OK(aStatus, VrmlData_Scene::ReadLine(theBuffer))) {
if (VRMLDATA_LCOMPARE (theBuffer.LinePtr, "appearance"))
aStatus = ReadNode (theBuffer, myAppearance,
STANDARD_TYPE(VrmlData_Appearance));
else if (VRMLDATA_LCOMPARE (theBuffer.LinePtr, "geometry"))
aStatus = ReadNode (theBuffer, myGeometry);
// here we do not check for the Geometry type because unknown node types can
// occur (IndexedLineSet, etc.)
// STANDARD_TYPE(VrmlData_Geometry));
else
break;
if (!OK(aStatus))
break;
}
// Read the terminating (closing) brace
if (OK(aStatus))
aStatus = readBrace (theBuffer);
return aStatus;
}
//=======================================================================
//function : VrmlData_ShapeNode::Write
//purpose :
//=======================================================================
VrmlData_ErrorStatus VrmlData_ShapeNode::Write (const char * thePrefix) const
{
VrmlData_ErrorStatus aStatus (VrmlData_StatusOK);
const VrmlData_Scene& aScene = Scene();
static char header[] = "Shape {";
if (OK (aStatus, aScene.WriteLine (thePrefix, header, GlobalIndent())))
{
if (myAppearance.IsNull() == Standard_False)
aStatus = aScene.WriteNode ("appearance", myAppearance);
if (myGeometry.IsNull() == Standard_False && OK(aStatus))
aStatus = aScene.WriteNode ("geometry", myGeometry);
aStatus = WriteClosing();
}
return aStatus;
}
//=======================================================================
//function : VrmlData_ShapeNode::IsDefault
//purpose :
//=======================================================================
Standard_Boolean VrmlData_ShapeNode::IsDefault () const
{
Standard_Boolean aResult (Standard_True);
if (myGeometry.IsNull() == Standard_False)
aResult = myGeometry->IsDefault();
return aResult;
}
//=======================================================================
//function : VrmlData_UnknownNode::Read
//purpose :
//=======================================================================
VrmlData_ErrorStatus VrmlData_UnknownNode::Read (VrmlData_InBuffer& theBuffer)
{
VrmlData_ErrorStatus aStatus = VrmlData_StatusOK;
Standard_Integer aLevelCounter (0);
// This loop searches for any opening brace.
// Such brace increments the level counter. A closing brace decrements
// the counter. The loop terminates when the counter becomes negative.
while (aLevelCounter >= 0 &&
OK(aStatus, VrmlData_Scene::ReadLine(theBuffer)))
{
int aChar;
while ((aChar = theBuffer.LinePtr[0]) != '\0') {
theBuffer.LinePtr++;
if (aChar == '{') {
aLevelCounter++;
break;
} else if (aChar == '}') {
aLevelCounter--;
break;
}
}
}
return aStatus;
}
//=======================================================================
//function : VrmlData_UnknownNode::IsDefault
//purpose :
//=======================================================================
Standard_Boolean VrmlData_UnknownNode::IsDefault () const
{
return Standard_True;
}
//=======================================================================
//function : VrmlData_Appearance::Clone
//purpose :
//=======================================================================
Handle(VrmlData_Node) VrmlData_Appearance::Clone
(const Handle(VrmlData_Node)& theOther) const
{
Handle(VrmlData_Appearance) aResult =
Handle(VrmlData_Appearance)::DownCast (VrmlData_Node::Clone(theOther));
if (aResult.IsNull())
aResult = new VrmlData_Appearance
(theOther.IsNull() ? Scene() : theOther->Scene(), Name());
if (&aResult->Scene() == &Scene()) {
aResult->SetMaterial (myMaterial);
aResult->SetTexture (myTexture);
aResult->SetTextureTransform (myTTransform);
} else {
// Create a dummy node to pass the different Scene instance to methods Clone
const Handle(VrmlData_UnknownNode) aDummyNode =
new VrmlData_UnknownNode (aResult->Scene());
if (myMaterial.IsNull() == Standard_False)
aResult->SetMaterial (Handle(VrmlData_Material)::DownCast
(myMaterial->Clone (aDummyNode)));
if (myTexture.IsNull() == Standard_False)
aResult->SetTexture(Handle(VrmlData_Texture)::DownCast
(myTexture->Clone (aDummyNode)));
if (myTTransform.IsNull() == Standard_False)
aResult->SetTextureTransform(Handle(VrmlData_TextureTransform)::DownCast
(myTTransform->Clone (aDummyNode)));
}
return aResult;
}
//=======================================================================
//function : VrmlData_Appearance::Read
//purpose :
