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occt/src/gp/gp_Pnt.hxx

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9.5 KiB
C++

// Copyright (c) 1991-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _gp_Pnt_HeaderFile
#define _gp_Pnt_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Handle.hxx>
#include <gp_XYZ.hxx>
#include <Standard_Real.hxx>
#include <Standard_Boolean.hxx>
class gp_Ax1;
class gp_Ax2;
class gp_Trsf;
class gp_Vec;
//! Defines a 3D cartesian point.
class gp_Pnt
{
public:
DEFINE_STANDARD_ALLOC
//! Creates a point with zero coordinates.
gp_Pnt() {}
//! Creates a point from a XYZ object.
gp_Pnt (const gp_XYZ& theCoord)
: coord (theCoord)
{}
//! Creates a point with its 3 cartesian's coordinates : theXp, theYp, theZp.
gp_Pnt (const Standard_Real theXp, const Standard_Real theYp, const Standard_Real theZp)
: coord (theXp, theYp, theZp)
{}
//! Changes the coordinate of range theIndex :
//! theIndex = 1 => X is modified
//! theIndex = 2 => Y is modified
//! theIndex = 3 => Z is modified
//! Raised if theIndex != {1, 2, 3}.
void SetCoord (const Standard_Integer theIndex, const Standard_Real theXi)
{
coord.SetCoord (theIndex, theXi);
}
//! For this point, assigns the values theXp, theYp and theZp to its three coordinates.
void SetCoord (const Standard_Real theXp, const Standard_Real theYp, const Standard_Real theZp)
{
coord.SetCoord (theXp, theYp, theZp);
}
//! Assigns the given value to the X coordinate of this point.
void SetX (const Standard_Real theX) { coord.SetX (theX); }
//! Assigns the given value to the Y coordinate of this point.
void SetY (const Standard_Real theY) { coord.SetY (theY); }
//! Assigns the given value to the Z coordinate of this point.
void SetZ (const Standard_Real theZ) { coord.SetZ (theZ); }
//! Assigns the three coordinates of theCoord to this point.
void SetXYZ (const gp_XYZ& theCoord) { coord = theCoord; }
//! Returns the coordinate of corresponding to the value of theIndex :
//! theIndex = 1 => X is returned
//! theIndex = 2 => Y is returned
//! theIndex = 3 => Z is returned
//! Raises OutOfRange if theIndex != {1, 2, 3}.
//! Raised if theIndex != {1, 2, 3}.
Standard_Real Coord (const Standard_Integer theIndex) const { return coord.Coord (theIndex); }
//! For this point gives its three coordinates theXp, theYp and theZp.
void Coord (Standard_Real& theXp, Standard_Real& theYp, Standard_Real& theZp) const
{
coord.Coord (theXp, theYp, theZp);
}
//! For this point, returns its X coordinate.
Standard_Real X() const { return coord.X(); }
//! For this point, returns its Y coordinate.
Standard_Real Y() const { return coord.Y(); }
//! For this point, returns its Z coordinate.
Standard_Real Z() const { return coord.Z(); }
//! For this point, returns its three coordinates as a XYZ object.
const gp_XYZ& XYZ() const { return coord; }
//! For this point, returns its three coordinates as a XYZ object.
const gp_XYZ& Coord() const { return coord; }
//! Returns the coordinates of this point.
//! Note: This syntax allows direct modification of the returned value.
gp_XYZ& ChangeCoord() { return coord; }
//! Assigns the result of the following expression to this point
//! (theAlpha*this + theBeta*theP) / (theAlpha + theBeta)
void BaryCenter (const Standard_Real theAlpha, const gp_Pnt& theP, const Standard_Real theBeta)
{
coord.SetLinearForm (theAlpha, coord, theBeta, theP.coord);
coord.Divide (theAlpha + theBeta);
}
//! Comparison
//! Returns True if the distance between the two points is
//! lower or equal to theLinearTolerance.
Standard_Boolean IsEqual (const gp_Pnt& theOther, const Standard_Real theLinearTolerance) const
{
return Distance (theOther) <= theLinearTolerance;
}
//! Computes the distance between two points.
Standard_Real Distance (const gp_Pnt& theOther) const;
//! Computes the square distance between two points.
Standard_Real SquareDistance (const gp_Pnt& theOther) const;
//! Performs the symmetrical transformation of a point
//! with respect to the point theP which is the center of
//! the symmetry.
Standard_EXPORT void Mirror (const gp_Pnt& theP);
//! Performs the symmetrical transformation of a point
//! with respect to an axis placement which is the axis
//! of the symmetry.
Standard_NODISCARD Standard_EXPORT gp_Pnt Mirrored (const gp_Pnt& theP) const;
Standard_EXPORT void Mirror (const gp_Ax1& theA1);
//! Performs the symmetrical transformation of a point
//! with respect to a plane. The axis placement theA2 locates
//! the plane of the symmetry : (Location, XDirection, YDirection).
