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occt/src/AIS/AIS_AnimationObject.cxx
kgv 1beb58d745 0027764: Visualization - add functionality for animation of 3D camera and interactive objects
Added classes AIS_Animation, AIS_AnimationCamera, AIS_AnimationObjectLocatio.

Draw Harness command vanimation has been modified to manage animation timeline.
Command vfit has been extended with option -noupdate.
Formatting of vviewparams command output has been improved.
Functionality of commands vlocreset, vlocmove, vloctranslate, vlocrotate,
vlocmirror, vlocscale has been merged into vlocation/vsetlocation.
vlocation now can print the current local transformation of the object.

v3d/ivtk test group does not call vfit anymore.

Fixed misprint in test cases bugs/vis/bug24623_3 and bug25532.
2016-10-27 17:21:02 +03:00

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C++

// Created by: Anastasia BORISOVA
// Copyright (c) 2016 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <AIS_AnimationObject.hxx>
#include <AIS_InteractiveContext.hxx>
#include <TopLoc_Location.hxx>
#include <V3d_Viewer.hxx>
#include <V3d_View.hxx>
IMPLEMENT_STANDARD_RTTIEXT(AIS_AnimationObject, AIS_Animation)
//=============================================================================
//function : Constructor
//purpose :
//=============================================================================
AIS_AnimationObject::AIS_AnimationObject (const TCollection_AsciiString& theAnimationName,
const Handle(AIS_InteractiveContext)& theContext,
const Handle(AIS_InteractiveObject)& theObject,
const gp_Trsf& theTrsfStart,
const gp_Trsf& theTrsfEnd)
: AIS_Animation (theAnimationName),
myContext (theContext),
myObject (theObject),
myTrsfLerp (theTrsfStart, theTrsfEnd)
{
//
}
//=============================================================================
//function : update
//purpose :
//=============================================================================
void AIS_AnimationObject::update (const AIS_AnimationProgress& theProgress)
{
if (myObject.IsNull())
{
return;
}
gp_Trsf aTrsf;
myTrsfLerp.Interpolate (theProgress.LocalNormalized, aTrsf);
if (!myContext.IsNull())
{
myContext->SetLocation (myObject, aTrsf);
invalidateViewer();
}
else
{
myObject->SetLocalTransformation (aTrsf);
}
}
//=============================================================================
//function : invalidateViewer
//purpose :
//=============================================================================
void AIS_AnimationObject::invalidateViewer()
{
if (myContext.IsNull())
{
return;
}
const Standard_Boolean isImmediate = myContext->CurrentViewer()->ZLayerSettings (myObject->ZLayer()).IsImmediate();
if (!isImmediate)
{
myContext->CurrentViewer()->Invalidate();
return;
}
// Invalidate immediate view only if it is going out of z-fit range.
// This might be sub-optimal performing this for each animated objects in case of many animated objects.
for (V3d_ListOfView::Iterator aDefViewIter = myContext->CurrentViewer()->DefinedViewIterator();
aDefViewIter.More(); aDefViewIter.Next())
{
const Handle(V3d_View)& aView = aDefViewIter.Value();
const Bnd_Box aMinMaxBox = aView->View()->MinMaxValues (Standard_False);
const Bnd_Box aGraphicBox = aView->View()->MinMaxValues (Standard_True);
Standard_Real aZNear = 0.0;
Standard_Real aZFar = 0.0;
if (aView->Camera()->ZFitAll (aDefViewIter.Value()->AutoZFitScaleFactor(), aMinMaxBox, aGraphicBox, aZNear, aZFar))
{
if (aZNear < aView->Camera()->ZNear()
|| aZFar > aView->Camera()->ZFar())
{
aDefViewIter.Value()->Invalidate();
}
}
}
}