//=======================================================================
VrmlData_ErrorStatus VrmlData_Appearance::Read (VrmlData_InBuffer& theBuffer)
{
VrmlData_ErrorStatus aStatus;
while (OK(aStatus, VrmlData_Scene::ReadLine(theBuffer))) {
if (VRMLDATA_LCOMPARE (theBuffer.LinePtr, "material"))
aStatus = ReadNode (theBuffer, myMaterial,
STANDARD_TYPE(VrmlData_Material));
else if (VRMLDATA_LCOMPARE (theBuffer.LinePtr, "textureTransform"))
aStatus = ReadNode (theBuffer, myTTransform
/*,STANDARD_TYPE(VrmlData_TextureTransform)*/);
else if (VRMLDATA_LCOMPARE (theBuffer.LinePtr, "texture"))
aStatus = ReadNode (theBuffer, myTexture,
STANDARD_TYPE(VrmlData_Texture));
else
break;
if (!OK(aStatus))
break;
}
// Read the terminating (closing) brace
if (OK(aStatus))
aStatus = readBrace (theBuffer);
return aStatus;
}
//=======================================================================
//function : VrmlData_Appearance::Write
//purpose :
//=======================================================================
VrmlData_ErrorStatus VrmlData_Appearance::Write (const char * thePrefix) const
{
static char header[] = "Appearance {";
VrmlData_ErrorStatus aStatus;
const VrmlData_Scene& aScene = Scene();
if (OK (aStatus, aScene.WriteLine (thePrefix, header, GlobalIndent())))
{
if (myMaterial.IsNull() == Standard_False)
aStatus = aScene.WriteNode ("material", myMaterial);
if (myTexture.IsNull() == Standard_False && OK(aStatus))
aStatus = aScene.WriteNode ("texture", myTexture);
if (myTTransform.IsNull() == Standard_False && OK(aStatus))
aStatus = aScene.WriteNode ("textureTransform", myTTransform);
aStatus = WriteClosing();
}
return aStatus;
}
//=======================================================================
//function : IsDefault
//purpose :
//=======================================================================
Standard_Boolean VrmlData_Appearance::IsDefault () const
{
Standard_Boolean aResult (Standard_True);
if (myMaterial.IsNull() == Standard_False)
aResult = myMaterial->IsDefault();
if (aResult == Standard_False)
if (myTexture.IsNull() == Standard_False)
aResult = myTexture->IsDefault();
if (aResult == Standard_False)
if (myTTransform.IsNull() == Standard_False)
aResult = myTTransform->IsDefault();
return aResult;
}
//=======================================================================
//function : VrmlData_ImageTexture
//purpose : Constructor
//=======================================================================
VrmlData_ImageTexture::VrmlData_ImageTexture (const VrmlData_Scene& theScene,
const char * theName,
const char * theURL,
const Standard_Boolean theRepS,
const Standard_Boolean theRepT)
: VrmlData_Texture (theScene, theName, theRepS, theRepT),
myURL (theScene.Allocator())
{
myURL.Append (theURL ? (Standard_CString)theURL : "");
}
//=======================================================================
//function : VrmlData_ImageTexture::Clone
//purpose :
//=======================================================================
Handle(VrmlData_Node) VrmlData_ImageTexture::Clone
(const Handle(VrmlData_Node)& theOther) const
{
Handle(VrmlData_ImageTexture) aResult =
Handle(VrmlData_ImageTexture)::DownCast (VrmlData_Node::Clone(theOther));
if (aResult.IsNull())
aResult =
new VrmlData_ImageTexture(theOther.IsNull() ? Scene() : theOther->Scene(),
Name());
aResult->myURL = myURL;
return aResult;
}
//=======================================================================
//function : VrmlData_ImageTexture::Read
//purpose :
//=======================================================================
VrmlData_ErrorStatus VrmlData_ImageTexture::Read (VrmlData_InBuffer& theBuffer)
{
VrmlData_ErrorStatus aStatus;
Standard_Boolean aRepeatS (Standard_True), aRepeatT (Standard_True);
myURL.Clear();
while (OK(aStatus, VrmlData_Scene::ReadLine(theBuffer))) {
if (VRMLDATA_LCOMPARE (theBuffer.LinePtr, "url"))
aStatus = ReadMultiString (theBuffer, myURL);
else if (VRMLDATA_LCOMPARE (theBuffer.LinePtr, "repeatS"))
aStatus = ReadBoolean (theBuffer, aRepeatS);
else if (VRMLDATA_LCOMPARE (theBuffer.LinePtr, "repeatT"))
aStatus = ReadBoolean (theBuffer, aRepeatT);
else
break;
if (!OK(aStatus))
break;
}
if (OK(aStatus) && OK(aStatus, readBrace (theBuffer))) {
SetRepeatS (aRepeatS);
SetRepeatT (aRepeatT);
}
return aStatus;
}