Standard_NODISCARD Standard_EXPORT gp_Pnt Mirrored (const gp_Ax1& theA1) const;
Standard_EXPORT void Mirror (const gp_Ax2& theA2);
//! Rotates a point. theA1 is the axis of the rotation.
//! theAng is the angular value of the rotation in radians.
Standard_NODISCARD Standard_EXPORT gp_Pnt Mirrored (const gp_Ax2& theA2) const;
void Rotate (const gp_Ax1& theA1, const Standard_Real theAng);
Standard_NODISCARD gp_Pnt Rotated (const gp_Ax1& theA1, const Standard_Real theAng) const
{
gp_Pnt aP = *this;
aP.Rotate (theA1, theAng);
return aP;
}
//! Scales a point. theS is the scaling value.
void Scale (const gp_Pnt& theP, const Standard_Real theS);
Standard_NODISCARD gp_Pnt Scaled (const gp_Pnt& theP, const Standard_Real theS) const
{
gp_Pnt aPres = *this;
aPres.Scale (theP, theS);
return aPres;
}
//! Transforms a point with the transformation T.
Standard_EXPORT void Transform (const gp_Trsf& theT);
Standard_NODISCARD gp_Pnt Transformed (const gp_Trsf& theT) const
{
gp_Pnt aP = *this;
aP.Transform (theT);
return aP;
}
//! Translates a point in the direction of the vector theV.
//! The magnitude of the translation is the vector's magnitude.
void Translate (const gp_Vec& theV);
Standard_NODISCARD gp_Pnt Translated (const gp_Vec& theV) const;
//! Translates a point from the point theP1 to the point theP2.
void Translate (const gp_Pnt& theP1, const gp_Pnt& theP2)
{
coord.Add (theP2.coord);
coord.Subtract (theP1.coord);
}
Standard_NODISCARD gp_Pnt Translated (const gp_Pnt& theP1, const gp_Pnt& theP2) const
{
gp_Pnt aP = *this;
aP.Translate (theP1, theP2);
return aP;
}
//! Dumps the content of me into the stream
Standard_EXPORT void DumpJson (Standard_OStream& theOStream, Standard_Integer theDepth = -1) const;
//! Inits the content of me from the stream
Standard_EXPORT Standard_Boolean InitFromJson (const Standard_SStream& theSStream, Standard_Integer& theStreamPos);
private:
gp_XYZ coord;
};
#include <gp_Trsf.hxx>
#include <gp_Vec.hxx>
#include <gp_XYZ.hxx>
//=======================================================================
//function : Distance
// purpose :
//=======================================================================
inline Standard_Real gp_Pnt::Distance (const gp_Pnt& theOther) const
{
Standard_Real aD=0,aDD;
const gp_XYZ& aXYZ = theOther.coord;
aDD = coord.X(); aDD -= aXYZ.X(); aDD *= aDD; aD += aDD;
aDD = coord.Y(); aDD -= aXYZ.Y(); aDD *= aDD; aD += aDD;
aDD = coord.Z(); aDD -= aXYZ.Z(); aDD *= aDD; aD += aDD;
return sqrt (aD);
}
//=======================================================================
//function : SquareDistance
// purpose :
//=======================================================================
inline Standard_Real gp_Pnt::SquareDistance (const gp_Pnt& theOther) const
{
Standard_Real aD=0, aDD;
const gp_XYZ& XYZ = theOther.coord;
aDD = coord.X(); aDD -= XYZ.X(); aDD *= aDD; aD += aDD;
aDD = coord.Y(); aDD -= XYZ.Y(); aDD *= aDD; aD += aDD;
aDD = coord.Z(); aDD -= XYZ.Z(); aDD *= aDD; aD += aDD;
return aD;
}
//=======================================================================
//function : Rotate
// purpose :
//=======================================================================
inline void gp_Pnt::Rotate (const gp_Ax1& theA1, const Standard_Real theAng)
{
gp_Trsf aT;
aT.SetRotation (theA1, theAng);
aT.Transforms (coord);
}
//=======================================================================
//function : Scale
// purpose :
//=======================================================================
inline void gp_Pnt::Scale (const gp_Pnt& theP, const Standard_Real theS)
{
gp_XYZ aXYZ = theP.coord;
aXYZ.Multiply (1.0 - theS);
coord.Multiply (theS);
coord.Add (aXYZ);
}
//=======================================================================
//function : Translate
// purpose :
//=======================================================================
inline void gp_Pnt::Translate(const gp_Vec& theV)
{
coord.Add (theV.XYZ());
}
//=======================================================================
//function : Translated
// purpose :
//=======================================================================
inline gp_Pnt gp_Pnt::Translated (const gp_Vec& theV) const
{
gp_Pnt aP = *this;
aP.coord.Add (theV.XYZ());
return aP;
}
#endif // _gp_Pnt_HeaderFile