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Added transform persistence property to Graphic3d_Group and Select3D_SensitiveEntity. SelectMgr_ViewerSelector, Graphic3d_Layer and OpenGl_Structure have been updated to process per-group transform persistence within picking, ZFit and rendering. Added zoomable state to Prs3d_ArrowAspect supported by PrsDim_Dimension. Added gp_GTrsf::SetMat4(), opposite to gp_GTrsf::GetMat4().
208 lines
7.4 KiB
C++
208 lines
7.4 KiB
C++
// Created on: 2014-08-15
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// Created by: Varvara POSKONINA
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// Copyright (c) 2005-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <SelectMgr_SensitiveEntitySet.hxx>
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#include <Graphic3d_TransformPers.hxx>
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#include <Select3D_SensitiveEntity.hxx>
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#include <SelectMgr_SensitiveEntity.hxx>
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IMPLEMENT_STANDARD_RTTIEXT(SelectMgr_SensitiveEntitySet, BVH_PrimitiveSet3d)
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//=======================================================================
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// function : SelectMgr_SensitiveEntitySet
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// purpose :
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//=======================================================================
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SelectMgr_SensitiveEntitySet::SelectMgr_SensitiveEntitySet (const Handle(Select3D_BVHBuilder3d)& theBuilder)
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: BVH_PrimitiveSet3d (theBuilder)
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{
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//
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}
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//=======================================================================
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// function : Append
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// purpose : Adds new entity to the set and marks BVH tree for rebuild
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//=======================================================================
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void SelectMgr_SensitiveEntitySet::Append (const Handle(SelectMgr_SensitiveEntity)& theEntity)
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{
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if (!theEntity->BaseSensitive()->IsKind (STANDARD_TYPE(Select3D_SensitiveEntity)))
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{
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theEntity->ResetSelectionActiveStatus();
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return;
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}
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const Standard_Integer anExtent = mySensitives.Extent();
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if (mySensitives.Add (theEntity) > anExtent)
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{
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addOwner (theEntity->BaseSensitive()->OwnerId());
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}
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if (!theEntity->BaseSensitive()->TransformPersistence().IsNull())
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{
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myHasEntityWithPersistence = Standard_True;
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}
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MarkDirty();
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}
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//=======================================================================
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// function : Append
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// purpose : Adds every entity of selection theSelection to the set
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// and marks BVH tree for rebuild
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//=======================================================================
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void SelectMgr_SensitiveEntitySet::Append (const Handle(SelectMgr_Selection)& theSelection)
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{
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for (NCollection_Vector<Handle(SelectMgr_SensitiveEntity)>::Iterator aSelEntIter (theSelection->Entities()); aSelEntIter.More(); aSelEntIter.Next())
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{
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const Handle(SelectMgr_SensitiveEntity)& aSensEnt = aSelEntIter.Value();
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if (!aSensEnt->BaseSensitive()->IsKind (STANDARD_TYPE(Select3D_SensitiveEntity)))
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{
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aSensEnt->ResetSelectionActiveStatus();
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continue;
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}
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const Standard_Integer anExtent = mySensitives.Extent();
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if (mySensitives.Add (aSensEnt) > anExtent)
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{
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addOwner (aSensEnt->BaseSensitive()->OwnerId());
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}
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if (!aSensEnt->BaseSensitive()->TransformPersistence().IsNull())
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{
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myHasEntityWithPersistence = Standard_True;
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}
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}
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MarkDirty();
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}
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//=======================================================================
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// function : Remove
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// purpose : Removes every entity of selection theSelection from the set
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// and marks BVH tree for rebuild
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//=======================================================================
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void SelectMgr_SensitiveEntitySet::Remove (const Handle(SelectMgr_Selection)& theSelection)
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{
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for (NCollection_Vector<Handle(SelectMgr_SensitiveEntity)>::Iterator aSelEntIter (theSelection->Entities()); aSelEntIter.More(); aSelEntIter.Next())
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{
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const Standard_Integer anEntIdx = mySensitives.FindIndex (aSelEntIter.Value());
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if (anEntIdx == 0)
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{
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continue;
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}
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if (anEntIdx != mySensitives.Size())
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{
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Swap (anEntIdx - 1, mySensitives.Size() - 1);
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}
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mySensitives.RemoveLast();
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removeOwner (aSelEntIter.Value()->BaseSensitive()->OwnerId());
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}
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MarkDirty();
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}
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//=======================================================================
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// function : Box
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// purpose : Returns bounding box of entity with index theIdx
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//=======================================================================
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Select3D_BndBox3d SelectMgr_SensitiveEntitySet::Box (const Standard_Integer theIndex) const
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{
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const Handle(Select3D_SensitiveEntity)& aSensitive = GetSensitiveById (theIndex)->BaseSensitive();
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if (!aSensitive->TransformPersistence().IsNull())
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{
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return Select3D_BndBox3d();
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}
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return aSensitive->BoundingBox();
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}
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//=======================================================================
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// function : Center
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// purpose : Returns geometry center of sensitive entity index theIdx
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// along the given axis theAxis
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//=======================================================================
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Standard_Real SelectMgr_SensitiveEntitySet::Center (const Standard_Integer theIndex,
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const Standard_Integer theAxis) const
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{
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const Handle(Select3D_SensitiveEntity)& aSensitive = GetSensitiveById (theIndex)->BaseSensitive();
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const gp_Pnt aCenter = aSensitive->CenterOfGeometry();
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Standard_Real aCenterCoord = 0.0;
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aCenterCoord = theAxis == 0 ? aCenter.X() :
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(theAxis == 1 ? aCenter.Y() : aCenter.Z());
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return aCenterCoord;
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}
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//=======================================================================
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// function : Swap
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// purpose : Swaps items with indexes theIdx1 and theIdx2
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//=======================================================================
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void SelectMgr_SensitiveEntitySet::Swap (const Standard_Integer theIndex1,
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const Standard_Integer theIndex2)
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{
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mySensitives.Swap (theIndex1 + 1, theIndex2 + 1);
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}
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//=======================================================================
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// function : Size
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// purpose : Returns the amount of entities
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//=======================================================================
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Standard_Integer SelectMgr_SensitiveEntitySet::Size() const
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{
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return mySensitives.Size();
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}
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//=======================================================================
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// function : GetSensitiveById
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// purpose : Returns the entity with index theIndex in the set
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//=======================================================================
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const Handle(SelectMgr_SensitiveEntity)& SelectMgr_SensitiveEntitySet::GetSensitiveById
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(const Standard_Integer theIndex) const
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{
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return mySensitives.FindKey (theIndex + 1);
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}
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//=======================================================================
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// function : addOwner
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// purpose :
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//=======================================================================
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void SelectMgr_SensitiveEntitySet::addOwner (const Handle(SelectMgr_EntityOwner)& theOwner)
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{
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if (!theOwner.IsNull())
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{
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if (Standard_Integer* aNumber = myOwnersMap.ChangeSeek (theOwner))
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{
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++(*aNumber);
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}
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else
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{
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myOwnersMap.Bind (theOwner, 1);
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}
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}
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}
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//=======================================================================
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// function : removeOwner
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// purpose :
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//=======================================================================
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void SelectMgr_SensitiveEntitySet::removeOwner (const Handle(SelectMgr_EntityOwner)& theOwner)
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{
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if (Standard_Integer* aNumber = !theOwner.IsNull() ? myOwnersMap.ChangeSeek (theOwner) : NULL)
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{
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if (--(*aNumber) == 0)
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{
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myOwnersMap.UnBind (theOwner);
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}
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}
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}
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